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authorGraham Linden <graham@lindenlab.com>2019-04-15 16:31:01 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-15 16:31:01 -0700
commit479385c97fa2d433c85598f6871274c970a6f9a7 (patch)
tree1d613bc14f04f33f4de92a4890bef2a6774091c3
parent508ca2d458b6ae23909c88615498b629da0ca76e (diff)
SL-10968
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index aae6158673..cc1636d89d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -68,6 +68,6 @@ void main()
frag_data[1] = vec4(0.0);
frag_data[2] = vec4(0.0f);
- gl_FragDepth = 0.99985f;
+ gl_FragDepth = 0.999985f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index d06cb43129..e240c130c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -59,6 +59,6 @@ void main()
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
- gl_FragDepth = 0.99988f;
+ gl_FragDepth = 0.999988f;
}