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| author | Nat Goodspeed <nat@lindenlab.com> | 2022-12-12 14:34:47 -0500 | 
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2022-12-12 14:34:47 -0500 | 
| commit | 4e0d8f15644d607d4f9db4452cf4f34140eb2ca7 (patch) | |
| tree | c89c971f3d335a882dfd7b18bcd366041229a38f | |
| parent | f41278082f2ab204ec60c15ee1530ca4440937a5 (diff) | |
| parent | 8b7461447110d4f15d6d3b9e31220ee5451264cd (diff) | |
SL-18809: Merge 'DRTVWR-559' of secondlife/viewer into sl-18809
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl | 9 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl | 9 | 
2 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl index 19bca098e8..a2ad1b70fb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl @@ -36,6 +36,7 @@ mat4 getObjectSkinnedTransform();  uniform mat3 normal_matrix;  uniform mat4 modelview_projection_matrix;  #endif +uniform mat4 texture_matrix0;  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)    #if !defined(HAS_SKIN) @@ -92,10 +93,10 @@ void main()      vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip);  #endif -	basecolor_texcoord = (texture_basecolor_matrix * vec3(texcoord0,1)).xy; -	normal_texcoord = (texture_normal_matrix * vec3(texcoord0,1)).xy; -	metallic_roughness_texcoord = (texture_metallic_roughness_matrix * vec3(texcoord0,1)).xy; -	emissive_texcoord = (texture_emissive_matrix * vec3(texcoord0,1)).xy; +	basecolor_texcoord = (texture_matrix0 * vec4(texture_basecolor_matrix * vec3(texcoord0,1), 1)).xy; +	normal_texcoord = (texture_matrix0 * vec4(texture_normal_matrix * vec3(texcoord0,1), 1)).xy; +	metallic_roughness_texcoord = (texture_matrix0 * vec4(texture_metallic_roughness_matrix * vec3(texcoord0,1), 1)).xy; +	emissive_texcoord = (texture_matrix0 * vec4(texture_emissive_matrix * vec3(texcoord0,1), 1)).xy;  #ifdef HAS_SKIN  	vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl index 25bf19b4ec..5a69da641a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -36,6 +36,7 @@ mat4 getObjectSkinnedTransform();  uniform mat3 normal_matrix;  uniform mat4 modelview_projection_matrix;  #endif +uniform mat4 texture_matrix0;  uniform mat3 texture_basecolor_matrix;  uniform mat3 texture_normal_matrix; @@ -75,10 +76,10 @@ void main()  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);   #endif -	basecolor_texcoord = (texture_basecolor_matrix * vec3(texcoord0,1)).xy; -	normal_texcoord = (texture_normal_matrix * vec3(texcoord0,1)).xy; -	metallic_roughness_texcoord = (texture_metallic_roughness_matrix * vec3(texcoord0,1)).xy; -	emissive_texcoord = (texture_emissive_matrix * vec3(texcoord0,1)).xy; +	basecolor_texcoord = (texture_matrix0 * vec4(texture_basecolor_matrix * vec3(texcoord0,1), 1)).xy; +	normal_texcoord = (texture_matrix0 * vec4(texture_normal_matrix * vec3(texcoord0,1), 1)).xy; +	metallic_roughness_texcoord = (texture_matrix0 * vec4(texture_metallic_roughness_matrix * vec3(texcoord0,1), 1)).xy; +	emissive_texcoord = (texture_matrix0 * vec4(texture_emissive_matrix * vec3(texcoord0,1), 1)).xy;  #ifdef HAS_SKIN  	vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;  | 
