diff options
| author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-08 01:33:29 +0200 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-09 08:55:13 +0200 |
| commit | 5e28a5de82ce94b4d10142f065f3fd08990ea623 (patch) | |
| tree | c1eec063d1a23fc2734b5b97f6c310a846e5bce7 | |
| parent | c8d08ee388ff8c968802412db134136c529e5bca (diff) | |
#4946 Crash at setShaders
Fix wrong delimeter and log if file isn't present
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 15 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 |
2 files changed, 14 insertions, 3 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e9bbdeead5..2c35a6acae 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -511,7 +511,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //search from the current gpu class down to class 1 to find the most relevant shader std::stringstream fname; fname << getShaderDirPrefix(); - fname << gpu_class << "/" << filename; + fname << gpu_class << gDirUtilp->getDirDelimiter() << filename; open_file_name = fname.str(); @@ -540,7 +540,14 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (file == NULL) { - LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + if (gDirUtilp->fileExists(open_file_name)) + { + LL_WARNS("ShaderLoading") << "GLSL Shader file failed to open: " << open_file_name << LL_ENDL; + } + else + { + LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + } return 0; } @@ -857,6 +864,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev //load source if (ret) { + LL_DEBUGS("ShaderLoading") << "glCreateShader done" << LL_ENDL; glShaderSource(ret, shader_code_count, (const GLchar**)shader_code_text, NULL); error = glGetError(); @@ -871,6 +879,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev //compile source if (ret) { + LL_DEBUGS("ShaderLoading") << "glShaderSource done" << U32(ret) << LL_ENDL; glCompileShader(ret); error = glGetError(); @@ -885,6 +894,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (error == GL_NO_ERROR) { //check for errors + LL_DEBUGS("ShaderLoading") << "glCompileShader done" << U32(ret) << LL_ENDL; GLint success = GL_TRUE; glGetShaderiv(ret, GL_COMPILE_STATUS, &success); @@ -901,6 +911,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; ret = 0; } stop_glerror(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 0c912e8dbc..92141ee67e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -3562,7 +3562,7 @@ bool LLViewerShaderMgr::loadShadersInterface() std::string LLViewerShaderMgr::getShaderDirPrefix(void) { - return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class"); + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders", "class"); } void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) |
