diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-11-13 12:12:49 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-11-13 12:12:49 +0800 |
commit | 4ffc623e0fbb3e8a8559d7d833d70cb759ff8ebc (patch) | |
tree | b699a71b4439219b78055edebe0165cf4f37ff0c | |
parent | 362d0668a5927a34856233266bc6559889a4b6ac (diff) | |
parent | c654dac4b7593355a5754042d0b43e03924b3efb (diff) |
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
29 files changed, 200 insertions, 95 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 09a2138b5e..08c05a0771 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2555,41 +2555,32 @@ bool LLImageGL::scaleDown(S32 desired_discard) if (gGLManager.mDownScaleMethod == 0) { // use an FBO to downscale the texture - // allocate new texture - U32 temp_texname = 0; - generateTextures(1, &temp_texname); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); - glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); - } - - // account for new texture getting created - alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - - // Use render-to-texture to scale down the texture - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D"); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0); - } - glViewport(0, 0, desired_width, desired_height); // draw a full screen triangle - gGL.getTexUnit(0)->bind(this); - glDrawArrays(GL_TRIANGLES, 0, 3); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (gGL.getTexUnit(0)->bind(this, true, true)) + { + glDrawArrays(GL_TRIANGLES, 0, 3); - // delete old texture and assign new texture name - deleteTextures(1, &mTexName); - mTexName = temp_texname; + free_tex_image(mTexName); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - if (mHasMipMaps) - { // generate mipmaps if needed - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); - gGL.getTexUnit(0)->bind(this); - glGenerateMipmap(mTarget); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + mTexOptionsDirty = true; + + if (mHasMipMaps) + { // generate mipmaps if needed + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + gGL.getTexUnit(0)->bind(this); + glGenerateMipmap(mTarget); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + } + else + { + LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL; + return false; } } else diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 091c43c19c..cc0329c6f8 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -272,11 +272,13 @@ static GLuint gen_buffer() { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer"); sIndex = pool_size; +#if !LL_DARWIN if (!gGLManager.mIsAMD) { glGenBuffers(pool_size, sNamePool); } else +#endif { // work around for AMD driver bug for (U32 i = 0; i < pool_size; ++i) { @@ -942,6 +944,10 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const void LLVertexBuffer::initClass(LLWindow* window) { llassert(sVBOPool == nullptr); + + LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL; + sVBOPool = new LLAppleVBOPool(); + //if (gGLManager.mIsApple) if(0) { diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d8dc908e65..f4c8e50e46 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7902,7 +7902,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderDebugTextureBind</key> <map> @@ -16443,5 +16443,16 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderHDREnabled</key> + <map> + <key>Comment</key> + <string>Enable HDR rendering.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> </map> </llsd> diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index b904df3a1b..32b768cc63 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -36,6 +36,7 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); void main() { @@ -51,7 +52,7 @@ void main() frag_data[0] = vec4(diff.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 2cc3085cd0..79c1b392e9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -40,6 +40,8 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); + void main() { mirrorClip(vary_position); @@ -62,6 +64,6 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 8588a93648..0e8d8d010b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -75,6 +75,9 @@ const float ONE_OVER_PI = 0.3183098861; vec3 srgb_to_linear(vec3 cs); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); +vec4 decodeNormal(vec4 norm); + + float calcLegacyDistanceAttenuation(float distance, float falloff) { float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); @@ -145,8 +148,7 @@ vec2 getScreenCoordinate(vec2 screenpos) vec4 getNorm(vec2 screenpos) { - vec4 norm = texture(normalMap, screenpos.xy); - norm.xyz = normalize(norm.xyz); + vec4 norm = decodeNormal(texture(normalMap, screenpos.xy)); return norm; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 1751e17814..fadf06d592 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -39,6 +39,8 @@ in vec2 vary_texcoord0; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); + void main() { mirrorClip(vary_position); @@ -53,7 +55,7 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index f5b517a8ea..10d06da416 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -36,6 +36,7 @@ in vec4 vertex_color; in vec2 vary_texcoord0; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); void main() { @@ -51,6 +52,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 89ea0c1710..f7c8fc9596 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -33,6 +33,7 @@ uniform sampler2D diffuseMap; in vec3 vary_normal; in vec2 vary_texcoord0; +vec4 encodeNormal(vec3 norm, float gbuffer_flag); void main() { @@ -46,7 +47,7 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7f056a51e8..d83f5a3145 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -35,6 +35,7 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); void main() { @@ -42,9 +43,8 @@ void main() vec3 col = vertex_color.rgb * texture(diffuseMap, vary_texcoord0.xy).rgb; frag_data[0] = vec4(col, 0.0); frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 5c73878ba9..6d8943e7ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -33,6 +33,8 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); + vec3 linear_to_srgb(vec3 c); void main() @@ -46,6 +48,6 @@ void main() frag_data[0] = vec4(col, 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl index d493976eba..16120508d5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl @@ -43,3 +43,15 @@ void mirrorClip(vec3 pos) } } +vec4 encodeNormal(vec3 norm, float gbuffer_flag) +{ + return vec4(norm * 0.5 + 0.5, gbuffer_flag); +} + +vec4 decodeNormal(vec4 norm) +{ + norm.xyz = norm.xyz * 2.0 - 1.0; + return norm; +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 99cb23839a..a6bca68cb0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -38,6 +38,8 @@ in vec2 vary_texcoord0; vec3 linear_to_srgb(vec3 c); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); + void main() { vec4 col = texture(diffuseMap, vary_texcoord0.xy); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index b521081af9..c0d4c387af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -61,6 +61,7 @@ uniform vec4 clipPlane; uniform float clipSign; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); uniform mat3 normal_matrix; @@ -113,7 +114,7 @@ void main() // See: C++: addDeferredAttachments(), GLSL: softenLightF frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(spec.rgb,0.0), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. - frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags + frag_data[2] = encodeNormal(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 410c447c64..b434479511 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -162,6 +162,7 @@ in vec4[2] vary_coords; #endif void mirrorClip(vec3 position); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); float terrain_mix(TerrainMix tm, vec4 tms4); @@ -429,7 +430,7 @@ void main() #endif frag_data[0] = max(vec4(pbr_mix.col.xyz, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(mix_orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. - frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, flags + frag_data[2] = encodeNormal(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, flags frag_data[3] = max(vec4(mix_emissive,0), vec4(0)); // PBR sRGB Emissive } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 1fd31e0546..5ff84b5937 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,6 +39,7 @@ in vec4 vary_texcoord0; in vec4 vary_texcoord1; void mirrorClip(vec3 position); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); void main() { @@ -60,7 +61,7 @@ void main() frag_data[0] = max(outColor, vec4(0)); frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 05922ecb1a..0894eff660 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -37,6 +37,8 @@ in vec3 vary_position; uniform float minimum_alpha; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); + void main() { mirrorClip(vary_position); @@ -49,6 +51,6 @@ void main() frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl index ac4ff50552..1d8a92bac7 100644 --- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl @@ -64,6 +64,8 @@ in vec2 base_color_uv; in vec2 emissive_uv; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); + vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); // ================================== @@ -241,7 +243,7 @@ void main() #else frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0)); frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0)); - frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR); + frag_data[2] = encodeNormal(norm, GBUFFER_FLAG_HAS_PBR); frag_data[3] = max(vec4(emissive,0), vec4(0)); #endif #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 5ee9aea09d..fb541ab51d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -51,6 +51,7 @@ uniform mat3 normal_matrix; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -414,7 +415,7 @@ void main() frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent. - frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) + frag_data[2] = encodeNormal(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) frag_data[3] = vec4(env, 0, 0, 0); #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 4231d8580e..802d049e74 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -27,6 +27,8 @@ out vec4 frag_color; +vec4 decodeNormal(vec4 norm); + uniform sampler2D diffuseRect; uniform sampler2D specularRect; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 6390e43b7a..de04db9a64 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -79,7 +79,7 @@ RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 -RenderDownScaleMethod 1 1 +RenderDownScaleMethod 1 0 RenderCASSharpness 1 1 RenderExposure 1 4 RenderTonemapType 1 1 diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 1b2cc7cc64..82bcfdc0af 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -463,6 +463,11 @@ void LLReflectionMapManager::update() LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) { + if (gGLManager.mGLVersion < 4.05f) + { + return nullptr; + } + LLReflectionMap* probe = new LLReflectionMap(); probe->mGroup = group; diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 03d5563c65..697433148b 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1303,12 +1303,15 @@ void LLViewerRegion::updateReflectionProbes(bool full_update) mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe(); } - LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y))); - probe_origin.mV[2] += hover_height; - probe_origin += origin; + if (mReflectionMaps[idx]) + { + LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y))); + probe_origin.mV[2] += hover_height; + probe_origin += origin; - mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); - mReflectionMaps[idx]->mRadius = probe_radius; + mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); + mReflectionMaps[idx]->mRadius = probe_radius; + } } } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d1201df157..f5af9cc397 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2493,7 +2493,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() } } - if (success) + if (success && gGLManager.mGLVersion > 4.05f) { gCASProgram.mName = "Contrast Adaptive Sharpening Shader"; gCASProgram.mFeatures.hasSrgb = true; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 82fefde0a7..c10e28d688 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -546,7 +546,9 @@ void LLViewerTexture::updateClass() if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) { static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f); - sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds; + + F32 increment = low_mem_min_discard_increment + llmax(over_pct, 0.f); + sDesiredDiscardBias += increment * gFrameIntervalSeconds; } } else @@ -605,7 +607,7 @@ void LLViewerTexture::updateClass() last_desired_discard_bias = sDesiredDiscardBias; was_backgrounded = true; } - sDesiredDiscardBias = 4.f; + sDesiredDiscardBias = 5.f; } } else @@ -619,7 +621,7 @@ void LLViewerTexture::updateClass() } } - sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 5.f); LLViewerTexture::sFreezeImageUpdates = false; } diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 65fa633f81..1da8548573 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -410,6 +410,8 @@ public: /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. + virtual bool scaleDown() { return false; }; + bool mCreatePending = false; // if true, this is in gTextureList.mCreateTextureList mutable bool mDownScalePending = false; // if true, this is in gTextureList.mDownScaleQueue @@ -527,12 +529,12 @@ public: LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), bool usemipmaps = true); LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps = true); - /*virtual*/ S8 getType() const; + S8 getType() const override; // Process image stats to determine priority/quality requirements. - /*virtual*/ void processTextureStats(); + void processTextureStats() override; bool isUpdateFrozen() ; - bool scaleDown(); + bool scaleDown() override; private: void init(bool firstinit) ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index fc92b72513..538e6a6763 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1062,8 +1062,32 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) LLTimer create_timer; + while (!mCreateTextureList.empty()) + { + LLViewerFetchedTexture* imagep = mCreateTextureList.front(); + llassert(imagep->mCreatePending); + imagep->createTexture(); + imagep->postCreateTexture(); + imagep->mCreatePending = false; + mCreateTextureList.pop(); + + if (imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) + { + LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL; + imagep->scaleDown(); + } + + if (create_timer.getElapsedTimeF32() > max_time) + { + break; + } + } + if (!mDownScaleQueue.empty() && gPipeline.mDownResMap.isComplete()) { + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(true, true); + // just in case we downres textures, bind downresmap and copy program gPipeline.mDownResMap.bindTarget(); gCopyProgram.bind(); @@ -1077,6 +1101,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // freeze. S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + create_timer.reset(); while (!mDownScaleQueue.empty()) { LLViewerFetchedTexture* image = mDownScaleQueue.front(); @@ -1101,25 +1126,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) gPipeline.mDownResMap.flush(); } - // do at least 5 and make sure we don't get too far behind even if it violates - // the time limit. Textures pending creation have a copy of their texture data - // in system memory, so we don't want to let them pile up. - S32 min_count = (S32) mCreateTextureList.size() / 20 + 5; - - while (!mCreateTextureList.empty()) - { - LLViewerFetchedTexture *imagep = mCreateTextureList.front(); - llassert(imagep->mCreatePending); - imagep->createTexture(); - imagep->postCreateTexture(); - imagep->mCreatePending = false; - mCreateTextureList.pop(); - - if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0) - { - break; - } - } return create_timer.getElapsedTimeF32(); } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index c0df34d3ac..5d5c7f9aae 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5861,7 +5861,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (gltf_mat != nullptr) { - add_face(sPbrFaces, pbr_count, facep); + // In theory, we should never actually get here with alpha blending. + // How this is supposed to work is we check if the surface is alpha blended, and we assign it to the + // alpha draw pool. For rigged meshes, this apparently may not happen consistently. For now, just + // discard it here if the alpha is 0 (fully transparent) to achieve parity with blinn-phong materials in + // function. + bool should_render = true; + if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + { + if (gltf_mat->mBaseColor.mV[3] == 0.0f) + { + should_render = false; + } + } + if (should_render) + { + add_face(sPbrFaces, pbr_count, facep); + } } else { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f95090d134..76b8cebf94 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -345,10 +345,22 @@ void validate_framebuffer_object(); // target -- RenderTarget to add attachments to bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false) { + U32 orm = GL_RGBA; + U32 norm = GL_RGBA16F; + U32 emissive = GL_RGB16F; + + bool hdr = gSavedSettings.getBOOL("RenderHDREnabled") && gGLManager.mGLVersion > 4.05f; + + if (!hdr) + { + norm = GL_RGBA; + emissive = GL_RGB; + } + bool valid = true - && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM - && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight - && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive OR material env intensity + && target.addColorAttachment(orm) // frag-data[1] specular OR PBR ORM + && target.addColorAttachment(norm) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight + && target.addColorAttachment(emissive); // frag_data[3] PBR emissive OR material env intensity return valid; } @@ -785,6 +797,9 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled"); + if (mRT == &mMainRT) { // hacky -- allocate auxillary buffer @@ -830,7 +845,7 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, true)) return false; if (!addDeferredAttachments(mRT->deferredScreen)) return false; - GLuint screenFormat = GL_RGBA16F; + GLuint screenFormat = hdr ? GL_RGBA16F : GL_RGBA; if (!mRT->screen.allocate(resX, resY, screenFormat)) return false; @@ -838,7 +853,7 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) if (shadow_detail > 0 || ssao || RenderDepthOfField) { //only need mRT->deferredLight for shadows OR ssao OR dof - if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false; + if (!mRT->deferredLight.allocate(resX, resY, screenFormat)) return false; } else { @@ -872,22 +887,22 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) } //water reflection texture (always needed as scratch space whether or not transparent water is enabled) - mWaterDis.allocate(resX, resY, GL_RGBA16F, true); + mWaterDis.allocate(resX, resY, screenFormat, true); if(RenderScreenSpaceReflections) { - mSceneMap.allocate(resX, resY, GL_RGBA16F, true); + mSceneMap.allocate(resX, resY, screenFormat, true); } else { mSceneMap.release(); } - mPostMap.allocate(resX, resY, GL_RGBA16F); + mPostMap.allocate(resX, resY, screenFormat); // used to scale down textures // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown - mDownResMap.allocate(4, 4, GL_RGBA); + mDownResMap.allocate(1024, 1024, GL_RGBA); mBakeMap.allocate(LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH, LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT, GL_RGBA); } @@ -4079,6 +4094,13 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLState::checkStates(GL_FALSE); } + // turn off atmospherics and water haze for low detail reflection probe + static LLCachedControl<S32> probe_level(gSavedSettings, "RenderReflectionProbeLevel", 0); + bool low_detail_probe = probe_level == 0 && gCubeSnapshot; + done_atmospherics = done_atmospherics || low_detail_probe; + done_water_haze = done_water_haze || low_detail_probe; + + while ( iter1 != mPools.end() ) { LLDrawPool *poolp = *iter1; @@ -7895,15 +7917,20 @@ void LLPipeline::renderFinalize() gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); - copyScreenSpaceReflections(&mRT->screen, &mSceneMap); + bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled"); - generateLuminance(&mRT->screen, &mLuminanceMap); + if (hdr) + { + copyScreenSpaceReflections(&mRT->screen, &mSceneMap); + + generateLuminance(&mRT->screen, &mLuminanceMap); - generateExposure(&mLuminanceMap, &mExposureMap); + generateExposure(&mLuminanceMap, &mExposureMap); - tonemap(&mRT->screen, &mPostMap); + tonemap(&mRT->screen, &mPostMap); - applyCAS(&mPostMap, &mRT->screen); + applyCAS(&mPostMap, &mRT->screen); + } generateSMAABuffers(&mRT->screen); @@ -8505,8 +8532,9 @@ void LLPipeline::renderDeferredLighting() } static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256); + static LLCachedControl<S32> probe_level(gSavedSettings, "RenderReflectionProbeLevel", 0); - if (local_light_count > 0) + if (local_light_count > 0 && (!gCubeSnapshot || probe_level > 0)) { gGL.setSceneBlendType(LLRender::BT_ADD); std::list<LLVector4> fullscreen_lights; |