diff options
author | Brad Linden <brad@lindenlab.com> | 2024-02-23 14:21:52 -0800 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-02-23 14:21:52 -0800 |
commit | 5557254c93582166b2ab2ac4ec27b6f60e4b232e (patch) | |
tree | 34df9629024d2018035323c18fbec59fed50c13a | |
parent | 2ca26ad19a00c055abcb7696ef93f091909678fa (diff) |
Fix for deferred avatar eyes shader failing to link on Intel GPU.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index 83b0ba096c..43863dd37a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -26,6 +26,7 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; in vec3 position; in vec3 normal; @@ -35,10 +36,12 @@ in vec2 texcoord0; out vec3 vary_normal; out vec4 vertex_color; out vec2 vary_texcoord0; +out vec3 vary_position; void main() { //transform vertex + vary_position = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; |