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authorDave Parks <davep@lindenlab.com>2011-06-27 10:34:21 -0500
committerDave Parks <davep@lindenlab.com>2011-06-27 10:34:21 -0500
commit5e20cee4b474c20f1a43b46658918be9e05820b0 (patch)
tree0d4da02d973fffb269bc3154308caba35b8032e8
parentad4b559f9fb7c39a090898207c46d4c77d3560bf (diff)
SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f
-rw-r--r--indra/llrender/llshadermgr.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b4e7aaa9b4..751b250d96 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -462,7 +462,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
GLcharARB* text[1024];
GLuint count = 0;
- if (gGLManager.mGLVersion < 3.f)
+ if (gGLManager.mGLVersion < 2.1f)
+ {
+ text[count++] = strdup("#version 110\n");
+ }
+ else if (gGLManager.mGLVersion < 3.f)
{
//set version to 1.20
text[count++] = strdup("#version 120\n");