diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-03-04 18:01:42 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-03-04 18:01:42 -0600 | 
| commit | 609ed855e1160505238378a1be49e2b92e8496f5 (patch) | |
| tree | aed340024162360eaf026f29e50a633e77926036 | |
| parent | eb859ce5c18d4310ae4828d6964b2e8c088ee95f (diff) | |
MAINT-2371 More optimizations.
Reviewed by Graham
29 files changed, 474 insertions, 582 deletions
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index e725bdd9fa..46cabfadcd 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -38,17 +38,28 @@ class LLMutex ;  inline void* ll_aligned_malloc( size_t size, int align )  { +#if defined(LL_WINDOWS) +	return _aligned_malloc(size, align); +#else  	void* mem = malloc( size + (align - 1) + sizeof(void*) );  	char* aligned = ((char*)mem) + sizeof(void*);  	aligned += align - ((uintptr_t)aligned & (align - 1));  	((void**)aligned)[-1] = mem;  	return aligned; +#endif  }  inline void ll_aligned_free( void* ptr )  { -	free( ((void**)ptr)[-1] ); +#if defined(LL_WINDOWS) +	_aligned_free(ptr); +#else +	if (ptr) +	{ +		free( ((void**)ptr)[-1] ); +	} +#endif  }  #if !LL_USE_TCMALLOC diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 77d89568df..d614695efb 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -5180,6 +5180,7 @@ LLVolumeFace::LLVolumeFace() :  	mNumS(0),  	mNumT(0),  	mNumVertices(0), +	mNumAllocatedVertices(0),  	mNumIndices(0),  	mPositions(NULL),  	mNormals(NULL), @@ -5204,6 +5205,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)  	mNumS(0),  	mNumT(0),  	mNumVertices(0), +	mNumAllocatedVertices(0),  	mNumIndices(0),  	mPositions(NULL),  	mNormals(NULL), @@ -5258,12 +5260,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)  		{  			LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);  		} -		else -		{ -			ll_aligned_free_16(mTexCoords) ; -			mTexCoords = NULL ; -		} -  		if (src.mBinormals)  		{ @@ -5311,10 +5307,11 @@ void LLVolumeFace::freeData()  {  	ll_aligned_free_16(mPositions);  	mPositions = NULL; -	ll_aligned_free_16( mNormals); + +	//normals and texture coordinates are part of the same buffer as mPositions, do not free them separately  	mNormals = NULL; -	ll_aligned_free_16(mTexCoords);  	mTexCoords = NULL; +  	ll_aligned_free_16(mIndices);  	mIndices = NULL;  	ll_aligned_free_16(mBinormals); @@ -5496,18 +5493,6 @@ void LLVolumeFace::optimize(F32 angle_cutoff)  	llassert(new_face.mNumIndices == mNumIndices);  	llassert(new_face.mNumVertices <= mNumVertices); -	if (angle_cutoff > 1.f && !mNormals) -	{ -		ll_aligned_free_16(new_face.mNormals); -		new_face.mNormals = NULL; -	} - -	if (!mTexCoords) -	{ -		ll_aligned_free_16(new_face.mTexCoords); -		new_face.mTexCoords = NULL; -	} -  	swapData(new_face);  } @@ -5708,35 +5693,44 @@ public:  	void updateScores()  	{ -		for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i) -		{ //trailing 3 vertices aren't actually in the cache for scoring purposes -			if (mCache[i]) +		LLVCacheVertexData** data_iter = mCache+MaxSizeVertexCache; +		LLVCacheVertexData** end_data = mCache+MaxSizeVertexCache+3; + +		while(data_iter != end_data) +		{ +			LLVCacheVertexData* data = *data_iter++; +			//trailing 3 vertices aren't actually in the cache for scoring purposes +			if (data)  			{ -				mCache[i]->mCacheTag = -1; +				data->mCacheTag = -1;  			}  		} -		for (U32 i = 0; i < MaxSizeVertexCache; ++i) +		data_iter = mCache; +		end_data = mCache+MaxSizeVertexCache; + +		while (data_iter != end_data)  		{ //update scores of vertices in cache -			if (mCache[i]) +			LLVCacheVertexData* data = *data_iter++; +			if (data)  			{ -				mCache[i]->mScore = find_vertex_score(*(mCache[i])); -				llassert(mCache[i]->mCacheTag == i); +				data->mScore = find_vertex_score(*data);  			}  		}  		mBestTriangle = NULL;  		//update triangle scores -		for (U32 i = 0; i < MaxSizeVertexCache+3; ++i) +		data_iter = mCache; +		end_data = mCache+MaxSizeVertexCache+3; + +		while (data_iter != end_data)  		{ -			LLVCacheVertexData* data = mCache[i]; +			LLVCacheVertexData* data = *data_iter++;  			if (data)  			{ -				U32 count = data->mTriangles.size(); - -				for (U32 j = 0; j < count; ++j) +				for (std::vector<LLVCacheTriangleData*>::iterator iter = data->mTriangles.begin(), end_iter = data->mTriangles.end(); iter != end_iter; ++iter)  				{ -					LLVCacheTriangleData* tri = data->mTriangles[j]; +					LLVCacheTriangleData* tri = *iter;  					if (tri->mActive)  					{  						tri->mScore = tri->mVertex[0]->mScore; @@ -5753,13 +5747,17 @@ public:  		}  		//knock trailing 3 vertices off the cache -		for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i) +		data_iter = mCache+MaxSizeVertexCache; +		end_data = mCache+MaxSizeVertexCache+3; +		while (data_iter != end_data)  		{ -			if (mCache[i]) +			LLVCacheVertexData* data = *data_iter; +			if (data)  			{ -				llassert(mCache[i]->mCacheTag == -1); -				mCache[i] = NULL; +				llassert(data->mCacheTag == -1); +				*data_iter = NULL;  			} +			++data_iter;  		}  	}  }; @@ -5894,10 +5892,10 @@ void LLVolumeFace::cacheOptimize()  	//allocate space for new buffer  	S32 num_verts = mNumVertices; -	LLVector4a* pos = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); -	LLVector4a* norm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);  	S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; -	LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size); +	LLVector4a* pos = (LLVector4a*) ll_aligned_malloc(sizeof(LLVector4a)*2*num_verts+size, 64); +	LLVector4a* norm = pos + num_verts; +	LLVector2* tc = (LLVector2*) (norm + num_verts);  	LLVector4a* wght = NULL;  	if (mWeights) @@ -5945,9 +5943,8 @@ void LLVolumeFace::cacheOptimize()  		mIndices[i] = new_idx[mIndices[i]];  	} -	ll_aligned_free_16(mPositions); -	ll_aligned_free_16(mNormals); -	ll_aligned_free_16(mTexCoords); +	ll_aligned_free(mPositions); +	// DO NOT free mNormals and mTexCoords as they are part of mPositions buffer  	ll_aligned_free_16(mWeights);  	ll_aligned_free_16(mBinormals); @@ -6664,24 +6661,22 @@ void LLVolumeFace::createBinormals()  void LLVolumeFace::resizeVertices(S32 num_verts)  { -	ll_aligned_free_16(mPositions); -	ll_aligned_free_16(mNormals); +	ll_aligned_free(mPositions); +	//DO NOT free mNormals and mTexCoords as they are part of mPositions buffer  	ll_aligned_free_16(mBinormals); -	ll_aligned_free_16(mTexCoords); - +	  	mBinormals = NULL;  	if (num_verts)  	{ -		mPositions = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); -		ll_assert_aligned(mPositions, 16); -		mNormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); -		ll_assert_aligned(mNormals, 16); -  		//pad texture coordinate block end to allow for QWORD reads  		S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; -		mTexCoords = (LLVector2*) ll_aligned_malloc_16(size); -		ll_assert_aligned(mTexCoords, 16); + +		mPositions = (LLVector4a*) ll_aligned_malloc(sizeof(LLVector4a)*2*num_verts+size, 64); +		mNormals = mPositions+num_verts; +		mTexCoords = (LLVector2*) (mNormals+num_verts); + +		ll_assert_aligned(mPositions, 64);  	}  	else  	{ @@ -6691,6 +6686,7 @@ void LLVolumeFace::resizeVertices(S32 num_verts)  	}  	mNumVertices = num_verts; +	mNumAllocatedVertices = num_verts;  }  void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) @@ -6701,27 +6697,43 @@ void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)  void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)  {  	S32 new_verts = mNumVertices+1; -	S32 new_size = new_verts*16; -	S32 old_size = mNumVertices*16; -	//positions -	mPositions = (LLVector4a*) ll_aligned_realloc_16(mPositions, new_size, old_size); -	ll_assert_aligned(mPositions,16); +	if (new_verts > mNumAllocatedVertices) +	{  +		//double buffer size on expansion +		new_verts *= 2; + +		S32 new_tc_size = ((new_verts*8)+0xF) & ~0xF; +		S32 old_tc_size = ((mNumVertices*8)+0xF) & ~0xF; + +		S32 old_vsize = mNumVertices*16; +		 +		S32 new_size = new_verts*16*2+new_tc_size; + +		LLVector4a* old_buf = mPositions; + +		mPositions = (LLVector4a*) ll_aligned_malloc(new_size, 64); +		mNormals = mPositions+new_verts; +		mTexCoords = (LLVector2*) (mNormals+new_verts); + +		//positions +		LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize); +		 +		//normals +		LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize); -	//normals -	mNormals = (LLVector4a*) ll_aligned_realloc_16(mNormals, new_size, old_size); -	ll_assert_aligned(mNormals,16); - -	//tex coords -	new_size = ((new_verts*8)+0xF) & ~0xF; -	old_size = ((mNumVertices*8)+0xF) & ~0xF; -	mTexCoords = (LLVector2*) ll_aligned_realloc_16(mTexCoords, new_size, old_size); -	ll_assert_aligned(mTexCoords,16); +		//tex coords +		LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tc_size); +		//just clear binormals +		ll_aligned_free_16(mBinormals); -	//just clear binormals -	ll_aligned_free_16(mBinormals); -	mBinormals = NULL; +		ll_aligned_free(old_buf); + +		mNumAllocatedVertices = new_verts; + +		mBinormals = NULL; +	}  	mPositions[mNumVertices] = pos;  	mNormals[mNumVertices] = norm; @@ -6810,13 +6822,23 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat  		llerrs << "Cannot append empty face." << llendl;  	} +	U32 old_vsize = mNumVertices*16; +	U32 new_vsize = new_count * 16; +	U32 old_tcsize = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; +	U32 new_tcsize = (new_count*sizeof(LLVector2)+0xF) & ~0xF; +	U32 new_size = new_vsize * 2 + new_tcsize; +  	//allocate new buffer space -	mPositions = (LLVector4a*) ll_aligned_realloc_16(mPositions, new_count*sizeof(LLVector4a), mNumVertices*sizeof(LLVector4a)); -	ll_assert_aligned(mPositions, 16); -	mNormals = (LLVector4a*) ll_aligned_realloc_16(mNormals, new_count*sizeof(LLVector4a), mNumVertices*sizeof(LLVector4a)); -	ll_assert_aligned(mNormals, 16); -	mTexCoords = (LLVector2*) ll_aligned_realloc_16(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF, (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF); -	ll_assert_aligned(mTexCoords, 16); +	LLVector4a* old_buf = mPositions; +	mPositions = (LLVector4a*) ll_aligned_malloc(new_size, 64); +	mNormals = mPositions + new_count; +	mTexCoords = (LLVector2*) (mNormals+new_count); + +	mNumAllocatedVertices = new_count; + +	LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize); +	LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize); +	LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tcsize);  	mNumVertices = new_count; @@ -6912,12 +6934,15 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)  	LLVector4a* pos = (LLVector4a*) mPositions;  	LLVector4a* norm = (LLVector4a*) mNormals;  	LLVector2* tc = (LLVector2*) mTexCoords; -	S32 begin_stex = llfloor( profile[mBeginS].mV[2] ); +	F32 begin_stex = floorf(profile[mBeginS].mV[2]);  	S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;  	S32 cur_vertex = 0; +	S32 end_t = mBeginT+mNumT; +	bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2; +  	// Copy the vertices into the array -	for (t = mBeginT; t < mBeginT + mNumT; t++) +	for (t = mBeginT; t < end_t; t++)  	{  		tt = path_data[t].mTexT;  		for (s = 0; s < num_s; s++) @@ -6968,9 +6993,8 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)  			norm[cur_vertex].clear();  			cur_vertex++; -			if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0) +			if (test && s > 0)  			{ -  				pos[cur_vertex].load3(mesh[i].mPos.mV);  				tc[cur_vertex] = LLVector2(ss,tt); @@ -7085,30 +7109,38 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)  	}  	//generate normals  -	for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle +	U32 count = mNumIndices/3; + +	for (U32 i = 0; i < count; i++) //for each triangle  	{  		const U16* idx = &(mIndices[i*3]); - -		LLVector4a* v[] =  -		{	pos+idx[0], pos+idx[1], pos+idx[2] }; +		LLVector4a& v0 = *(pos+idx[0]); +		LLVector4a& v1 = *(pos+idx[1]); +		LLVector4a& v2 = *(pos+idx[2]); -		LLVector4a* n[] =  -		{	norm+idx[0], norm+idx[1], norm+idx[2] }; +		LLVector4a& n0 = *(norm+idx[0]); +		LLVector4a& n1 = *(norm+idx[1]); +		LLVector4a& n2 = *(norm+idx[2]);  		//calculate triangle normal  		LLVector4a a, b, c; -		a.setSub(*v[0], *v[1]); -		b.setSub(*v[0], *v[2]); +		a.setSub(v0, v1); +		b.setSub(v0, v2);  		c.setCross3(a,b); -		n[0]->add(c); -		n[1]->add(c); -		n[2]->add(c); +		n0.add(c); +		n1.add(c); +		n2.add(c);  		//even out quad contributions -		n[i%2+1]->add(c); +		switch (i%2+1) +		{ +			case 0: n0.add(c); break; +			case 1: n1.add(c); break; +			case 2: n2.add(c); break; +		};  	}  	// adjust normals based on wrapping and stitching diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 99158c1c44..1d3b0fe52f 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -912,6 +912,7 @@ public:  	LLVector2   mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.  	S32 mNumVertices; +	S32 mNumAllocatedVertices;  	S32 mNumIndices;  	LLVector4a* mPositions; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 89f1f36297..58bd346c15 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -741,7 +741,7 @@ bool LLGLManager::initGL()  #if LL_WINDOWS  	if (mHasDebugOutput && gDebugGL)  	{ //setup debug output callback -		//glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); +		glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);  		glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);  		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);  	} @@ -1478,7 +1478,7 @@ void do_assert_glerror()  void assert_glerror()  { -	if (!gGLActive) +/*	if (!gGLActive)  	{  		//llwarns << "GL used while not active!" << llendl; @@ -1487,8 +1487,13 @@ void assert_glerror()  			//ll_fail("GL used while not active");  		}  	} +*/ -	if (gDebugGL)  +	if (!gDebugGL)  +	{ +		//funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often +	} +	else  	{  		do_assert_glerror();  	} diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index a4d7872ec2..ef2648ae98 100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -709,9 +709,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)  					mMipLevels = wpo2(llmax(w, h)); -					//use legacy mipmap generation mode -					glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); -					 +					if (!gGLManager.mHasFramebufferObject) +					{ +						//use legacy mipmap generation mode +						glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); +					} +										  					LLImageGL::setManualImage(mTarget, 0, mFormatInternal,  								 w, h,   								 mFormatPrimary, mFormatType, @@ -726,6 +729,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)  						glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);  						stop_glerror();  					} + +					if (gGLManager.mHasFramebufferObject) +					{ +						glGenerateMipmap(mTarget); +					}  				}  			}  			else @@ -1057,6 +1065,16 @@ void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 n  {  	bool empty = true; +	if (LLRender::sGLCoreProfile) +	{ +		switch (format) +		{ +			case GL_LUMINANCE8: format = GL_RGB8; break; +			case GL_LUMINANCE8_ALPHA8: +			case GL_ALPHA8: format = GL_RGBA8; break; +		} +	} +  	dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);  	if (iter != sDeadTextureList[type].end()) @@ -1084,6 +1102,16 @@ void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip  {  	if (gGLManager.mInited)  	{ +		if (LLRender::sGLCoreProfile) +		{ +			switch (format) +			{ +				case GL_LUMINANCE8: format = GL_RGB8; break; +				case GL_LUMINANCE8_ALPHA8: +				case GL_ALPHA8: format = GL_RGBA8; break; +			} +		} +  		if (format == 0 ||  type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)  		{ //unknown internal format or unknown number of mip levels, not safe to reuse  			glDeleteTextures(numTextures, textures); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index cb82cbfb74..dada27557e 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1070,6 +1070,16 @@ LLRender::~LLRender()  void LLRender::init()  { +	if (sGLCoreProfile && !LLVertexBuffer::sUseVAO) +	{ //bind a dummy vertex array object so we're core profile compliant +#ifdef GL_ARB_vertex_array_object +		U32 ret; +		glGenVertexArrays(1, &ret); +		glBindVertexArray(ret); +#endif +	} + +  	llassert_always(mBuffer.isNull()) ;  	stop_glerror();  	mBuffer = new LLVertexBuffer(immediate_mask, 0); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b6a9a6b653..825f80a6dc 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -974,7 +974,9 @@ void LLShaderMgr::initAttribsAndUniforms()  	mReservedUniforms.push_back("texture_matrix1");  	mReservedUniforms.push_back("texture_matrix2");  	mReservedUniforms.push_back("texture_matrix3"); -	llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); +	mReservedUniforms.push_back("object_plane_s"); +	mReservedUniforms.push_back("object_plane_t"); +	llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);  	mReservedUniforms.push_back("viewport"); @@ -1116,6 +1118,48 @@ void LLShaderMgr::initAttribsAndUniforms()  	mReservedUniforms.push_back("bloomMap");  	mReservedUniforms.push_back("projectionMap"); +	mReservedUniforms.push_back("matrixPalette"); +	 +	 +	mReservedUniforms.reserve(12); +	mReservedUniforms.push_back("screenTex"); +	mReservedUniforms.push_back("screenDepth"); +	mReservedUniforms.push_back("refTex"); +	mReservedUniforms.push_back("eyeVec"); +	mReservedUniforms.push_back("time"); +	mReservedUniforms.push_back("d1"); +	mReservedUniforms.push_back("d2"); +	mReservedUniforms.push_back("lightDir"); +	mReservedUniforms.push_back("specular"); +	mReservedUniforms.push_back("lightExp"); +	mReservedUniforms.push_back("waterFogColor"); +	mReservedUniforms.push_back("waterFogDensity"); +	mReservedUniforms.push_back("waterFogKS"); +	mReservedUniforms.push_back("refScale"); +	mReservedUniforms.push_back("waterHeight"); +	mReservedUniforms.push_back("waterPlane"); +	mReservedUniforms.push_back("normScale"); +	mReservedUniforms.push_back("fresnelScale"); +	mReservedUniforms.push_back("fresnelOffset"); +	mReservedUniforms.push_back("blurMultiplier"); +	mReservedUniforms.push_back("sunAngle"); +	mReservedUniforms.push_back("scaledAngle"); +	mReservedUniforms.push_back("sunAngle2"); +	 +	mReservedUniforms.push_back("camPosLocal"); + +	mReservedUniforms.push_back("gWindDir"); +	mReservedUniforms.push_back("gSinWaveParams"); +	mReservedUniforms.push_back("gGravity"); + +	mReservedUniforms.push_back("detail_0"); +	mReservedUniforms.push_back("detail_1"); +	mReservedUniforms.push_back("detail_2"); +	mReservedUniforms.push_back("detail_3"); +	mReservedUniforms.push_back("alpha_ramp"); + +	mReservedUniforms.push_back("origin"); +  	llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);  	std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7a16b7c20f..77e90372e0 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -47,6 +47,8 @@ public:  		TEXTURE_MATRIX1,  		TEXTURE_MATRIX2,  		TEXTURE_MATRIX3, +		OBJECT_PLANE_S, +		OBJECT_PLANE_T,  		VIEWPORT,  		LIGHT_POSITION,  		LIGHT_DIRECTION, @@ -164,7 +166,49 @@ public:  		DEFERRED_LIGHT,  		DEFERRED_BLOOM,  		DEFERRED_PROJECTION, +		 +		AVATAR_MATRIX, + +		WATER_SCREENTEX, +		WATER_SCREENDEPTH, +		WATER_REFTEX, +		WATER_EYEVEC, +		WATER_TIME, +		WATER_WAVE_DIR1, +		WATER_WAVE_DIR2, +		WATER_LIGHT_DIR, +		WATER_SPECULAR, +		WATER_SPECULAR_EXP, +		WATER_FOGCOLOR, +		WATER_FOGDENSITY, +		WATER_FOGKS, +		WATER_REFSCALE, +		WATER_WATERHEIGHT, +		WATER_WATERPLANE, +		WATER_NORM_SCALE, +		WATER_FRESNEL_SCALE, +		WATER_FRESNEL_OFFSET, +		WATER_BLUR_MULTIPLIER, +		WATER_SUN_ANGLE, +		WATER_SCALED_ANGLE, +		WATER_SUN_ANGLE2, +		 +		WL_CAMPOSLOCAL, + +		AVATAR_WIND, +		AVATAR_SINWAVE, +		AVATAR_GRAVITY, + +		TERRAIN_DETAIL0, +		TERRAIN_DETAIL1, +		TERRAIN_DETAIL2, +		TERRAIN_DETAIL3, +		TERRAIN_ALPHARAMP, +		 +		SHINY_ORIGIN, +  		END_RESERVED_UNIFORMS +  	} eGLSLReservedUniforms;  	// singleton pattern implementation diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index f152911b24..1d257d8415 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -202,7 +202,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)  			glBufferDataARB(mType, size, 0, mUsage);  			if (mUsage != GL_DYNAMIC_COPY_ARB)  			{ //data will be provided by application -				ret = (U8*) ll_aligned_malloc_16(size); +				ret = (U8*) ll_aligned_malloc(size, 64);  			}  		}  		else @@ -256,7 +256,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)  	llassert(vbo_block_size(size) == size);  	deleteBuffer(name); -	ll_aligned_free_16((U8*) buffer); +	ll_aligned_free((U8*) buffer);  	if (mType == GL_ARRAY_BUFFER_ARB)  	{ @@ -1298,7 +1298,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)  		//actually allocate space for the vertex buffer if using VBO mapping  		flush(); -		if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) +		if (gGLManager.mHasVertexArrayObject && useVBOs() && (sUseVAO))  		{  #if GL_ARB_vertex_array_object  			mGLArray = getVAOName(); @@ -1454,21 +1454,18 @@ bool LLVertexBuffer::useVBOs() const  //---------------------------------------------------------------------------- -bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) +bool expand_region(LLVertexBuffer::MappedRegion& region, S32 start, S32 end)  { -	S32 end = index+count; -	S32 region_end = region.mIndex+region.mCount; -	  	if (end < region.mIndex || -		index > region_end) +		start > region.mEnd)  	{ //gap exists, do not merge  		return false;  	} -	S32 new_end = llmax(end, region_end); -	S32 new_index = llmin(index, region.mIndex); -	region.mIndex = new_index; -	region.mCount = new_end-new_index; +	region.mEnd = llmax(end, region.mEnd); +	region.mIndex = llmin(start, region.mIndex); +	region.mCount = region.mEnd-region.mIndex; +  	return true;  } @@ -1478,7 +1475,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map");  // Map for data access  volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)  { -	bindGLBuffer(true);  	if (mFinal)  	{  		llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; @@ -1499,23 +1495,23 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo  			bool mapped = false;  			//see if range is already mapped -			for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) +			S32 start_index = mOffsets[type]+index*sTypeSize[type]; +			S32 end_index = start_index+count*sTypeSize[type]; + +			for (std::vector<MappedRegion>::iterator iter = mMappedVertexRegions.begin(), end = mMappedVertexRegions.end(); iter != end; ++iter)  			{ -				MappedRegion& region = mMappedVertexRegions[i]; -				if (region.mType == type) +				MappedRegion& region = *iter; +				if (expand_region(region, index, end_index))  				{ -					if (expand_region(region, index, count)) -					{ -						mapped = true; -						break; -					} +					mapped = true; +					break;  				}  			}  			if (!mapped)  			{  				//not already mapped, map new region -				MappedRegion region(type, mMappable && map_range ? -1 : index, count); +				MappedRegion region(mMappable && map_range ? -1 : start_index, end_index-start_index);  				mMappedVertexRegions.push_back(region);  			}  		} @@ -1539,6 +1535,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo  			{  				volatile U8* src = NULL;  				waitFence(); +				bindGLBuffer();  				if (gGLManager.mHasMapBufferRange)  				{  					if (map_range) @@ -1657,7 +1654,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map");  volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)  { -	bindGLIndices(true);  	if (mFinal)  	{  		llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; @@ -1676,12 +1672,14 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range  				count = mNumIndices-index;  			} +			S32 end = index+count; +  			bool mapped = false;  			//see if range is already mapped  			for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)  			{  				MappedRegion& region = mMappedIndexRegions[i]; -				if (expand_region(region, index, count)) +				if (expand_region(region, index, end))  				{  					mapped = true;  					break; @@ -1691,7 +1689,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range  			if (!mapped)  			{  				//not already mapped, map new region -				MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count); +				MappedRegion region(mMappable && map_range ? -1 : index, count);  				mMappedIndexRegions.push_back(region);  			}  		} @@ -1707,23 +1705,23 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range  			sMappedCount++;  			stop_glerror();	 -			if (gDebugGL && useVBOs()) -			{ -				GLint elem = 0; -				glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); - -				if (elem != mGLIndices) -				{ -					llerrs << "Wrong index buffer bound!" << llendl; -				} -			} -  			if(!mMappable)  			{  				map_range = false;  			}  			else  			{ +				bindGLIndices(); +				if (gDebugGL && useVBOs()) +				{ +					GLint elem = 0; +					glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + +					if (elem != mGLIndices) +					{ +						llerrs << "Wrong index buffer bound!" << llendl; +					} +				}  				volatile U8* src = NULL;  				waitFence();  				if (gGLManager.mHasMapBufferRange) @@ -1837,7 +1835,7 @@ void LLVertexBuffer::unmapBuffer()  		llassert(mUsage != GL_DYNAMIC_COPY_ARB);  		LLFastTimer t(FTM_VBO_UNMAP); -		bindGLBuffer(true); +		bindGLBuffer();  		updated_all = mIndexLocked; //both vertex and index buffers done updating  		if(!mMappable) @@ -1848,8 +1846,8 @@ void LLVertexBuffer::unmapBuffer()  				for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)  				{  					const MappedRegion& region = mMappedVertexRegions[i]; -					S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; -					S32 length = sTypeSize[region.mType]*region.mCount; +					S32 offset = region.mIndex; +					S32 length = region.mCount;  					glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);  					stop_glerror();  				} @@ -1873,8 +1871,8 @@ void LLVertexBuffer::unmapBuffer()  					for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)  					{  						const MappedRegion& region = mMappedVertexRegions[i]; -						S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; -						S32 length = sTypeSize[region.mType]*region.mCount; +						S32 offset = region.mIndex; +						S32 length = region.mCount;  						if (gGLManager.mHasMapBufferRange)  						{  							LLFastTimer t(FTM_VBO_FLUSH_RANGE); @@ -2083,7 +2081,6 @@ bool LLVertexBuffer::bindGLArray()  	if (mGLArray && sGLRenderArray != mGLArray)  	{  		{ -			LLFastTimer t(FTM_BIND_GL_ARRAY);  #if GL_ARB_vertex_array_object  			glBindVertexArray(mGLArray);  #endif @@ -2453,11 +2450,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)  	llglassertok();  } -LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) -: mType(type), mIndex(index), mCount(count) +LLVertexBuffer::MappedRegion::MappedRegion(S32 index, S32 count) +: mIndex(index), mCount(count)  {  -	llassert(mType == LLVertexBuffer::TYPE_INDEX ||  -			mType < LLVertexBuffer::TYPE_TEXTURE_INDEX); +	mEnd = mIndex+mCount;	  }	 diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index a3400ae80c..52559d3505 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -104,11 +104,11 @@ public:  	class MappedRegion  	{  	public: -		S32 mType;  		S32 mIndex;  		S32 mCount; +		S32 mEnd; -		MappedRegion(S32 type, S32 index, S32 count); +		MappedRegion(S32 index, S32 count);  	};  	LLVertexBuffer(const LLVertexBuffer& rhs) diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl deleted file mode 100644 index da1b234240..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ /dev/null @@ -1,190 +0,0 @@ -/**  - * @file giF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2D noiseMap; - -uniform sampler2D		diffuseGIMap; -uniform sampler2D		normalGIMap; -uniform sampler2D		depthGIMap; - -uniform sampler2D		lightFunc; - -// Inputs -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -uniform mat4 inv_proj; -uniform mat4 gi_mat;  //gPipeline.mGIMatrix - eye space to sun space -uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space -uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix -uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space -uniform float gi_radius; -uniform float gi_intensity; -uniform int gi_samples; -uniform vec2 gi_kern[25]; -uniform vec2 gi_scale; -uniform vec3 gi_quad; -uniform vec3 gi_spec; -uniform float gi_direction_weight; -uniform float gi_light_offset; - -vec4 getPosition(vec2 pos_screen) -{ -	float depth = texture2DRect(depthMap, pos_screen.xy).a; -	vec2 sc = pos_screen.xy*2.0; -	sc /= screen_res; -	sc -= vec2(1.0,1.0); -	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); -	vec4 pos = inv_proj * ndc; -	pos /= pos.w; -	pos.w = 1.0; -	return pos; -} - -vec4 getGIPosition(vec2 gi_tc) -{ -	float depth = texture2D(depthGIMap, gi_tc).a; -	vec2 sc = gi_tc*2.0; -	sc -= vec2(1.0, 1.0); -	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); -	vec4 pos = gi_inv_proj*ndc; -	pos.xyz /= pos.w; -	pos.w = 1.0; -	return pos; -} - -vec3 giAmbient(vec3 pos, vec3 norm) -{ -	vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); -	gi_c.xyz /= gi_c.w; - -	vec4 gi_pos = gi_mat*vec4(pos,1.0); -	vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; -	gi_norm = normalize(gi_norm); -	 -	vec2 tcx = gi_norm.xy; -	vec2 tcy = gi_norm.yx; -	 -	vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); -	 -	vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w); -	 -	//vec3 eye_dir = vec3(0,0,-1); -	//eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz; -	//eye_dir = normalize(eye_dir); -	 -	//float round_x = gi_scale.x; -	//float round_y = gi_scale.y; -	 -	vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5; -	debug.xz = vec2(0.0,0.0); -	//debug = fract(debug); -	 -	float round_x = 1.0/64.0; -	float round_y = 1.0/64.0; -	 -	//gi_c.x = floor(gi_c.x/round_x+0.5)*round_x; -	//gi_c.y = floor(gi_c.y/round_y+0.5)*round_y; -	 -	float fda = 0.0; -	vec3 fdiff = vec3(0,0,0); -	 -	vec3 rcol = vec3(0,0,0); -	 -	float fsa = 0.0; -	 -	for (int i = -1; i < 2; i+=2 ) -	{ -		for (int j = -1; j < 2; j+=2) -		{ -			vec2 tc = vec2(i, j)*0.75; -			vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz; -			//tc += gi_norm.xy*nz.z; -			tc += nz.xy*2.0; -			tc /= gi_samples; -			tc += gi_c.xy; -			 -			vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); -			vec3 lpos = getGIPosition(tc.xy).xyz; -							 -			vec3 at = lpos-gi_pos.xyz; -			float dist = dot(at,at); -			float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0); -			 -			if (da > 0.0) -			{ -				//add angular attenuation -				vec3 ldir = at; -				float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0); -			 -				float ld = -dot(ldir, lnorm); -				 -				if (ang_atten > 0.0 && ld < 0.0) -				{ -					vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz; -					da = da*ang_atten; -					fda += da; -					fdiff += diff*da; -				} -			} -		} -	} - -	fdiff /= max(gi_spec.y*fda, gi_quad.z); -	fdiff = clamp(fdiff, vec3(0), vec3(1)); -	 -	vec3 ret = fda*fdiff; -	//ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z;			 - -	//fda *= nz.z; -	 -	//rcol.rgb *= gi_intensity; -	//return rcol.rgb+vary_AmblitColor.rgb*0.25; -	//return vec4(debug, 0.0); -	//return vec4(fda*fdiff, 0.0); -	return clamp(ret,vec3(0.0), vec3(1.0)); -	//return debug.xyz; -} - -void main()  -{ -	vec2 pos_screen = vary_fragcoord.xy; -	vec4 pos = getPosition(pos_screen); -	vec3 norm = texture2DRect(normalMap, pos_screen).xyz; -	norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm -	 -	frag_color.xyz = giAmbient(pos, norm); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 3427d6db57..1149aec30b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -53,13 +53,11 @@ uniform vec3 specular;  uniform float lightExp;  uniform float refScale;  uniform float kd; -uniform vec2 screenRes;  uniform vec3 normScale;  uniform float fresnelScale;  uniform float fresnelOffset;  uniform float blurMultiplier; -uniform vec2 screen_res; -uniform mat4 norm_mat; //region space to screen space +uniform mat3 normal_matrix;  //bigWave is (refCoord.w, view.w);  VARYING vec4 refCoord; @@ -157,7 +155,7 @@ void main()  	//wavef.z *= 0.1f;  	//wavef = normalize(wavef); -	vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; +	vec3 screenspacewavef = normal_matrix*wavef;  	frag_data[0] = vec4(color.rgb, 0.5); // diffuse  	frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 0d8dab0a41..485e48537c 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -43,13 +43,11 @@ uniform vec2 fbScale;  uniform float refScale;  uniform float znear;  uniform float zfar; -uniform float kd;  uniform vec4 waterPlane;  uniform vec3 eyeVec;  uniform vec4 waterFogColor;  uniform float waterFogDensity;  uniform float waterFogKS; -uniform vec2 screenRes;  //bigWave is (refCoord.w, view.w);  VARYING vec4 refCoord; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 79bffab745..1fd7bdaa5c 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -42,8 +42,6 @@ uniform vec3 lightDir;  uniform vec3 specular;  uniform float lightExp;  uniform float refScale; -uniform float kd; -uniform vec2 screenRes;  uniform vec3 normScale;  uniform float fresnelScale;  uniform float fresnelOffset; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 7331b93810..9bbaede68d 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -537,7 +537,7 @@ static void settings_to_globals()  	LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));  	LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); - +	LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");  	LLImageGL::sGlobalUseAnisotropic	= gSavedSettings.getBOOL("RenderAnisotropic");  	LLImageGL::sCompressTextures		= gSavedSettings.getBOOL("RenderCompressTextures");  	LLVOVolume::sLODFactor				= gSavedSettings.getF32("RenderVolumeLODFactor"); diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index d041baea90..d046b22133 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -254,7 +254,7 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep)  	return count;  } -static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face", true); +static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face");  LLFace*	LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)  { diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 94dd927d26..d8f293cc62 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -472,6 +472,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba  		{  			params.mGroup->rebuildMesh();  		} +		  		params.mVertexBuffer->setBuffer(mask);  		params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);  		gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 6d02ad2b96..c3cf744222 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1505,7 +1505,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)  				stop_glerror(); -				LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",  +				LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX,   					skin->mJointNames.size(),  					FALSE,  					(GLfloat*) mat[0].mMatrix); @@ -1547,6 +1547,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)  				buff->setBuffer(data_mask);  				buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);		  			} + +			gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);  		}  	}  } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 9bc32fddbd..cac862a107 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -352,8 +352,8 @@ void LLDrawPoolTerrain::renderFullShader()  	LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;  	llassert(shader); -	shader->uniform4fv("object_plane_s", 1, tp0.mV); -	shader->uniform4fv("object_plane_t", 1, tp1.mV); +	shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); +	shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);  	gGL.matrixMode(LLRender::MM_TEXTURE);  	gGL.loadIdentity(); @@ -862,8 +862,8 @@ void LLDrawPoolTerrain::renderSimple()  	if (LLGLSLShader::sNoFixedFunction)  	{ -		sShader->uniform4fv("object_plane_s", 1, tp0.mV); -		sShader->uniform4fv("object_plane_t", 1, tp1.mV); +		sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); +		sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);  	}  	else  	{ diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 4f6eaa5a5b..b6a4b0194c 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -407,8 +407,8 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()  	}  	else  	{ -		shader->uniform4fv("object_plane_s", 1, tp0); -		shader->uniform4fv("object_plane_t", 1, tp1); +		shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0); +		shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1);  	}  	gGL.diffuseColor3f(1.f, 1.f, 1.f); @@ -546,7 +546,7 @@ void LLDrawPoolWater::shade()  	sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; -	S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX); +	S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);  	if (reftex > -1)  	{ @@ -577,12 +577,12 @@ void LLDrawPoolWater::shade()  		mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);  	} -	S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX);	 +	S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);	  	if (screentex > -1)  	{ -		shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); -		shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY,  +		shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); +		shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY,   			param_mgr->getFogDensity());  		gPipeline.mWaterDis.bindTexture(0, screentex);  	} @@ -594,15 +594,9 @@ void LLDrawPoolWater::shade()  	if (mVertexShaderLevel == 1)  	{  		sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; -		shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); +		shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);  	} -	F32 screenRes[] =  -	{ -		1.f/gGLViewport[2], -		1.f/gGLViewport[3] -	}; -	shader->uniform2fv("screenRes", 1, screenRes);  	stop_glerror();  	S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -614,26 +608,26 @@ void LLDrawPoolWater::shade()  	light_diffuse *= 6.f;  	//shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); -	shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth); -	shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime); -	shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); -	shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); -	shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp); -	shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); -	shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); -	shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - -	shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV); -	shader->uniform1f("fresnelScale", param_mgr->getFresnelScale()); -	shader->uniform1f("fresnelOffset", param_mgr->getFresnelOffset()); -	shader->uniform1f("blurMultiplier", param_mgr->getBlurMultiplier()); +	shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); +	shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); +	shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); +	shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); +	shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); +	shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); +	shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); +	shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); + +	shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV); +	shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale()); +	shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset()); +	shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());  	F32 sunAngle = llmax(0.f, light_dir.mV[2]);  	F32 scaledAngle = 1.f - sunAngle; -	shader->uniform1f("sunAngle", sunAngle); -	shader->uniform1f("scaledAngle", scaledAngle); -	shader->uniform1f("sunAngle2", 0.1f + 0.2f*sunAngle); +	shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); +	shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); +	shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);  	LLColor4 water_color;  	LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis(); @@ -641,12 +635,12 @@ void LLDrawPoolWater::shade()  	if (LLViewerCamera::getInstance()->cameraUnderWater())  	{  		water_color.setVec(1.f, 1.f, 1.f, 0.4f); -		shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); +		shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());  	}  	else  	{  		water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); -		shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); +		shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());  	}  	if (water_color.mV[3] > 0.9f) @@ -690,11 +684,11 @@ void LLDrawPoolWater::shade()  	}  	shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); -	shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX);	 +	shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);	  	shader->disableTexture(LLViewerShaderMgr::BUMP_MAP);  	shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -	shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX); -	shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH); +	shader->disableTexture(LLShaderMgr::WATER_REFTEX); +	shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);  	if (deferred_render)  	{ diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 6b3127decf..ef91a459e7 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1407,6 +1407,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  	{ //use transform feedback to pack vertex buffer  		//gGLDebugLoggingEnabled = TRUE;  		LLFastTimer t(FTM_FACE_GEOM_FEEDBACK); +		LLGLEnable discard(GL_RASTERIZER_DISCARD);  		LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();  		if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices) @@ -1955,21 +1956,31 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  		if (rebuild_pos)  		{ -			LLFastTimer t(FTM_FACE_GEOM_POSITION); +			LLVector4a* src = vf.mPositions; +			 +			//_mm_prefetch((char*)src, _MM_HINT_T0); + +			LLVector4a* end = src+num_vertices; +			//LLVector4a* end_64 = end-4; + +			//LLFastTimer t(FTM_FACE_GEOM_POSITION);  			llassert(num_vertices > 0);  			mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); -  			LLMatrix4a mat_vert;  			mat_vert.loadu(mat_vert_in); +								 +			F32* dst = (F32*) vert.get(); +			F32* end_f32 = dst+mGeomCount*4; -			LLVector4a* src = vf.mPositions; -			volatile F32* dst = (volatile F32*) vert.get(); - -			volatile F32* end = dst+num_vertices*4; -			LLVector4a res; +			//_mm_prefetch((char*)dst, _MM_HINT_NTA); +			//_mm_prefetch((char*)src, _MM_HINT_NTA); +				 +			//_mm_prefetch((char*)dst, _MM_HINT_NTA); +			LLVector4a res0; //,res1,res2,res3; +			  			LLVector4a texIdx;  			S32 index = mTextureIndex < 255 ? mTextureIndex : 0; @@ -1986,29 +1997,53 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  			texIdx.set(0,0,0,val); +			LLVector4a tmp; +  			{ -				LLFastTimer t(FTM_FACE_POSITION_STORE); -				LLVector4a tmp; +				//LLFastTimer t2(FTM_FACE_POSITION_STORE); -				do -				{	 -					mat_vert.affineTransform(*src++, res); -					tmp.setSelectWithMask(mask, texIdx, res); +				/*if (num_vertices > 4) +				{ //more than 64 bytes +					while (src < end_64) +					{	 +						_mm_prefetch((char*)src + 64, _MM_HINT_T0); +						_mm_prefetch((char*)dst + 64, _MM_HINT_T0); + +						mat_vert.affineTransform(*src, res0); +						tmp.setSelectWithMask(mask, texIdx, res0); +						tmp.store4a((F32*) dst); + +						mat_vert.affineTransform(*(src+1), res1); +						tmp.setSelectWithMask(mask, texIdx, res1); +						tmp.store4a((F32*) dst+4); + +						mat_vert.affineTransform(*(src+2), res2); +						tmp.setSelectWithMask(mask, texIdx, res2); +						tmp.store4a((F32*) dst+8); + +						mat_vert.affineTransform(*(src+3), res3); +						tmp.setSelectWithMask(mask, texIdx, res3); +						tmp.store4a((F32*) dst+12); + +						dst += 16; +						src += 4; +					} +				}*/ + +				while (src < end) +				{ +					mat_vert.affineTransform(*src++, res0); +					tmp.setSelectWithMask(mask, texIdx, res0);  					tmp.store4a((F32*) dst);  					dst += 4;  				} -				while(dst < end);  			} - +			  			{ -				LLFastTimer t(FTM_FACE_POSITION_PAD); -				S32 aligned_pad_vertices = mGeomCount - num_vertices; -				res.set(res[0], res[1], res[2], 0.f); - -				while (aligned_pad_vertices > 0) +				//LLFastTimer t(FTM_FACE_POSITION_PAD); +				while (dst < end_f32)  				{ -					--aligned_pad_vertices; -					res.store4a((F32*) dst); +					res0.store4a((F32*) dst);  					dst += 4;  				}  			} @@ -2022,15 +2057,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  		if (rebuild_normal)  		{ -			LLFastTimer t(FTM_FACE_GEOM_NORMAL); +			//LLFastTimer t(FTM_FACE_GEOM_NORMAL);  			mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);  			F32* normals = (F32*) norm.get(); -			for (S32 i = 0; i < num_vertices; i++) -			{	 +			LLVector4a* src = vf.mNormals; +			LLVector4a* end = src+num_vertices; +			 +			while (src < end) +			{  				LLVector4a normal; -				mat_normal.rotate(vf.mNormals[i], normal); -				normal.normalize3fast(); +				mat_normal.rotate(*src++, normal);  				normal.store4a(normals);  				normals += 4;  			} @@ -2047,11 +2084,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  			mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);  			F32* binormals = (F32*) binorm.get(); -			for (S32 i = 0; i < num_vertices; i++) +			LLVector4a* src = vf.mBinormals; +			LLVector4a* end = vf.mBinormals+num_vertices; + +			while (src < end)  			{	  				LLVector4a binormal; -				mat_normal.rotate(vf.mBinormals[i], binormal); -				binormal.normalize3fast(); +				mat_normal.rotate(*src++, binormal);  				binormal.store4a(binormals);  				binormals += 4;  			} diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 4dfb93f1bc..e7a3f9b390 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -345,7 +345,7 @@ BOOL LLFastTimerView::handleScrollWheel(S32 x, S32 y, S32 clicks)  	return TRUE;  } -static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers", true); +static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers");  static std::map<LLFastTimer::NamedTimer*, LLColor4> sTimerColors; diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ffeea2f4df..9ffc64312d 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -212,13 +212,13 @@ void display_stats()  }  static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); +static LLFastTimer::DeclareTimer FTM_RENDER("Render");  static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");  static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");  static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");  static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");  static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List", true);  static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");  static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");  static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update"); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ba9818946c..c7677759af 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -304,47 +304,6 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)  	if (mReservedAttribs.empty())  	{  		LLShaderMgr::initAttribsAndUniforms(); - -		mAvatarUniforms.push_back("matrixPalette"); -		mAvatarUniforms.push_back("gWindDir"); -		mAvatarUniforms.push_back("gSinWaveParams"); -		mAvatarUniforms.push_back("gGravity"); - -		mWLUniforms.push_back("camPosLocal"); - -		mTerrainUniforms.reserve(5); -		mTerrainUniforms.push_back("detail_0"); -		mTerrainUniforms.push_back("detail_1"); -		mTerrainUniforms.push_back("detail_2"); -		mTerrainUniforms.push_back("detail_3"); -		mTerrainUniforms.push_back("alpha_ramp"); - -		mGlowUniforms.push_back("glowDelta"); -		mGlowUniforms.push_back("glowStrength"); - -		mGlowExtractUniforms.push_back("minLuminance"); -		mGlowExtractUniforms.push_back("maxExtractAlpha"); -		mGlowExtractUniforms.push_back("lumWeights"); -		mGlowExtractUniforms.push_back("warmthWeights"); -		mGlowExtractUniforms.push_back("warmthAmount"); - -		mShinyUniforms.push_back("origin"); - -		mWaterUniforms.reserve(12); -		mWaterUniforms.push_back("screenTex"); -		mWaterUniforms.push_back("screenDepth"); -		mWaterUniforms.push_back("refTex"); -		mWaterUniforms.push_back("eyeVec"); -		mWaterUniforms.push_back("time"); -		mWaterUniforms.push_back("d1"); -		mWaterUniforms.push_back("d2"); -		mWaterUniforms.push_back("lightDir"); -		mWaterUniforms.push_back("specular"); -		mWaterUniforms.push_back("lightExp"); -		mWaterUniforms.push_back("fogCol"); -		mWaterUniforms.push_back("kd"); -		mWaterUniforms.push_back("refScale"); -		mWaterUniforms.push_back("waterHeight");  	}	  } @@ -915,7 +874,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()  		gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));  		gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));  		gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; -		success = gTerrainProgram.createShader(NULL, &mTerrainUniforms); +		success = gTerrainProgram.createShader(NULL, NULL);  	}  	if (!success) @@ -953,7 +912,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()  		gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));  		gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; -		success = gWaterProgram.createShader(NULL, &mWaterUniforms); +		success = gWaterProgram.createShader(NULL, NULL);  	}  	if (success) @@ -967,7 +926,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()  		gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];  		gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; -		success = gUnderWaterProgram.createShader(NULL, &mWaterUniforms); +		success = gUnderWaterProgram.createShader(NULL, NULL);  	}  	if (success) @@ -985,7 +944,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()  		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];  		gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; -		terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, &mTerrainUniforms); +		terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);  	}	  	/// Keep track of water shader levels @@ -1034,7 +993,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()  		gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));  		gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));  		gGlowProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; -		success = gGlowProgram.createShader(NULL, &mGlowUniforms); +		success = gGlowProgram.createShader(NULL, NULL);  		if (!success)  		{  			LLPipeline::sRenderGlow = FALSE; @@ -1048,7 +1007,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()  		gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));  		gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));  		gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; -		success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); +		success = gGlowExtractProgram.createShader(NULL, NULL);  		if (!success)  		{  			LLPipeline::sRenderGlow = FALSE; @@ -1408,7 +1367,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		success = gDeferredWaterProgram.createShader(NULL, &mWaterUniforms); +		success = gDeferredWaterProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1467,7 +1426,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); +		success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1488,7 +1447,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		success = gDeferredTerrainProgram.createShader(NULL, &mTerrainUniforms); +		success = gDeferredTerrainProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1499,7 +1458,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); +		success = gDeferredAvatarProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1519,7 +1478,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); +		success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);  		gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; @@ -1584,7 +1543,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; -		success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms); +		success = gDeferredWLSkyProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1595,7 +1554,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -		success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms); +		success = gDeferredWLCloudProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1606,7 +1565,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; -		success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); +		success = gDeferredStarProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1957,7 +1916,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));		  		gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -		success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1974,7 +1933,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; -		success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL);  	}  	if (success) @@ -1990,7 +1949,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -		success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2008,7 +1967,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; -		success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2087,7 +2046,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));  		gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		success = gObjectBumpProgram.createShader(NULL, NULL); -  		if (success)  		{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1  			gObjectBumpProgram.bind(); @@ -2241,7 +2199,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));		  		gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -		success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectShinyProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2258,7 +2216,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; -		success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectShinyWaterProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2274,7 +2232,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -		success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectFullbrightShinyProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2292,7 +2250,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; -		success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); +		success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);  	}  	if (mVertexShaderLevel[SHADER_AVATAR] > 0) @@ -2377,7 +2335,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  			gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));  			gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));  			gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -			success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); +			success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL);  		}  		if (success) @@ -2394,7 +2352,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  			gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));  			gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));  			gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -			success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); +			success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL);  		}  		if (success) @@ -2451,7 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  			gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));  			gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  			gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -			success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); +			success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);  		}  		if (success) @@ -2470,7 +2428,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  			gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));  			gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  			gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; -			success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); +			success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL);  		}  	} @@ -2511,7 +2469,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()  		gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));  		gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));  		gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; -		success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); +		success = gAvatarProgram.createShader(NULL, NULL);  		if (success)  		{ @@ -2530,7 +2488,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()  			// Note: no cloth under water:  			gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1);	  			gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;				 -			success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); +			success = gAvatarWaterProgram.createShader(NULL, NULL);  		}  		/// Keep track of avatar levels @@ -2549,7 +2507,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()  		gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));  		gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));  		gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; -		success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); +		success = gAvatarPickProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2817,7 +2775,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()  		gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];  		gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; -		success = gWLSkyProgram.createShader(NULL, &mWLUniforms); +		success = gWLSkyProgram.createShader(NULL, NULL);  	}  	if (success) @@ -2829,7 +2787,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()  		gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));  		gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];  		gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -		success = gWLCloudProgram.createShader(NULL, &mWLUniforms); +		success = gWLCloudProgram.createShader(NULL, NULL);  	}  	return success; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index d6dd645e8c..b8552d2d95 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -74,56 +74,7 @@ public:  		SHADER_COUNT  	}; -	typedef enum -	{ -		SHINY_ORIGIN = END_RESERVED_UNIFORMS -	} eShinyUniforms; - -	typedef enum -	{ -		WATER_SCREENTEX = END_RESERVED_UNIFORMS, -		WATER_SCREENDEPTH, -		WATER_REFTEX, -		WATER_EYEVEC, -		WATER_TIME, -		WATER_WAVE_DIR1, -		WATER_WAVE_DIR2, -		WATER_LIGHT_DIR, -		WATER_SPECULAR, -		WATER_SPECULAR_EXP, -		WATER_FOGCOLOR, -		WATER_FOGDENSITY, -		WATER_REFSCALE, -		WATER_WATERHEIGHT, -	} eWaterUniforms; - -	typedef enum -	{ -		WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS, -		WL_WATERHEIGHT -	} eWLUniforms; - -	typedef enum -	{ -		TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS, -		TERRAIN_DETAIL1, -		TERRAIN_DETAIL2, -		TERRAIN_DETAIL3, -		TERRAIN_ALPHARAMP -	} eTerrainUniforms; - -	typedef enum -	{ -		GLOW_DELTA = END_RESERVED_UNIFORMS -	} eGlowUniforms; - -	typedef enum -	{ -		AVATAR_MATRIX = END_RESERVED_UNIFORMS, -		AVATAR_WIND, -		AVATAR_SINWAVE, -		AVATAR_GRAVITY, -	} eAvatarUniforms; +	  	// simple model of forward iterator  	// http://www.sgi.com/tech/stl/ForwardIterator.html @@ -176,24 +127,6 @@ public:  	/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);  private: -	 -	std::vector<std::string> mShinyUniforms; - -	//water parameters -	std::vector<std::string> mWaterUniforms; - -	std::vector<std::string> mWLUniforms; - -	//terrain parameters -	std::vector<std::string> mTerrainUniforms; - -	//glow parameters -	std::vector<std::string> mGlowUniforms; - -	std::vector<std::string> mGlowExtractUniforms; - -	std::vector<std::string> mAvatarUniforms; -  	// the list of shaders we need to propagate parameters to.  	std::vector<LLGLSLShader *> mShaderList; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 6a18534484..b0f23fca42 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4654,7 +4654,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  		bump_mask |= LLVertexBuffer::MAP_BINORMAL;  		genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);  		genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); -		genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); +		genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE);  		genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE);  	}  	else diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 4f52ff9778..548890b5b5 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -188,13 +188,11 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)  	if (shader->mShaderGroup == LLGLSLShader::SG_WATER)  	{  		shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); -		shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); -		shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); -		shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd); -		shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); -		shader->uniform1f("waterFogDensity", getFogDensity()); -		shader->uniform1f("waterFogKS", mWaterFogKS); -		shader->uniform1f("distance_multiplier", 0); +		shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV); +		shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV); +		shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity()); +		shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS); +		shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);  	}  } diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 6077208799..04d41a2512 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -352,7 +352,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)  	if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)  	{  		shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); -		shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); +		shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);  	}   	else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) @@ -360,7 +360,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)  		shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);  	} -	shader->uniform1f("scene_light_strength", mSceneLightStrength); +	shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);  } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 45d6d23b51..d9771af254 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7857,13 +7857,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n  	shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());  	shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);  	shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); -	 - -	if (shader.getUniformLocation("norm_mat") >= 0) -	{ -		glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); -		shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); -	}  }  static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); @@ -7973,8 +7966,7 @@ void LLPipeline::renderDeferredLighting()  				}  				gDeferredSunProgram.uniform3fv("offset", slice, offset); -				gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); -				 +								  				{  					LLGLDisable blend(GL_BLEND);  					LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);  | 
