summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJonathan "Geenz" Goodman <geenz@geenzo.com>2025-05-05 16:12:26 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2025-05-05 16:12:26 -0400
commit47a5c7a41340a18d90a5a8724762ff32f9ac8afd (patch)
tree32f5f781e2a51daf0ece5a180cd3ad7b61daa2fc
parent629e56d864726eaa0340be220be8c3e3f500ca32 (diff)
Make sure we're pushing to the joints name set as well.
-rw-r--r--indra/llprimitive/llmodelloader.h5
-rw-r--r--indra/newview/gltf/llgltfloader.cpp1
2 files changed, 6 insertions, 0 deletions
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 2dd0058ba6..73ec0ed1f4 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -120,9 +120,14 @@ public:
model_queue mPhysicsQ;
//map of avatar joints as named in COLLADA assets to internal joint names
+ // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere.
JointMap mJointMap;
+
+ // The joint list is what you want to use to actually setup the specific joint transformations.
JointTransformMap& mJointList;
JointNameSet& mJointsFromNode;
+
+
U32 mMaxJointsPerMesh;
LLModelLoader(
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp
index 26257dfc33..7f3f158fd7 100644
--- a/indra/newview/gltf/llgltfloader.cpp
+++ b/indra/newview/gltf/llgltfloader.cpp
@@ -230,6 +230,7 @@ void LLGLTFLoader::populateJointFromSkin(const LL::GLTF::Skin& skin)
jointNode.makeMatrixValid();
mJointList[jointNode.mName] = LLMatrix4(glm::value_ptr(jointNode.mMatrix));
+ mJointsFromNode.push_front(jointNode.mName);
}
}