diff options
| author | Michael Pohoreski (Ptolemy Linden) <ptolemy@lindenlab.com> | 2019-12-18 00:06:52 +0000 | 
|---|---|---|
| committer | Michael Pohoreski (Ptolemy Linden) <ptolemy@lindenlab.com> | 2019-12-18 00:06:52 +0000 | 
| commit | 581a8e278864792bddfff6bfe70878878c5dea1b (patch) | |
| tree | 876d15331467e24ca64e613594bea0c7e74fd91d | |
| parent | f61a5c4642db8af5d80eacc0ca7a2062bf08e4f0 (diff) | |
| parent | 124c5cf4a781e50f81e7266a1af5f83b36777651 (diff) | |
Sync'd
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 13 | 
1 files changed, 8 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 52c69b46ea..2b5fa3979b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -277,7 +277,7 @@ void main()      final_color.a = max(final_color.a, emissive_brightness);      // Texture -    //     [x] Full Bright Object +    //     [x] Full Bright (emissive_brightness > 0.0)      //     Shininess (specular)      //       [X] Texture      //       Environment Intensity = 1 @@ -292,11 +292,14 @@ void main()      // We remap the environment intensity to closely simulate what non-EEP is doing.      //    At midnight the brightness is exact.      //    At midday the brightness is very close. -#ifdef HAS_SKIN      vec4 final_normal = vec4(abnormal, env_intensity, 0.0); -#else -    float ei = env_intensity*0.5 + 0.5; -    vec4 final_normal = vec4(abnormal, ei, 0.0); + +#ifdef HAS_SPECULAR_MAP +    if( emissive_brightness > 0.0) +    { +        float ei = env_intensity*0.5 + 0.5; +        final_normal = vec4(abnormal, ei, 0.0); +    }  #endif      vec4 final_specular = spec; | 
