diff options
author | Graham Madarasz <graham@lindenlab.com> | 2018-02-16 20:52:10 +0000 |
---|---|---|
committer | Graham Madarasz <graham@lindenlab.com> | 2018-02-16 20:52:10 +0000 |
commit | 5efc817d9a76fe0b169b831393d794fc2257261b (patch) | |
tree | 6bdfe387970573748d66453cbe466fe356501305 | |
parent | b2f61c0e0b27b9c1dae33a85bfc4db6b3ce95dc0 (diff) | |
parent | caa60a57310a01041cca74be789935ae6135f4eb (diff) |
Merged in graham_linden/viewer-neko (pull request #525)
Fixes MAINT-8282 feature req (from me :) )
Add debug setting and code to allow nVidia nSight graphics debugging to capture SL frames.
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Ruslan Teliuk <ruslantproductengine@lindenlab.com>
-rw-r--r-- | indra/llappearance/lltexlayer.cpp | 7 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 3 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 5 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 14 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 1 | ||||
-rw-r--r-- | indra/newview/llfasttimerview.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 52 |
9 files changed, 79 insertions, 37 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 2cf86bb4fe..3f2fcce429 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1577,7 +1577,12 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC } alpha_data = new U8[width * height]; mAlphaCache[cache_index] = alpha_data; - glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); + + // nSight doesn't support use of glReadPixels + if (!LLRender::sNsightDebugSupport) + { + glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); + } } getTexLayerSet()->getAvatarAppearance()->dirtyMesh(); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 155c2402bd..35b6951779 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1348,8 +1348,19 @@ void LLGLManager::initExtensions() if (mHasVertexShader) { LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL; + + // nSight doesn't support use of ARB funcs that have been normalized in the API + if (!LLRender::sNsightDebugSupport) + { glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); + } + else + { + glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); + glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); + } + glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 76f28bb43f..65d6181920 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -49,6 +49,7 @@ U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; bool LLRender::sGLCoreProfile = false; +bool LLRender::sNsightDebugSupport = false; static const U32 LL_NUM_TEXTURE_LAYERS = 32; static const U32 LL_NUM_LIGHT_UNITS = 8; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index a67fb8da52..2573129fd3 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -438,7 +438,8 @@ public: static U32 sUICalls; static U32 sUIVerts; static bool sGLCoreProfile; - + static bool sNsightDebugSupport; + private: friend class LLLightState; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 38f8989797..6e3aba51cf 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1549,7 +1549,10 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << LL_ENDL; done = true; - if (LLRender::sGLCoreProfile) + // force sNoFixedFunction iff we're trying to use nsight debugging which does not support many legacy API uses + + // nSight doesn't support use of legacy API funcs in the fixed function pipe + if (LLRender::sGLCoreProfile || LLRender::sNsightDebugSupport) { LLGLSLShader::sNoFixedFunction = true; } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3b518515cb..756e4b6616 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8631,7 +8631,19 @@ <key>Value</key> <integer>0</integer> </map> - + <key>RenderNsightDebugSupport</key> + <map> + <key>Comment</key> + <string> + Disable features which prevent nVidia nSight from being usable with SL. Requires restart. + </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderLocalLights</key> <map> <key>Comment</key> diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index d9273dfcb5..a0750214a8 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -583,6 +583,7 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); + LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 9219dd0279..34d0972d72 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -435,18 +435,22 @@ void LLFastTimerView::onClose(bool app_quitting) void saveChart(const std::string& label, const char* suffix, LLImageRaw* scratch) { - //read result back into raw image - glReadPixels(0, 0, 1024, 512, GL_RGB, GL_UNSIGNED_BYTE, scratch->getData()); + // disable use of glReadPixels which messes up nVidia nSight graphics debugging + if (!LLRender::sNsightDebugSupport) + { + //read result back into raw image + glReadPixels(0, 0, 1024, 512, GL_RGB, GL_UNSIGNED_BYTE, scratch->getData()); - //write results to disk - LLPointer<LLImagePNG> result = new LLImagePNG(); - result->encode(scratch, 0.f); + //write results to disk + LLPointer<LLImagePNG> result = new LLImagePNG(); + result->encode(scratch, 0.f); - std::string ext = result->getExtension(); - std::string filename = llformat("%s_%s.%s", label.c_str(), suffix, ext.c_str()); + std::string ext = result->getExtension(); + std::string filename = llformat("%s_%s.%s", label.c_str(), suffix, ext.c_str()); - std::string out_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, filename); - result->save(out_file); + std::string out_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, filename); + result->save(out_file); + } } //static diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c057954606..e90b4ac86c 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -614,7 +614,7 @@ public: if (last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize) > 0) { - addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", last_frame_recording.getMin(LLPipeline::sStatBatchSize), last_frame_recording.getMax(LLPipeline::sStatBatchSize), last_frame_recording.getMean(LLPipeline::sStatBatchSize))); + addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", (U32)last_frame_recording.getMin(LLPipeline::sStatBatchSize), (U32)last_frame_recording.getMax(LLPipeline::sStatBatchSize), (U32)last_frame_recording.getMean(LLPipeline::sStatBatchSize))); } ypos += y_inc; @@ -731,7 +731,8 @@ public: addText(xpos, ypos, "View Matrix"); ypos += y_inc; } - if (gSavedSettings.getBOOL("DebugShowColor")) + // disable use of glReadPixels which messes up nVidia nSight graphics debugging + if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) { U8 color[4]; LLCoordGL coord = gViewerWindow->getCurrentMouse(); @@ -4717,36 +4718,39 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); } - - if (type == LLSnapshotModel::SNAPSHOT_TYPE_COLOR) + // disable use of glReadPixels when doing nVidia nSight graphics debugging + if (!LLRender::sNsightDebugSupport) { - glReadPixels( + if (type == LLSnapshotModel::SNAPSHOT_TYPE_COLOR) + { + glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_RGB, GL_UNSIGNED_BYTE, raw->getData() + output_buffer_offset ); - } - else // LLSnapshotModel::SNAPSHOT_TYPE_DEPTH - { - LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, - depth_line_buffer->getData()// current output pixel is beginning of buffer... - ); - - for (S32 i = 0; i < (S32)read_width; i++) + } + else // LLSnapshotModel::SNAPSHOT_TYPE_DEPTH { - F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); - // write converted scanline out to result image - for (S32 j = 0; j < raw->getComponents(); j++) + LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) { - *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + // write converted scanline out to result image + for (S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } } } } |