diff options
| author | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-09 16:06:59 +0200 | 
|---|---|---|
| committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-09 16:06:59 +0200 | 
| commit | 5ec95b764632c76edef6e986a275153cc574012d (patch) | |
| tree | d324e1a1057da037a7501e52e4191a79ef266ee2 | |
| parent | a4c3f5aaaec6a190381bfe31ceec97ed31e010f1 (diff) | |
MAINT-7990 Fixed avatar physics twitching at high fps
| -rw-r--r-- | indra/newview/llphysicsmotion.cpp | 6 | 
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 15d39c231f..69f5dd1914 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -491,12 +491,6 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)          //          const F32 time_delta = time - mLastTime; - -	// Don't update too frequently, to avoid precision errors from small time slices. -	if (time_delta <= .01) -	{ -		return FALSE; -	}  	// If less than 1FPS, we don't want to be spending time updating physics at all.          if (time_delta > 1.0)  | 
