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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-09 16:06:59 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-09 16:06:59 +0200 |
commit | 5ec95b764632c76edef6e986a275153cc574012d (patch) | |
tree | d324e1a1057da037a7501e52e4191a79ef266ee2 | |
parent | a4c3f5aaaec6a190381bfe31ceec97ed31e010f1 (diff) |
MAINT-7990 Fixed avatar physics twitching at high fps
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 15d39c231f..69f5dd1914 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -491,12 +491,6 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) // const F32 time_delta = time - mLastTime; - - // Don't update too frequently, to avoid precision errors from small time slices. - if (time_delta <= .01) - { - return FALSE; - } // If less than 1FPS, we don't want to be spending time updating physics at all. if (time_delta > 1.0) |