diff options
| author | Hecklezz <tj8@live.com.au> | 2025-11-13 01:48:03 +1000 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-13 09:33:59 +0200 |
| commit | 516a3d0dae7117068175df925ec2216430350b76 (patch) | |
| tree | 3b99171ed61d285d51f0895730749aaa731b2b5c | |
| parent | c39b35eaf15e384c3c0492bebd03b1a0130649a1 (diff) | |
Fix crash in handleHover accessing null parent
Signed-off-by: Hecklezz <tj8@live.com.au>
| -rw-r--r-- | indra/newview/llmaniptranslate.cpp | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 0888f630e8..9bcfd9e2c0 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -695,24 +695,28 @@ bool LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) // handle attachments in local space if (object->isAttachment() && object->mDrawable.notNull()) { - // calculate local version of relative move - LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); - objWorldRotation.transQuat(); + LLXform* object_xform_parent = object->mDrawable->mXform.getParent(); + if (object_xform_parent) + { + // calculate local version of relative move + LLQuaternion objWorldRotation = object_xform_parent->getWorldRotation(); + objWorldRotation.transQuat(); - LLVector3 old_position_local = object->getPosition(); - LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); + LLVector3 old_position_local = object->getPosition(); + LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); - //RN: I forget, but we need to do this because of snapping which doesn't often result - // in position changes even when the mouse moves - object->setPosition(new_position_local); - rebuild(object); - gAgentAvatarp->clampAttachmentPositions(); - new_position_local = object->getPosition(); + //RN: I forget, but we need to do this because of snapping which doesn't often result + // in position changes even when the mouse moves + object->setPosition(new_position_local); + rebuild(object); + gAgentAvatarp->clampAttachmentPositions(); + new_position_local = object->getPosition(); - if (selectNode->mIndividualSelection) - { - // counter-translate child objects if we are moving the root as an individual - object->resetChildrenPosition(old_position_local - new_position_local, true); + if (selectNode->mIndividualSelection) + { + // counter-translate child objects if we are moving the root as an individual + object->resetChildrenPosition(old_position_local - new_position_local, true); + } } } else |
