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| author | Dave Parks <davep@lindenlab.com> | 2022-02-23 19:53:49 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-02-23 19:53:49 -0600 | 
| commit | 4f9fa5e817c44d2ba0bc5558955085f48b280861 (patch) | |
| tree | d236c0ad98f1cd6bff4e15afd268f678657dc672 | |
| parent | fc0b238654091c6090d5d85ceda51fbc6cb71eaa (diff) | |
Fix for some GPUs thinking they have 0 available vram.
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 63f9a67e2c..230d2b3dd0 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2372,7 +2372,7 @@ void LLImageGL::checkActiveThread()  		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,  nummips);  */   -std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes; +std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes = 4096; //if free vram is unknown, default to 4GB  LLImageGLThread::LLImageGLThread(LLWindow* window)      // We want exactly one thread, but a very large capacity: we never want | 
