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authorandreykproductengine <akleshchev@productengine.com>2016-07-04 19:55:54 +0300
committerandreykproductengine <akleshchev@productengine.com>2016-07-04 19:55:54 +0300
commit60c0c0e0e4b504ae4e1a701265c1134220e7a8a1 (patch)
treef9d927283d79117ddbd806f32837d28e8d19725a
parentb3ae56b42796490676422a60f57cee22f6085b5a (diff)
MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependent
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llappviewer.cpp1
-rw-r--r--indra/newview/llviewercontrol.cpp7
-rw-r--r--indra/newview/llvovolume.cpp6
-rw-r--r--indra/newview/llvovolume.h1
5 files changed, 25 insertions, 1 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6106dde734..ae900c3ecd 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10218,6 +10218,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderRiggedLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of worn rigged meshes (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.5</real>
+ </map>
<key>RenderWater</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index acbcb4f8b7..8406f09114 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -587,6 +587,7 @@ static void settings_to_globals()
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
+ LLVOVolume::sRiggedLODFactor = gSavedSettings.getF32("RenderRiggedLODFactor");
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");
LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor");
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 16f40fb747..abb92476d6 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -207,6 +207,12 @@ static bool handleVolumeLODChanged(const LLSD& newvalue)
return true;
}
+static bool handleRiggedLODChanged(const LLSD& newvalue)
+{
+ LLVOVolume::sRiggedLODFactor = (F32)newvalue.asReal();
+ return true;
+}
+
static bool handleAvatarLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sLODFactor = (F32) newvalue.asReal();
@@ -619,6 +625,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2));
+ gSavedSettings.getControl("RenderRiggedLODFactor")->getSignal()->connect(boost::bind(&handleRiggedLODChanged, _2));
gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2));
gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2));
gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2));
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 8f0b233f01..55d65b8a09 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -86,6 +86,7 @@ BOOL gAnimateTextures = TRUE;
//extern BOOL gHideSelectedObjects;
F32 LLVOVolume::sLODFactor = 1.f;
+F32 LLVOVolume::sRiggedLODFactor = 2.f;
F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
F32 LLVOVolume::sDistanceFactor = 1.0f;
S32 LLVOVolume::sNumLODChanges = 0;
@@ -1252,7 +1253,10 @@ BOOL LLVOVolume::calcLOD()
}
distance = avatar->mDrawable->mDistanceWRTCamera;
- radius = avatar->getBinRadius();
+ F32 avatar_radius = avatar->getBinRadius();
+ F32 object_radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
+ radius = object_radius * LLVOVolume::sRiggedLODFactor;
+ radius = llmin(radius, avatar_radius);
}
else
{
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index a331908320..b63d76d132 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -379,6 +379,7 @@ private:
public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
static F32 sLODFactor; // LOD scale factor
+ static F32 sRiggedLODFactor; // Worn rigged LOD scale factor
static F32 sDistanceFactor; // LOD distance factor
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;