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author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2018-09-24 17:44:32 +0300 |
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committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2018-09-24 17:44:32 +0300 |
commit | 46481b25cd07e837049837cdba6cb9a347ae067f (patch) | |
tree | 0683d1069afb942fa51bda213404768a751d3d0b | |
parent | d0b214fec699cac8b0851e69a87bedb36c895a85 (diff) |
line endings fix
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 56f3b75792..7a25e62651 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -721,7 +721,7 @@ void LLDrawPoolWater::shade() // using squash clip for deferred rendering makes the horizon lines match // between ALM and non-ALM rendering (SL-1655), but introduces an ugly seem between // near and far water(SL-9696)...we're going to live with the former and not cause the latter - else if (gGLManager.mHasDepthClamp || deferred_render)
+ else if (gGLManager.mHasDepthClamp || deferred_render) { face->renderIndexed(); } |