diff options
| author | Leslie Linden <leslie@lindenlab.com> | 2011-11-23 13:18:41 -0800 | 
|---|---|---|
| committer | Leslie Linden <leslie@lindenlab.com> | 2011-11-23 13:18:41 -0800 | 
| commit | 619cda179d28a9d62732a952d349dff76fd57180 (patch) | |
| tree | 047109ac728b4c4a28f209a23c9a751734bdd5a8 | |
| parent | 943789b53ac3f2750cb71dca6facc0de7fa39539 (diff) | |
SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code.
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 12 | ||||
| -rw-r--r-- | indra/newview/lldrawpooltree.cpp | 154 | ||||
| -rw-r--r-- | indra/newview/lldrawpooltree.h | 3 | ||||
| -rw-r--r-- | indra/newview/llviewercontrol.cpp | 1 | ||||
| -rw-r--r-- | indra/newview/llvotree.cpp | 96 | ||||
| -rw-r--r-- | indra/newview/llvotree.h | 1 | 
6 files changed, 36 insertions, 231 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index aa08b0783e..b41c7f0e78 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7869,18 +7869,6 @@      <integer>0</integer>    </map> -  <key>RenderAnimateTrees</key> -  <map> -    <key>Comment</key> -    <string>Use GL matrix ops to animate tree branches.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map> -      <key>RenderMinimumLODTriangleCount</key>    <map>      <key>Comment</key> diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index d198e28c14..3165a3516c 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -97,25 +97,18 @@ void LLDrawPoolTree::render(S32 pass)  	LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);  	LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); -	if (gSavedSettings.getBOOL("RenderAnimateTrees")) -	{ -		renderTree(); -	} -	else +	gGL.getTexUnit(sDiffTex)->bind(mTexturep); +				 +	for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); +		 iter != mDrawFace.end(); iter++)  	{ -		gGL.getTexUnit(sDiffTex)->bind(mTexturep); -					 -		for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); -			 iter != mDrawFace.end(); iter++) +		LLFace *face = *iter; +		LLVertexBuffer* buff = face->getVertexBuffer(); +		if(buff)  		{ -			LLFace *face = *iter; -			LLVertexBuffer* buff = face->getVertexBuffer(); -			if(buff) -			{ -				buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); -				buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);  -				gPipeline.addTrianglesDrawn(buff->getNumIndices()); -			} +			buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); +			buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);  +			gPipeline.addTrianglesDrawn(buff->getNumIndices());  		}  	}  } @@ -187,133 +180,6 @@ void LLDrawPoolTree::endShadowPass(S32 pass)  	gDeferredTreeShadowProgram.unbind();  } - -void LLDrawPoolTree::renderTree(BOOL selecting) -{ -	LLGLState normalize(GL_NORMALIZE, TRUE); -	 -	// Bind the texture for this tree. -	gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE); -		 -	U32 indices_drawn = 0; - -	gGL.matrixMode(LLRender::MM_MODELVIEW); -	 -	for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); -		 iter != mDrawFace.end(); iter++) -	{ -		LLFace *face = *iter; -		LLDrawable *drawablep = face->getDrawable(); - -		if (drawablep->isDead() || !face->getVertexBuffer()) -		{ -			continue; -		} - -		face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); -		U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer(); - -		// Render each of the trees -		LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get(); - -		LLColor4U color(255,255,255,255); - -		if (!selecting || treep->mGLName != 0) -		{ -			if (selecting) -			{ -				S32 name = treep->mGLName; -				 -				color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); -			} -			 -			gGLLastMatrix = NULL; -			gGL.loadMatrix(gGLModelView); -			//gGL.pushMatrix(); -			F32 mat[16]; -			for (U32 i = 0; i < 16; i++) -				mat[i] = (F32) gGLModelView[i]; - -			LLMatrix4 matrix(mat); -			 -			// Translate to tree base  HACK - adjustment in Z plants tree underground -			const LLVector3 &pos_agent = treep->getPositionAgent(); -			//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); -			LLMatrix4 trans_mat; -			trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); -			trans_mat *= matrix; -			 -			// Rotate to tree position and bend for current trunk/wind -			// Note that trunk stiffness controls the amount of bend at the trunk as  -			// opposed to the crown of the tree -			//  -			const F32 TRUNK_STIFF = 22.f; -			 -			LLQuaternion rot =  -				LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) * -				LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) * -				treep->getRotation(); - -			LLMatrix4 rot_mat(rot); -			rot_mat *= trans_mat; - -			F32 radius = treep->getScale().magVec()*0.05f; -			LLMatrix4 scale_mat; -			scale_mat.mMatrix[0][0] =  -				scale_mat.mMatrix[1][1] = -				scale_mat.mMatrix[2][2] = radius; - -			scale_mat *= rot_mat; - -			const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f; -			const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f; - -			F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); -			 -			S32 stop_depth = 0; -			F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; -			F32 alpha = 1.0; -			S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS; - -			for (S32 j = 0; j < 4; j++) -			{ - -				if (app_angle > LLVOTree::sLODAngles[j]) -				{ -					trunk_LOD = j; -					break; -				} -			}  -			if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS) -			{ -				continue ; //do not render. -			} - -			if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) -			{ -				// -				//  Draw only the billboard  -				// -				//  Only the billboard, can use closer to normal alpha func. -				stop_depth = -1; -				LLFacePool::LLOverrideFaceColor clr(this, color);  -				indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); -			} -			else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) -			{ -				// -				//  Draw only the full geometry tree -				// -				//stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION); -				LLFacePool::LLOverrideFaceColor clr(this, color);  -				indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); -			} -			 -			//gGL.popMatrix(); -		} -	} -} -  BOOL LLDrawPoolTree::verify() const  {  /*	BOOL ok = TRUE; diff --git a/indra/newview/lldrawpooltree.h b/indra/newview/lldrawpooltree.h index ddb259bb82..e7e25453cf 100644 --- a/indra/newview/lldrawpooltree.h +++ b/indra/newview/lldrawpooltree.h @@ -68,9 +68,6 @@ public:  	/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display  	static S32 sDiffTex; - -private: -	void renderTree(BOOL selecting = FALSE);  };  #endif // LL_LLDRAWPOOLTREE_H diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 73e4d11d7b..093b84413a 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -564,7 +564,6 @@ void settings_setup_listeners()  	gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));  	gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));  	gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); -	gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));  	gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));  	gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));  	gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 6486fd24ea..4564207da4 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -341,45 +341,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,  BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)  { -	const U16 FRAMES_PER_WIND_UPDATE = 20;				//  How many frames between wind update per tree -	const F32 TREE_WIND_SENSITIVITY = 0.005f; -	const F32 TREE_TRUNK_STIFFNESS = 0.1f; -   	if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))  	{  		return TRUE;  	} -	if (gSavedSettings.getBOOL("RenderAnimateTrees")) -	{ -		F32 mass_inv;  - -		//  For all tree objects, update the trunk bending with the current wind  -		//  Walk sprite list in order away from viewer  -		if (!(mFrameCount % FRAMES_PER_WIND_UPDATE))  -		{ -			//  If needed, Get latest wind for this tree -			mWind = mRegionp->mWind.getVelocity(getPositionRegion()); -		} -		mFrameCount++; - -		mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f); -		mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY);		//  Pull in direction of wind -		mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS);		//  Restoring force in direction of trunk 	 -		mTrunkBend += mTrunkVel; -		mTrunkVel *= 0.99f;									//  Add damping - -		if (mTrunkBend.length() > 1.f) -		{ -			mTrunkBend.normalize(); -		} - -		if (mTrunkVel.length() > 1.f) -		{ -			mTrunkVel.normalize(); -		} -	} -  	S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;  	F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor; @@ -392,39 +358,36 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)  		}  	}  -	if (!gSavedSettings.getBOOL("RenderAnimateTrees")) +	if (mReferenceBuffer.isNull())  	{ -		if (mReferenceBuffer.isNull()) -		{ -			gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); -		} -		else if (trunk_LOD != mTrunkLOD) +		gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); +	} +	else if (trunk_LOD != mTrunkLOD) +	{ +		gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); +	} +	else +	{ +		// we're not animating but we may *still* need to +		// regenerate the mesh if we moved, since position +		// and rotation are baked into the mesh. +		// *TODO: I don't know what's so special about trees +		// that they don't get REBUILD_POSITION automatically +		// at a higher level. +		const LLVector3 &this_position = getPositionAgent(); +		if (this_position != mLastPosition)  		{ -			gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); +			gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); +			mLastPosition = this_position;  		}  		else  		{ -			// we're not animating but we may *still* need to -			// regenerate the mesh if we moved, since position -			// and rotation are baked into the mesh. -			// *TODO: I don't know what's so special about trees -			// that they don't get REBUILD_POSITION automatically -			// at a higher level. -			const LLVector3 &this_position = getPositionAgent(); -			if (this_position != mLastPosition) +			const LLQuaternion &this_rotation = getRotation(); +			 +			if (this_rotation != mLastRotation)  			{  				gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); -				mLastPosition = this_position; -			} -			else -			{ -				const LLQuaternion &this_rotation = getRotation(); -				 -				if (this_rotation != mLastRotation) -				{ -					gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); -					mLastRotation = this_rotation; -				} +				mLastRotation = this_rotation;  			}  		}  	} @@ -559,7 +522,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)  			max_vertices += sLODVertexCount[lod];  		} -		mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, gSavedSettings.getBOOL("RenderAnimateTrees") ? GL_STATIC_DRAW_ARB : 0); +		mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0);  		mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);  		LLStrider<LLVector3> vertices; @@ -863,15 +826,8 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)  		llassert(index_count == max_indices);  	} -	if (gSavedSettings.getBOOL("RenderAnimateTrees")) -	{ -		mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer); -	} -	else -	{ -		//generate tree mesh -		updateMesh(); -	} +	//generate tree mesh +	updateMesh();  	return TRUE;  } diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index 1e1deede26..0554935539 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -152,7 +152,6 @@ public:  	friend class LLDrawPoolTree;  protected:  	LLVector3		mTrunkBend;		// Accumulated wind (used for blowing trees) -	LLVector3		mTrunkVel;		//   	LLVector3		mWind;  	LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh | 
