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| author | Erik Kundiman <erik@megapahit.org> | 2024-10-08 11:02:04 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2024-10-08 11:02:04 +0800 | 
| commit | 3fa052f6a2e642a6f1c450ec77f7b47a49016558 (patch) | |
| tree | 3f619acacca57d35eccf421c1ab6722150047b4f | |
| parent | a854c4413e07e42ee0db1b0567503372a752e2df (diff) | |
More renaming color to color4
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl index a3aca25db2..446469ebf8 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -28,7 +28,7 @@ uniform mat4 texture_matrix0;  uniform mat4 modelview_matrix;  uniform mat4 modelview_projection_matrix; -uniform vec4 color; +uniform vec4 color4;  in vec3 position;  in vec3 normal; @@ -52,7 +52,7 @@ void main()      calcAtmospherics(pos.xyz); -    vec4 col = calcLighting(pos.xyz, norm, color); +    vec4 col = calcLighting(pos.xyz, norm, color4);      vertex_color = col; | 
