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author | Dave Parks <davep@lindenlab.com> | 2013-02-20 20:06:40 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-02-20 20:06:40 -0600 |
commit | 543500c58592e04ba1ef017abd49ef67cab0797e (patch) | |
tree | f73237e4cb82ad4d9502eef6c6c2b420f629acb5 | |
parent | f67087b87277dc63096fbf4c42cdc17f84d3fbb8 (diff) |
MAINT-2390 Fix for texture animation corrupting face repeats on rigged attachments after switching off animation.
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 03641140dc..6d02ad2b96 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1533,7 +1533,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) LLDrawPoolBump::bindBumpMap(face, normal_channel); } - if (face->mTextureMatrix) + if (face->mTextureMatrix && vobj->mTexAnimMode) { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); |