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authorandreykproductengine <akleshchev@productengine.com>2015-02-13 16:07:59 +0200
committerandreykproductengine <akleshchev@productengine.com>2015-02-13 16:07:59 +0200
commit401eed50dea80a499df1f7080f1059b2f0b1e2d8 (patch)
tree1bfb1c70c621012bf8ade89e961d3c2732d7f569
parent9d0d5d7e6f479ee4c6b507e86d17679a1ae1251b (diff)
MAINT-4882 FIXED Mesh complex model upload with .slm uses different default model name
-rw-r--r--indra/llprimitive/llmodelloader.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index c99c24585a..91198507c6 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -413,12 +413,11 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
}
- // Set name.
+ // Set name for UI to use
std::string name = data["name"];
- if (!name.empty() && model[LLModel::LOD_HIGH][0]->mLabel.empty())
+ if (!name.empty())
{
- // fall back value, should be reset later by names from instances
- model[LLModel::LOD_HIGH][0]->mLabel = name;
+ model[LLModel::LOD_HIGH][0]->mRequestedLabel = name;
}