diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-04-05 16:48:34 -0500 |
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committer | GitHub <noreply@github.com> | 2023-04-05 16:48:34 -0500 |
commit | 5bf60f5d9e722f6210572fd92e79e9994abd2ec1 (patch) | |
tree | 5fa1c538ff87e0e34af61e1edd2c60807bd2a446 | |
parent | 1f79379bf215c5368337c64b4f72c7c9ef3e09c2 (diff) |
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl | 38 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl | 52 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 14 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.h | 1 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 53 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 1 |
9 files changed, 117 insertions, 50 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 6dac614eea..7f507a0b58 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -483,7 +483,7 @@ U32 LLRenderTarget::getNumTextures() const void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options) { - gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); + gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index), filter_options == LLTexUnit::TFO_TRILINEAR || filter_options == LLTexUnit::TFO_ANISOTROPIC); bool isSRGB = false; llassert(mInternalFormat.size() > index); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 063f4fcf96..44a86dd22a 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10500,7 +10500,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.3</real> + <real>0.175</real> </map> <key>RenderShaderLODThreshold</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 4c860cdde0..3eda2b9050 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -29,7 +29,6 @@ out vec4 frag_color; -uniform sampler2D diffuseRect; uniform sampler2D emissiveRect; uniform sampler2D exposureMap; @@ -46,45 +45,12 @@ float lum(vec3 col) void main() { - float step = 1.0/16.0; + vec2 tc = vec2(0.5,0.5); - float start = step; - float end = 1.0-step; - - float w = 0.0; - - vec3 col; - - //vec2 nz = noiseVec * step * 0.5; - - for (float x = start; x <= end; x += step) - { - for (float y = start; y <= end; y += step) - { - vec2 tc = vec2(x,y); // + nz; - vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb; - float L = max(lum(c), 0.25); - - float d = length(vec2(0.5)-tc); - d = 1.0-d; - d *= d; - d *= d; - d *= d; - L *= d; - - w += L; - - col += c * L; - } - } - - col /= w; - - float L = lum(col); + float L = textureLod(emissiveRect, tc, 8).r; float s = clamp(dynamic_exposure_params.x/L, dynamic_exposure_params.y, dynamic_exposure_params.z); - float prev = texture(exposureMap, vec2(0.5,0.5)).r; s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl new file mode 100644 index 0000000000..e63e666778 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -0,0 +1,52 @@ +/** + * @file luminanceF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +/*[EXTRA_CODE_HERE]*/ + +// take a luminance sample of diffuseRect and emissiveRect + +out vec4 frag_color; + +in vec2 vary_fragcoord; + +uniform sampler2D diffuseRect; +uniform sampler2D emissiveRect; + +float lum(vec3 col) +{ + vec3 l = vec3(0.2126, 0.7152, 0.0722); + return dot(l, col); +} + +void main() +{ + vec2 tc = vary_fragcoord*0.6+0.2; + vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb; + float L = lum(c); + + frag_color = vec4(L); +} + diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 22e93496d2..49ff49fdd8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -36,7 +36,9 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { light *= atten.r; additive = srgb_to_linear(additive*2.0); - additive *= sun_up_factor + 1.0; + // magic 3.0 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something + // so it's available to all shaders that call atmosFragLighting instead of just softenLightF.glsl + additive *= sun_up_factor*3.0 + 1.0; light += additive; return light; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8b402e210d..4c34c6f6e5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -188,6 +188,7 @@ LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; LLGLSLShader gDeferredPostGammaCorrectProgram; LLGLSLShader gExposureProgram; +LLGLSLShader gLuminanceProgram; LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; @@ -1002,6 +1003,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.unload(); gDeferredDoFCombineProgram.unload(); gExposureProgram.unload(); + gLuminanceProgram.unload(); gDeferredPostGammaCorrectProgram.unload(); gFXAAProgram.unload(); gDeferredWLSkyProgram.unload(); @@ -2534,6 +2536,18 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gLuminanceProgram.mName = "Luminance"; + gLuminanceProgram.mShaderFiles.clear(); + gLuminanceProgram.clearPermutations(); + gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER)); + gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gLuminanceProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 6fb2bc3fec..0a23c33b78 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -236,6 +236,7 @@ extern LLGLSLShader gFXAAProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gExposureProgram; +extern LLGLSLShader gLuminanceProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAvatarAlphaShadowProgram; extern LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1222613c66..4ab6483c88 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1082,6 +1082,7 @@ void LLPipeline::releaseLUTBuffers() mPbrBrdfLut.release(); mExposureMap.release(); + mLuminanceMap.release(); mLastExposure.release(); } @@ -1266,6 +1267,8 @@ void LLPipeline::createLUTBuffers() mExposureMap.clear(); mExposureMap.flush(); + mLuminanceMap.allocate(256, 256, GL_R16F); + mLastExposure.allocate(1, 1, GL_R16F); } @@ -7262,6 +7265,43 @@ void LLPipeline::renderFinalize() dst.flush(); } + // luminance sample and mipmap generation + { + LL_PROFILE_GPU_ZONE("luminance sample"); + + mLuminanceMap.bindTarget(); + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + gLuminanceProgram.bind(); + + + S32 channel = 0; + channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE); + if (channel > -1) + { + screenTarget()->bindTexture(0, channel, LLTexUnit::TFO_POINT); + } + + channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE); + if (channel > -1) + { + mGlow[1].bindTexture(0, channel); + } + + + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + mLuminanceMap.flush(); + + mLuminanceMap.bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR); + glGenerateMipmap(GL_TEXTURE_2D); + + // note -- unbind AFTER the glGenerateMipMap so time in generatemipmap can be profiled under "Luminance" + // also note -- keep an eye on the performance of glGenerateMipmap, might need to replace it with a mip generation shader + gLuminanceProgram.unbind(); + } + // exposure sample { LL_PROFILE_GPU_ZONE("exposure sample"); @@ -7278,25 +7318,16 @@ void LLPipeline::renderFinalize() mLastExposure.flush(); } - mExposureMap.bindTarget(); LLGLDepthTest depth(GL_FALSE, GL_FALSE); gExposureProgram.bind(); - - S32 channel = 0; - channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE); - if (channel > -1) - { - screenTarget()->bindTexture(0, channel, LLTexUnit::TFO_POINT); - } - - channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE); + S32 channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE); if (channel > -1) { - mGlow[1].bindTexture(0, channel); + mLuminanceMap.bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR); } channel = gExposureProgram.enableTexture(LLShaderMgr::EXPOSURE_MAP); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index eb30c85993..a231084e5c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -678,6 +678,7 @@ public: LLRenderTarget mSceneMap; // exposure map for getting average color in scene + LLRenderTarget mLuminanceMap; LLRenderTarget mExposureMap; LLRenderTarget mLastExposure; |