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authormaksymsproductengine <maksymsproductengine@lindenlab.com>2013-02-20 01:17:58 +0200
committermaksymsproductengine <maksymsproductengine@lindenlab.com>2013-02-20 01:17:58 +0200
commit4eba77e7db0b60a9d422409521162ef4cd541128 (patch)
tree48cbf9ce08d3153592644c0caa2fb6e3ecb4ca3b
parentbecf7f8b605dfde99045e48274cb4cb3107443f5 (diff)
CHUI-590 FIXED Put voice volume control back into avatar inspector.
-rw-r--r--indra/newview/llinspectavatar.cpp100
-rw-r--r--indra/newview/skins/default/xui/en/inspect_avatar.xml30
2 files changed, 128 insertions, 2 deletions
diff --git a/indra/newview/llinspectavatar.cpp b/indra/newview/llinspectavatar.cpp
index 26d3a2bd12..1e15dc832c 100644
--- a/indra/newview/llinspectavatar.cpp
+++ b/indra/newview/llinspectavatar.cpp
@@ -28,13 +28,17 @@
#include "llinspectavatar.h"
// viewer files
+#include "llagent.h"
+#include "llavataractions.h"
#include "llavatariconctrl.h"
#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
#include "lldateutil.h"
#include "llinspect.h"
+#include "llmutelist.h"
#include "llslurl.h"
#include "llstartup.h"
+#include "llvoiceclient.h"
#include "lltransientfloatermgr.h"
// Linden libraries
@@ -63,6 +67,8 @@ public:
// Inspector will be positioned relative to current mouse position
LLInspectAvatar(const LLSD& avatar_id);
virtual ~LLInspectAvatar();
+
+ /*virtual*/ BOOL postBuild(void);
// Because floater is single instance, need to re-parse data on each spawn
// (for example, inspector about same avatar but in different position)
@@ -77,6 +83,14 @@ private:
// Make network requests for all the data to display in this view.
// Used on construction and if avatar id changes.
void requestUpdate();
+
+ // Set the volume slider to this user's current client-side volume setting,
+ // hiding/disabling if the user is not nearby.
+ void updateVolumeSlider();
+
+ // Button callbacks
+ void onClickMuteVolume();
+ void onVolumeChange(const LLSD& data);
void onAvatarNameCache(const LLUUID& agent_id,
const LLAvatarName& av_name);
@@ -165,6 +179,18 @@ LLInspectAvatar::~LLInspectAvatar()
LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
+/*virtual*/
+BOOL LLInspectAvatar::postBuild(void)
+{
+ getChild<LLUICtrl>("mute_btn")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
+
+ getChild<LLUICtrl>("volume_slider")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
+
+ return TRUE;
+}
+
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
@@ -193,6 +219,8 @@ void LLInspectAvatar::onOpen(const LLSD& data)
// can't call from constructor as widgets are not built yet
requestUpdate();
+
+ updateVolumeSlider();
}
void LLInspectAvatar::requestUpdate()
@@ -265,6 +293,78 @@ void LLInspectAvatar::processAvatarData(LLAvatarData* data)
mPropertiesRequest = NULL;
}
+void LLInspectAvatar::updateVolumeSlider()
+{
+ bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
+
+ // Do not display volume slider and mute button if it
+ // is ourself or we are not in a voice channel together
+ if (!voice_enabled || (mAvatarID == gAgent.getID()))
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(false);
+ getChild<LLUICtrl>("volume_slider")->setVisible(false);
+ }
+
+ else
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(true);
+ getChild<LLUICtrl>("volume_slider")->setVisible(true);
+
+ // By convention, we only display and toggle voice mutes, not all mutes
+ bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
+
+ LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
+
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden");
+
+ mute_btn->setEnabled( !is_linden);
+ mute_btn->setValue( is_muted );
+
+ LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
+ volume_slider->setEnabled( !is_muted );
+
+ F32 volume;
+
+ if (is_muted)
+ {
+ // it's clearer to display their volume as zero
+ volume = 0.f;
+ }
+ else
+ {
+ // actual volume
+ volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
+ }
+ volume_slider->setValue( (F64)volume );
+ }
+
+}
+
+void LLInspectAvatar::onClickMuteVolume()
+{
+ // By convention, we only display and toggle voice mutes, not all mutes
+ LLMuteList* mute_list = LLMuteList::getInstance();
+ bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
+
+ LLMute mute(mAvatarID, mAvatarName.getDisplayName(), LLMute::AGENT);
+ if (!is_muted)
+ {
+ mute_list->add(mute, LLMute::flagVoiceChat);
+ }
+ else
+ {
+ mute_list->remove(mute, LLMute::flagVoiceChat);
+ }
+
+ updateVolumeSlider();
+}
+
+void LLInspectAvatar::onVolumeChange(const LLSD& data)
+{
+ F32 volume = (F32)data.asReal();
+ LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
+}
+
void LLInspectAvatar::onAvatarNameCache(
const LLUUID& agent_id,
const LLAvatarName& av_name)
diff --git a/indra/newview/skins/default/xui/en/inspect_avatar.xml b/indra/newview/skins/default/xui/en/inspect_avatar.xml
index c3481e6d4c..ef4f19cd4c 100644
--- a/indra/newview/skins/default/xui/en/inspect_avatar.xml
+++ b/indra/newview/skins/default/xui/en/inspect_avatar.xml
@@ -2,14 +2,14 @@
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
--->
+-->
<floater
legacy_header_height="25"
bevel_style="in"
bg_opaque_image="Inspector_Background"
can_close="false"
can_minimize="false"
- height="130"
+ height="160"
layout="topleft"
name="inspect_avatar"
single_instance="true"
@@ -94,6 +94,32 @@
use_ellipses="true"
width="220">This is my second life description and I really think it is great. But for some reason my description is super extra long because I like to talk a whole lot
</text>
+ <slider
+ follows="top|left"
+ height="23"
+ increment="0.01"
+ left="10"
+ max_val="0.95"
+ min_val="0.05"
+ name="volume_slider"
+ show_text="false"
+ tool_tip="Voice volume"
+ top_pad="5"
+ value="0.5"
+ width="200" />
+ <button
+ follows="top|left"
+ height="16"
+ image_disabled="Audio_Off"
+ image_disabled_selected="AudioMute_Off"
+ image_hover_selected="AudioMute_Over"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ left_pad="5"
+ top_delta="4"
+ name="mute_btn"
+ width="16" />
<text
follows="top|left"
height="16"