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authorLoren Shih <seraph@lindenlab.com>2009-12-02 16:12:39 -0500
committerLoren Shih <seraph@lindenlab.com>2009-12-02 16:12:39 -0500
commit4b5849b6c07939abd4840ebf327279da6651dd78 (patch)
tree27109a0dd16a73880454a9c256522823b8e1a904
parent99b6b14ea1ea6cf61ff06e8806a1d1a08b4a1420 (diff)
EXT-3060 : Turn links into broken links immediately when baseobj is purged
EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup This first set of checkins is just llinventorypanel infrastructure cleanup, including comments and improved use of iterators. --HG-- branch : avatar-pipeline
-rw-r--r--indra/newview/llinventorymodel.h5
-rw-r--r--indra/newview/llinventorypanel.cpp154
2 files changed, 76 insertions, 83 deletions
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index 50f54cb842..d47614e403 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -82,6 +82,8 @@ public:
// These are used a lot...
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
+ typedef std::set<LLUUID> changed_items_t;
+
// construction & destruction
LLInventoryModel();
~LLInventoryModel();
@@ -269,7 +271,7 @@ public:
// that the next notify will include that notification.
void addChangedMask(U32 mask, const LLUUID& referent);
- const std::set<LLUUID>& getChangedIDs() { return mChangedItemIDs; }
+ const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
// This method to prepares a set of mock inventory which provides
// minimal functionality before the actual arrival of inventory.
@@ -451,7 +453,6 @@ protected:
private:
// Variables used to track what has changed since the last notify.
U32 mModifyMask;
- typedef std::set<LLUUID> changed_items_t;
changed_items_t mChangedItemIDs;
std::map<LLUUID, bool> mCategoryLock;
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 9945bb4404..02d0217321 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -260,109 +260,101 @@ void LLInventoryPanel::modelChanged(U32 mask)
bool handled = false;
- if (!mViewsInitialized)
- {
- return;
- }
+ if (!mViewsInitialized) return;
- if (mask & LLInventoryObserver::LABEL)
- {
- handled = true;
- // Label change - empty out the display name for each object in this change set.
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- LLFolderViewItem* view = NULL;
- LLInvFVBridge* bridge = NULL;
- for (;id_it != id_end; ++id_it)
+ const LLInventoryModel* model = getModel();
+ if (!model) return;
+
+ const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
+ if (changed_items.empty()) return;
+
+ for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
+ items_iter != changed_items.end();
+ ++items_iter)
+ {
+ const LLUUID& item_id = (*items_iter);
+ const LLInventoryObject* model_item = model->getObject(item_id);
+ LLFolderViewItem* view_item = mFolders->getItemByID(item_id);
+
+ //////////////////////////////
+ // LABEL Operation
+ // Empty out the display name for relabel.
+ if (mask & LLInventoryObserver::LABEL)
{
- view = mFolders->getItemByID(*id_it);
- if(view)
+ handled = true;
+ if (view_item)
{
// Request refresh on this item (also flags for filtering)
- bridge = (LLInvFVBridge*)view->getListener();
+ LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
}
- view->refresh();
+ view_item->refresh();
}
}
- }
-
- // We don't really care which of these masks the item is actually flagged with, since the masks
- // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
- // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
- // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
- // resynchronized.
- if (mask & (LLInventoryObserver::STRUCTURE |
- LLInventoryObserver::ADD |
- LLInventoryObserver::REMOVE))
- {
- handled = true;
- LLInventoryModel* model = getModel();
- if (model)
+
+ // We don't typically care which of these masks the item is actually flagged with, since the masks
+ // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
+ // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
+ // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
+ // resynchronized.
+ if (mask & (LLInventoryObserver::STRUCTURE |
+ LLInventoryObserver::ADD |
+ LLInventoryObserver::REMOVE))
{
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+ handled = true;
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- for (;id_it != id_end; ++id_it)
+ //////////////////////////////
+ // ADD Operation
+ // Item exists in memory but a UI element hasn't been created for it.
+ if (model_item && !view_item)
{
- LLInventoryObject* model_item = model->getObject(*id_it);
- LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
-
- //////////////////////////////
- // ADD Operation
- // Item exists in memory but a UI element hasn't been created for it.
- if (model_item && !view_item)
+ // Add the UI element for this item.
+ buildNewViews(item_id);
+ // Select any newly created object that has the auto rename at top of folder root set.
+ if(mFolders->getRoot()->needsAutoRename())
{
- // Add the UI element for this item.
- buildNewViews(*id_it);
- // Select any newly created object that has the auto rename at top of folder root set.
- if(mFolders->getRoot()->needsAutoRename())
- {
- setSelection(*id_it, FALSE);
- }
+ setSelection(item_id, FALSE);
}
+ }
- //////////////////////////////
- // STRUCTURE Operation
- // This item already exists in both memory and UI. It was probably reparented.
- if (model_item && view_item)
+ //////////////////////////////
+ // STRUCTURE Operation
+ // This item already exists in both memory and UI. It was probably reparented.
+ if (model_item && view_item)
+ {
+ // Don't process the item if it's hanging from the root, since its
+ // model_item's parent will be NULL.
+ if (view_item->getRoot() != view_item->getParent())
{
- // Don't process the item if it's hanging from the root, since its
- // model_item's parent will be NULL.
- if (view_item->getRoot() != view_item->getParent())
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
+ // Item has been moved.
+ if (view_item->getParentFolder() != new_parent)
{
- LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
- // Item has been moved.
- if (view_item->getParentFolder() != new_parent)
+ if (new_parent != NULL)
{
- if (new_parent != NULL)
- {
- // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
- view_item->getParentFolder()->extractItem(view_item);
- view_item->addToFolder(new_parent, mFolders);
- }
- else
- {
- // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
- // doesn't include trash). Just remove the item's UI.
- view_item->destroyView();
- }
+ // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
+ view_item->getParentFolder()->extractItem(view_item);
+ view_item->addToFolder(new_parent, mFolders);
+ }
+ else
+ {
+ // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
+ // doesn't include trash). Just remove the item's UI.
+ view_item->destroyView();
}
}
}
-
- //////////////////////////////
- // REMOVE Operation
- // This item has been removed from memory, but its associated UI element still exists.
- if (!model_item && view_item)
- {
- // Remove the item's UI.
- view_item->destroyView();
- }
+ }
+
+ //////////////////////////////
+ // REMOVE Operation
+ // This item has been removed from memory, but its associated UI element still exists.
+ if (!model_item && view_item)
+ {
+ // Remove the item's UI.
+ view_item->destroyView();
}
}
}