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authorDave Parks <davep@lindenlab.com>2010-10-22 16:49:32 -0500
committerDave Parks <davep@lindenlab.com>2010-10-22 16:49:32 -0500
commit40e9566d98452d9a48f6bdb01c407fb2b231a816 (patch)
treef95a84a673148a93bafebfefe3d4883baea36184
parente316654bffb552f92320c1e32aed25e0997e12c4 (diff)
Non-FBO driven fix for anti-aliasing (make applying of FSAA require restart when FBO is disabled).
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp7
-rw-r--r--indra/newview/llviewerwindow.cpp2
-rw-r--r--indra/newview/pipeline.cpp2
-rw-r--r--indra/newview/skins/default/xui/en/floater_hardware_settings.xml14
4 files changed, 20 insertions, 5 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 3cd3c74ee4..e562b00a04 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -104,6 +104,8 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing());
+ getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO"));
+
/* Enable to reset fsaa value to disabled when feature is not available.
if (!gPipeline.canUseAntiAliasing())
{
@@ -130,7 +132,8 @@ BOOL LLFloaterHardwareSettings::postBuild()
void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
- BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
+ //Do nothing here -- this code is unreliable, and UI now tells users to restart for changes to take affect
+ /*BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue();
U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger();
@@ -151,7 +154,7 @@ void LLFloaterHardwareSettings::apply()
else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
{
gViewerWindow->restartDisplay(logged_in);
- }
+ }*/
refresh();
}
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 2e04463964..17db21836a 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1360,7 +1360,7 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.getBOOL("DisableVerticalSync"),
!gNoRender,
ignore_pixel_depth,
- 0); //gSavedSettings.getU32("RenderFSAASamples"));
+ gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
if (!LLAppViewer::instance()->restoreErrorTrap())
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0c5735cdfc..0782f072dd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -874,7 +874,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- return (gSavedSettings.getBOOL("RenderUseFBO"));
+ return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
}
void LLPipeline::unloadShaders()
diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml
index 27f8b4bb39..b2c620f435 100644
--- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml
@@ -22,7 +22,7 @@
<check_box
control_name="RenderAnisotropic"
height="16"
- label="Anisotropic Filtering (slower when enabled)"
+ label="Anisotropic Filtering (slower when enabled, requires viewer restart)"
layout="topleft"
left_pad="10"
name="ani"
@@ -71,6 +71,18 @@
name="16x"
value="16" />
</combo_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_pad="10"
+ name="antialiasing restart"
+ top_delta="0"
+ width="188">
+ (requires viewer restart)
+ </text>
<spinner
control_name="RenderGamma"
decimal_digits="2"