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authorDmitry Zaporozhan <dzaporozhan@productengine.com>2010-02-17 15:32:00 +0200
committerDmitry Zaporozhan <dzaporozhan@productengine.com>2010-02-17 15:32:00 +0200
commit619415a99a08f66b8247ccd0b427c8483ba22e82 (patch)
treeb04816f858a3f7aff8a98eeecf7f4a8ef094bb0f
parent2ab4bf8b35bed067a1e7871e921e489fdc8322aa (diff)
Moved shadow drawing code from draw to separate function(drawShadow) to make this code reusable.
--HG-- branch : product-engine
-rw-r--r--indra/llui/llfloater.cpp39
-rw-r--r--indra/llui/llfloater.h1
2 files changed, 26 insertions, 14 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index a55915af35..0199fe3f57 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -1565,25 +1565,13 @@ void LLFloater::draw()
// draw background
if( isBackgroundVisible() )
{
+ drawShadow(this);
+
S32 left = LLPANEL_BORDER_WIDTH;
S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
S32 bottom = LLPANEL_BORDER_WIDTH;
- static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
- static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
- LLColor4 shadow_color = shadow_color_cached;
- F32 shadow_offset = (F32)shadow_offset_S32;
-
- if (!isBackgroundOpaque())
- {
- shadow_offset *= 0.2f;
- shadow_color.mV[VALPHA] *= 0.5f;
- }
- gl_drop_shadow(left, top, right, bottom,
- shadow_color % alpha,
- llround(shadow_offset));
-
LLUIImage* image = NULL;
LLColor4 color;
if (isBackgroundOpaque())
@@ -1666,6 +1654,29 @@ void LLFloater::draw()
}
}
+void LLFloater::drawShadow(LLPanel* panel)
+{
+ F32 alpha = panel->getDrawContext().mAlpha;
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
+ static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
+ LLColor4 shadow_color = shadow_color_cached;
+ F32 shadow_offset = (F32)shadow_offset_S32;
+
+ if (!panel->isBackgroundOpaque())
+ {
+ shadow_offset *= 0.2f;
+ shadow_color.mV[VALPHA] *= 0.5f;
+ }
+ gl_drop_shadow(left, top, right, bottom,
+ shadow_color % alpha,
+ llround(shadow_offset));
+}
+
void LLFloater::setCanMinimize(BOOL can_minimize)
{
// if removing minimize/restore button programmatically,
diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h
index 2166d8db8a..19e8288807 100644
--- a/indra/llui/llfloater.h
+++ b/indra/llui/llfloater.h
@@ -222,6 +222,7 @@ public:
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 mask);
virtual void draw();
+ virtual void drawShadow(LLPanel* panel);
virtual void onOpen(const LLSD& key) {}
virtual void onClose(bool app_quitting) {}