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authorAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2024-06-14 08:06:31 +0200
committerGuru <alexandrgproductengine@lindenlab.com>2024-06-15 00:18:49 +0200
commit3d84a147f0ae781a71f74d9d7ad0b07f9b1ccb43 (patch)
tree50a2d055fa043f35d9d8c348e3e5650d9dec5429
parent3fc8d4b232a60931849e674b48273eb07157b4e1 (diff)
#1611 Regression in anti-flipping mechanism for mouselook camera
-rw-r--r--indra/llmath/llcoordframe.cpp26
-rw-r--r--indra/llmath/llquaternion.cpp4
-rw-r--r--indra/llmath/v2math.cpp9
-rw-r--r--indra/llmath/v2math.h102
-rw-r--r--indra/llmath/v3math.h151
-rw-r--r--indra/llmath/v4math.h161
-rw-r--r--indra/newview/llagent.cpp68
-rw-r--r--indra/newview/llagentcamera.cpp4
-rw-r--r--indra/newview/llagentpilot.cpp4
-rw-r--r--indra/newview/llviewercamera.cpp161
10 files changed, 252 insertions, 438 deletions
diff --git a/indra/llmath/llcoordframe.cpp b/indra/llmath/llcoordframe.cpp
index 4d6276b2cd..7e1f350ab5 100644
--- a/indra/llmath/llcoordframe.cpp
+++ b/indra/llmath/llcoordframe.cpp
@@ -329,28 +329,30 @@ void LLCoordFrame::rotate(const LLMatrix3 &rotation_matrix)
}
+// Rotate 2 normalized orthogonal vectors in direction from `source` to `target`
+static void rotate2(LLVector3& source, LLVector3& target, F32 angle)
+{
+ double sx = source[VX], sy = source[VY], sz = source[VZ];
+ double tx = target[VX], ty = target[VY], tz = target[VZ];
+ double c = cos(angle), s = sin(angle);
+
+ source.set(sx * c + tx * s, sy * c + ty * s, sz * c + tz * s);
+ target.set(tx * c - sx * s, ty * c - sy * s, tz * c - sz * s);
+}
+
void LLCoordFrame::roll(F32 angle)
{
- LLQuaternion q(angle, mXAxis);
- LLMatrix3 rotation_matrix(q);
- rotate(rotation_matrix);
- CHECK_FINITE_OBJ();
+ rotate2(mYAxis, mZAxis, angle);
}
void LLCoordFrame::pitch(F32 angle)
{
- LLQuaternion q(angle, mYAxis);
- LLMatrix3 rotation_matrix(q);
- rotate(rotation_matrix);
- CHECK_FINITE_OBJ();
+ rotate2(mZAxis, mXAxis, angle);
}
void LLCoordFrame::yaw(F32 angle)
{
- LLQuaternion q(angle, mZAxis);
- LLMatrix3 rotation_matrix(q);
- rotate(rotation_matrix);
- CHECK_FINITE_OBJ();
+ rotate2(mXAxis, mYAxis, angle);
}
// get*() routines
diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp
index ce0a88c26f..07e54daf87 100644
--- a/indra/llmath/llquaternion.cpp
+++ b/indra/llmath/llquaternion.cpp
@@ -58,7 +58,7 @@ LLQuaternion::LLQuaternion(const LLMatrix3 &mat)
LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec)
{
- F32 mag = sqrtf(vec.mV[VX] * vec.mV[VX] + vec.mV[VY] * vec.mV[VY] + vec.mV[VZ] * vec.mV[VZ]);
+ F32 mag = vec.length();
if (mag > FP_MAG_THRESHOLD)
{
angle *= 0.5;
@@ -77,7 +77,7 @@ LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec)
LLQuaternion::LLQuaternion(F32 angle, const LLVector3 &vec)
{
- F32 mag = sqrtf(vec.mV[VX] * vec.mV[VX] + vec.mV[VY] * vec.mV[VY] + vec.mV[VZ] * vec.mV[VZ]);
+ F32 mag = vec.length();
if (mag > FP_MAG_THRESHOLD)
{
angle *= 0.5;
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index ecbfe7378c..78d349f2f0 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -67,7 +67,14 @@ F32 angle_between(const LLVector2& a, const LLVector2& b)
return angle;
}
-BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon)
+F32 signed_angle_between(const LLVector2& a, const LLVector2& b)
+{
+ F32 angle = angle_between(a, b);
+ F32 rhombus_square = a[VX] * b[VY] - b[VX] * a[VY];
+ return rhombus_square < 0 ? -angle : angle;
+}
+
+BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon)
{
LLVector2 an = a;
LLVector2 bn = b;
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index 5c756a7f84..978d14ece8 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -107,13 +107,14 @@ class LLVector2
friend LLVector2 operator-(const LLVector2 &a); // Return vector -a
- friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a
+ friend std::ostream& operator<<(std::ostream& s, const LLVector2 &a); // Stream a
};
// Non-member functions
F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b
+F32 signed_angle_between(const LLVector2& a, const LLVector2& b); // Returns signed angle (radians) between a and b
BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel
F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b
@@ -124,26 +125,22 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u); // Returns a vect
inline LLVector2::LLVector2(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
inline LLVector2::LLVector2(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ set(x, y);
}
inline LLVector2::LLVector2(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ set(vec);
}
inline LLVector2::LLVector2(const LLVector3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ set(vec.mV);
}
inline LLVector2::LLVector2(const LLSD &sd)
@@ -155,28 +152,24 @@ inline LLVector2::LLVector2(const LLSD &sd)
inline void LLVector2::clear(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ mV[VX] = mV[VY] = 0.f;
}
inline void LLVector2::setZero(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
// deprecated
inline void LLVector2::clearVec(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
// deprecated
inline void LLVector2::zeroVec(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
+ clear();
}
inline void LLVector2::set(F32 x, F32 y)
@@ -187,36 +180,31 @@ inline void LLVector2::set(F32 x, F32 y)
inline void LLVector2::set(const LLVector2 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ set(vec.mV);
}
inline void LLVector2::set(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ set(vec[VX], vec[VY]);
}
// deprecated
inline void LLVector2::setVec(F32 x, F32 y)
{
- mV[VX] = x;
- mV[VY] = y;
+ set(x, y);
}
// deprecated
inline void LLVector2::setVec(const LLVector2 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
+ set(vec);
}
// deprecated
inline void LLVector2::setVec(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
+ set(vec);
}
@@ -224,7 +212,7 @@ inline void LLVector2::setVec(const F32 *vec)
inline F32 LLVector2::length(void) const
{
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(lengthSquared());
}
inline F32 LLVector2::lengthSquared(void) const
@@ -232,63 +220,44 @@ inline F32 LLVector2::lengthSquared(void) const
return mV[0]*mV[0] + mV[1]*mV[1];
}
-inline F32 LLVector2::normalize(void)
+inline F32 LLVector2::normalize(void)
{
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
- F32 oomag;
+ F32 mag = length();
if (mag > FP_MAG_THRESHOLD)
{
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
+ *this /= mag;
}
else
{
- mV[0] = 0.f;
- mV[1] = 0.f;
+ clear();
mag = 0;
}
- return (mag);
+ return mag;
}
// checker
inline bool LLVector2::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]));
+ return llfinite(mV[VX]) && llfinite(mV[VY]);
}
// deprecated
-inline F32 LLVector2::magVec(void) const
+inline F32 LLVector2::magVec(void) const
{
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
+ return length();
}
// deprecated
-inline F32 LLVector2::magVecSquared(void) const
+inline F32 LLVector2::magVecSquared(void) const
{
- return mV[0]*mV[0] + mV[1]*mV[1];
+ return lengthSquared();
}
// deprecated
-inline F32 LLVector2::normVec(void)
+inline F32 LLVector2::normVec(void)
{
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
- F32 oomag;
-
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- }
- else
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mag = 0;
- }
- return (mag);
+ return normalize();
}
inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
@@ -301,11 +270,7 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
inline BOOL LLVector2::isNull()
{
- if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] )
- {
- return TRUE;
- }
- return FALSE;
+ return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY];
}
@@ -337,9 +302,9 @@ inline LLVector2 operator-(const LLVector2 &a, const LLVector2 &b)
return c -= b;
}
-inline F32 operator*(const LLVector2 &a, const LLVector2 &b)
+inline F32 operator*(const LLVector2 &a, const LLVector2 &b)
{
- return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1]);
+ return a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1];
}
inline LLVector2 operator%(const LLVector2 &a, const LLVector2 &b)
@@ -405,10 +370,7 @@ inline const LLVector2& operator*=(LLVector2 &a, F32 k)
inline const LLVector2& operator/=(LLVector2 &a, F32 k)
{
- F32 t = 1.f / k;
- a.mV[0] *= t;
- a.mV[1] *= t;
- return a;
+ return a *= 1.f / k;
}
inline LLVector2 operator-(const LLVector2 &a)
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 0f4a4a07ae..513e01d3e1 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -100,24 +100,24 @@ class LLVector3
const LLVector3& setVec(const LLVector4 &vec); // deprecated
const LLVector3& setVec(const LLVector3d &vec); // deprecated
- F32 length() const; // Returns magnitude of LLVector3
- F32 lengthSquared() const; // Returns magnitude squared of LLVector3
- F32 magVec() const; // deprecated
- F32 magVecSquared() const; // deprecated
+ F32 length() const; // Returns magnitude of LLVector3
+ F32 lengthSquared() const; // Returns magnitude squared of LLVector3
+ F32 magVec() const; // deprecated
+ F32 magVecSquared() const; // deprecated
- inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3
- inline F32 normVec(); // deprecated
+ inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3
+ inline F32 normVec(); // deprecated
- inline BOOL inRange( F32 min, F32 max ) const; // Returns true if all values of the vector are between min and max
+ inline BOOL inRange(F32 min, F32 max) const; // Returns true if all values of the vector are between min and max
- const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians
- const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
- const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
- const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
- const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
+ const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians
+ const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
+ const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
+ const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
- const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
- LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
+ const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
+ LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
BOOL isNull() const; // Returns TRUE if vector has a _very_small_ length
BOOL isExactlyZero() const { return !mV[VX] && !mV[VY] && !mV[VZ]; }
@@ -171,23 +171,17 @@ bool box_valid_and_non_zero(const LLVector3* box);
inline LLVector3::LLVector3(void)
{
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
+ clear();
}
inline LLVector3::LLVector3(const F32 x, const F32 y, const F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
+ set(x, y, z);
}
inline LLVector3::LLVector3(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
+ set(vec);
}
/*
@@ -204,7 +198,7 @@ inline LLVector3::LLVector3(const LLVector3 &copy)
// checker
inline BOOL LLVector3::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]));
+ return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]);
}
@@ -212,30 +206,22 @@ inline BOOL LLVector3::isFinite() const
inline void LLVector3::clear(void)
{
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
+ set(0.f, 0.f, 0.f);
}
inline void LLVector3::setZero(void)
{
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
+ clear();
}
inline void LLVector3::clearVec(void)
{
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
+ clear();
}
inline void LLVector3::zeroVec(void)
{
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
+ clear();
}
inline void LLVector3::set(F32 x, F32 y, F32 z)
@@ -247,107 +233,74 @@ inline void LLVector3::set(F32 x, F32 y, F32 z)
inline void LLVector3::set(const LLVector3 &vec)
{
- mV[0] = vec.mV[0];
- mV[1] = vec.mV[1];
- mV[2] = vec.mV[2];
+ set(vec.mV[0], vec.mV[1], vec.mV[2]);
}
inline void LLVector3::set(const F32 *vec)
{
- mV[0] = vec[0];
- mV[1] = vec[1];
- mV[2] = vec[2];
+ set(vec[0], vec[1], vec[2]);
}
// deprecated
inline void LLVector3::setVec(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
+ set(x, y, z);
}
// deprecated
inline void LLVector3::setVec(const LLVector3 &vec)
{
- mV[0] = vec.mV[0];
- mV[1] = vec.mV[1];
- mV[2] = vec.mV[2];
+ set(vec);
}
// deprecated
inline void LLVector3::setVec(const F32 *vec)
{
- mV[0] = vec[0];
- mV[1] = vec[1];
- mV[2] = vec[2];
+ set(vec);
}
inline F32 LLVector3::normalize(void)
{
F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
- F32 oomag;
if (mag > FP_MAG_THRESHOLD)
{
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- mV[2] *= oomag;
+ *this /= mag;
}
else
{
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
+ clear();
mag = 0;
}
- return (mag);
+ return mag;
}
// deprecated
inline F32 LLVector3::normVec(void)
{
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
- F32 oomag;
-
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- mV[2] *= oomag;
- }
- else
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
- mag = 0;
- }
- return (mag);
+ return normalize();
}
// LLVector3 Magnitude and Normalization Functions
-inline F32 LLVector3::length(void) const
+inline F32 LLVector3::length(void) const
{
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(lengthSquared());
}
-inline F32 LLVector3::lengthSquared(void) const
+inline F32 LLVector3::lengthSquared(void) const
{
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
}
-inline F32 LLVector3::magVec(void) const
+inline F32 LLVector3::magVec(void) const
{
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return length();
}
-inline F32 LLVector3::magVecSquared(void) const
+inline F32 LLVector3::magVecSquared(void) const
{
- return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
+ return lengthSquared();
}
inline BOOL LLVector3::inRange( F32 min, F32 max ) const
@@ -371,7 +324,7 @@ inline LLVector3 operator-(const LLVector3 &a, const LLVector3 &b)
inline F32 operator*(const LLVector3 &a, const LLVector3 &b)
{
- return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]);
+ return a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2];
}
inline LLVector3 operator%(const LLVector3 &a, const LLVector3 &b)
@@ -459,10 +412,7 @@ inline const LLVector3& operator*=(LLVector3 &a, const LLVector3 &b)
inline const LLVector3& operator/=(LLVector3 &a, F32 k)
{
- F32 t = 1.f / k;
- a.mV[0] *= t;
- a.mV[1] *= t;
- a.mV[2] *= t;
+ a *= 1.f / k;
return a;
}
@@ -471,7 +421,7 @@ inline LLVector3 operator-(const LLVector3 &a)
return LLVector3( -a.mV[0], -a.mV[1], -a.mV[2] );
}
-inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
+inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
@@ -479,7 +429,7 @@ inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
return (F32) sqrt( x*x + y*y + z*z );
}
-inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
+inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
@@ -487,7 +437,7 @@ inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
return x*x + y*y + z*z;
}
-inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b)
+inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
@@ -501,10 +451,7 @@ inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b)
{
return ((a * b) / bb) * b;
}
- else
- {
- return b.zero;
- }
+ return b.zero;
}
inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b)
@@ -541,11 +488,7 @@ inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u)
inline BOOL LLVector3::isNull() const
{
- if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ] )
- {
- return TRUE;
- }
- return FALSE;
+ return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos)
@@ -586,7 +529,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b)
ab = 0.0f; // get rid of negative zero
}
LLVector3 c = a % b; // crossproduct
- return atan2f(sqrtf(c * c), ab); // return the angle
+ return atan2f(c.length(), ab); // return the angle
}
inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)
@@ -596,7 +539,7 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)
an.normalize();
bn.normalize();
F32 dot = an * bn;
- if ( (1.0f - fabs(dot)) < epsilon)
+ if (1.0f - fabs(dot) < epsilon)
{
return TRUE;
}
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index 7f0020af6b..b9460820a1 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -96,9 +96,9 @@ class LLVector4
F32 lengthSquared() const; // Returns magnitude squared of LLVector4
F32 normalize(); // Normalizes and returns the magnitude of LLVector4
- F32 magVec() const; // deprecated
- F32 magVecSquared() const; // deprecated
- F32 normVec(); // deprecated
+ F32 magVec() const; // deprecated
+ F32 magVecSquared() const; // deprecated
+ F32 normVec(); // deprecated
// Sets all values to absolute value of their original values
// Returns TRUE if data changed
@@ -107,10 +107,10 @@ class LLVector4
BOOL isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; }
BOOL isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; }
- const LLVector4& rotVec(F32 angle, const LLVector4 &vec); // Rotates about vec by angle radians
- const LLVector4& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
- const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat
- const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q
+ const LLVector4& rotVec(F32 angle, const LLVector4 &vec); // Rotates about vec by angle radians
+ const LLVector4& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
+ const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat
+ const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q
const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec
@@ -150,34 +150,22 @@ LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u); // Returns a vect
inline LLVector4::LLVector4(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 1.f;
+ clear();
}
inline LLVector4::LLVector4(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = 1.f;
+ set(x, y, z, 1.f);
}
inline LLVector4::LLVector4(F32 x, F32 y, F32 z, F32 w)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = w;
+ set(x, y, z, w);
}
inline LLVector4::LLVector4(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
+ set(vec);
}
inline LLVector4::LLVector4(const F64 *vec)
@@ -206,18 +194,12 @@ inline LLVector4::LLVector4(const LLVector2 &vec, F32 z, F32 w)
inline LLVector4::LLVector4(const LLVector3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = 1.f;
+ set(vec, 1.f);
}
inline LLVector4::LLVector4(const LLVector3 &vec, F32 w)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = w;
+ set(vec, w);
}
inline LLVector4::LLVector4(const LLSD &sd)
@@ -228,43 +210,31 @@ inline LLVector4::LLVector4(const LLSD &sd)
inline BOOL LLVector4::isFinite() const
{
- return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW]));
+ return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW]);
}
// Clear and Assignment Functions
inline void LLVector4::clear(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 1.f;
+ set(0.f, 0.f, 0.f, 1.f);
}
// deprecated
inline void LLVector4::clearVec(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 1.f;
+ clear();
}
// deprecated
inline void LLVector4::zeroVec(void)
{
- mV[VX] = 0.f;
- mV[VY] = 0.f;
- mV[VZ] = 0.f;
- mV[VW] = 0.f;
+ set(0.f, 0.f, 0.f, 0.f);
}
inline void LLVector4::set(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = 1.f;
+ set(x, y, z, 1.f);
}
inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w)
@@ -277,10 +247,7 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w)
inline void LLVector4::set(const LLVector4 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
+ set(vec.mV);
}
inline void LLVector4::set(const LLVector3 &vec, F32 w)
@@ -299,72 +266,56 @@ inline void LLVector4::set(const F32 *vec)
mV[VW] = vec[VW];
}
-
// deprecated
inline void LLVector4::setVec(F32 x, F32 y, F32 z)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = 1.f;
+ set(x, y, z);
}
// deprecated
inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w)
{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- mV[VW] = w;
+ set(x, y, z, w);
}
// deprecated
inline void LLVector4::setVec(const LLVector4 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
+ set(vec);
}
// deprecated
inline void LLVector4::setVec(const LLVector3 &vec, F32 w)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = w;
+ set(vec, w);
}
// deprecated
inline void LLVector4::setVec(const F32 *vec)
{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
+ set(vec);
}
// LLVector4 Magnitude and Normalization Functions
-inline F32 LLVector4::length(void) const
+inline F32 LLVector4::length(void) const
{
- return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(lengthSquared());
}
-inline F32 LLVector4::lengthSquared(void) const
+inline F32 LLVector4::lengthSquared(void) const
{
return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
-inline F32 LLVector4::magVec(void) const
+inline F32 LLVector4::magVec(void) const
{
- return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return length();
}
-inline F32 LLVector4::magVecSquared(void) const
+inline F32 LLVector4::magVecSquared(void) const
{
- return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
+ return lengthSquared();
}
// LLVector4 Operators
@@ -383,7 +334,7 @@ inline LLVector4 operator-(const LLVector4 &a, const LLVector4 &b)
inline F32 operator*(const LLVector4 &a, const LLVector4 &b)
{
- return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]);
+ return a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ];
}
inline LLVector4 operator%(const LLVector4 &a, const LLVector4 &b)
@@ -456,11 +407,7 @@ inline const LLVector4& operator*=(LLVector4 &a, F32 k)
inline const LLVector4& operator/=(LLVector4 &a, F32 k)
{
- F32 t = 1.f / k;
- a.mV[VX] *= t;
- a.mV[VY] *= t;
- a.mV[VZ] *= t;
- return a;
+ return a *= 1.f / k;
}
inline LLVector4 operator-(const LLVector4 &a)
@@ -468,16 +415,16 @@ inline LLVector4 operator-(const LLVector4 &a)
return LLVector4( -a.mV[VX], -a.mV[VY], -a.mV[VZ] );
}
-inline F32 dist_vec(const LLVector4 &a, const LLVector4 &b)
+inline F32 dist_vec(const LLVector4 &a, const LLVector4 &b)
{
LLVector4 vec = a - b;
- return (vec.length());
+ return vec.length();
}
-inline F32 dist_vec_squared(const LLVector4 &a, const LLVector4 &b)
+inline F32 dist_vec_squared(const LLVector4 &a, const LLVector4 &b)
{
LLVector4 vec = a - b;
- return (vec.lengthSquared());
+ return vec.lengthSquared();
}
inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
@@ -489,17 +436,13 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
-inline F32 LLVector4::normalize(void)
+inline F32 LLVector4::normalize(void)
{
F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
- F32 oomag;
if (mag > FP_MAG_THRESHOLD)
{
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
+ *this /= mag;
}
else
{
@@ -508,34 +451,18 @@ inline F32 LLVector4::normalize(void)
mV[2] = 0.f;
mag = 0;
}
- return (mag);
+ return mag;
}
// deprecated
-inline F32 LLVector4::normVec(void)
+inline F32 LLVector4::normVec(void)
{
- F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
- F32 oomag;
-
- if (mag > FP_MAG_THRESHOLD)
- {
- oomag = 1.f/mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
- }
- else
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
- mag = 0;
- }
- return (mag);
+ return normalize();
}
// Because apparently some parts of the viewer use this for color info.
-inline const LLVector4 srgbVector4(const LLVector4 &a) {
+inline const LLVector4 srgbVector4(const LLVector4 &a)
+{
LLVector4 srgbColor;
srgbColor.mV[0] = linearTosRGB(a.mV[0]);
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 25a3690162..8e15a08373 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -222,7 +222,6 @@ private:
LLVector3d mPosGlobal;
};
-
class LLTeleportRequestViaLocationLookAt : public LLTeleportRequestViaLocation
{
public:
@@ -844,7 +843,6 @@ void LLAgent::movePitch(F32 mag)
}
}
-
// Does this parcel allow you to fly?
BOOL LLAgent::canFly()
{
@@ -926,7 +924,6 @@ void LLAgent::setFlying(BOOL fly, BOOL fail_sound)
mbFlagsDirty = TRUE;
}
-
// UI based mechanism of setting fly state
//-----------------------------------------------------------------------------
// toggleFlying()
@@ -1005,7 +1002,6 @@ void LLAgent::capabilityReceivedCallback(const LLUUID &region_id, LLViewerRegion
}
}
-
//-----------------------------------------------------------------------------
// setRegion()
//-----------------------------------------------------------------------------
@@ -1112,7 +1108,6 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
mRegionChangedSignal();
}
-
//-----------------------------------------------------------------------------
// getRegion()
//-----------------------------------------------------------------------------
@@ -1121,7 +1116,6 @@ LLViewerRegion *LLAgent::getRegion() const
return mRegionp;
}
-
LLHost LLAgent::getRegionHost() const
{
if (mRegionp)
@@ -1152,7 +1146,6 @@ BOOL LLAgent::inPrelude()
return mRegionp && mRegionp->isPrelude();
}
-
std::string LLAgent::getRegionCapability(const std::string &name)
{
if (!mRegionp)
@@ -1161,7 +1154,6 @@ std::string LLAgent::getRegionCapability(const std::string &name)
return mRegionp->getCapability(name);
}
-
//-----------------------------------------------------------------------------
// canManageEstate()
//-----------------------------------------------------------------------------
@@ -1189,7 +1181,6 @@ void LLAgent::sendMessage()
gMessageSystem->sendMessage(mRegionp->getHost());
}
-
//-----------------------------------------------------------------------------
// sendReliableMessage()
//-----------------------------------------------------------------------------
@@ -1223,7 +1214,6 @@ LLVector3 LLAgent::getVelocity() const
}
}
-
//-----------------------------------------------------------------------------
// setPositionAgent()
//-----------------------------------------------------------------------------
@@ -1292,12 +1282,11 @@ const LLVector3 &LLAgent::getPositionAgent()
mFrameAgent.setOrigin(gAgentAvatarp->getPositionAgent());
}
else
- {
- mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
- }
+ {
+ mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
+ }
}
-
return mFrameAgent.getOrigin();
}
@@ -1306,7 +1295,6 @@ boost::signals2::connection LLAgent::whenPositionChanged(position_signal_t::slot
return mOnPositionChanged.connect(fn);
}
-
//-----------------------------------------------------------------------------
// getRegionsVisited()
//-----------------------------------------------------------------------------
@@ -1323,7 +1311,6 @@ F64 LLAgent::getDistanceTraveled() const
return mDistanceTraveled;
}
-
//-----------------------------------------------------------------------------
// getPosAgentFromGlobal()
//-----------------------------------------------------------------------------
@@ -1334,7 +1321,6 @@ LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
return pos_agent;
}
-
//-----------------------------------------------------------------------------
// getPosGlobalFromAgent()
//-----------------------------------------------------------------------------
@@ -1350,7 +1336,6 @@ void LLAgent::sitDown()
setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
}
-
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
@@ -1359,7 +1344,6 @@ void LLAgent::resetAxes()
mFrameAgent.resetAxes();
}
-
// Copied from LLCamera::setOriginAndLookAt
// Look_at must be unit vector
//-----------------------------------------------------------------------------
@@ -1388,7 +1372,6 @@ void LLAgent::resetAxes(const LLVector3 &look_at)
mFrameAgent.setAxes(look_at, left, up);
}
-
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
@@ -1397,7 +1380,6 @@ void LLAgent::rotate(F32 angle, const LLVector3 &axis)
mFrameAgent.rotate(angle, axis);
}
-
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
@@ -1406,7 +1388,6 @@ void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
mFrameAgent.rotate(angle, x, y, z);
}
-
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
@@ -1415,7 +1396,6 @@ void LLAgent::rotate(const LLMatrix3 &matrix)
mFrameAgent.rotate(matrix);
}
-
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
@@ -1424,7 +1404,6 @@ void LLAgent::rotate(const LLQuaternion &quaternion)
mFrameAgent.rotate(quaternion);
}
-
//-----------------------------------------------------------------------------
// getReferenceUpVector()
//-----------------------------------------------------------------------------
@@ -1526,7 +1505,6 @@ void LLAgent::roll(F32 angle)
mFrameAgent.roll(angle);
}
-
//-----------------------------------------------------------------------------
// yaw()
//-----------------------------------------------------------------------------
@@ -1538,7 +1516,6 @@ void LLAgent::yaw(F32 angle)
}
}
-
// Returns a quat that represents the rotation of the agent in the absolute frame
//-----------------------------------------------------------------------------
// getQuat()
@@ -1565,7 +1542,6 @@ void LLAgent::setControlFlags(U32 mask)
mbFlagsDirty = TRUE;
}
-
//-----------------------------------------------------------------------------
// clearControlFlags()
//-----------------------------------------------------------------------------
@@ -1679,7 +1655,6 @@ bool LLAgent::isDoNotDisturb() const
return mIsDoNotDisturb;
}
-
//-----------------------------------------------------------------------------
// startAutoPilotGlobal()
//-----------------------------------------------------------------------------
@@ -1785,7 +1760,6 @@ void LLAgent::startAutoPilotGlobal(
mAutoPilotNoProgressFrameCount = 0;
}
-
//-----------------------------------------------------------------------------
// setAutoPilotTargetGlobal
//-----------------------------------------------------------------------------
@@ -1839,7 +1813,6 @@ void LLAgent::startFollowPilot(const LLUUID &leader_id, BOOL allow_flying, F32 s
allow_flying);
}
-
//-----------------------------------------------------------------------------
// stopAutoPilot()
//-----------------------------------------------------------------------------
@@ -1881,7 +1854,6 @@ void LLAgent::stopAutoPilot(BOOL user_cancel)
}
}
-
// Returns necessary agent pitch and yaw changes, radians.
//-----------------------------------------------------------------------------
// autoPilot()
@@ -2070,7 +2042,6 @@ void LLAgent::autoPilot(F32 *delta_yaw)
}
}
-
//-----------------------------------------------------------------------------
// propagate()
//-----------------------------------------------------------------------------
@@ -2091,11 +2062,20 @@ void LLAgent::propagate(const F32 dt)
}
// handle rotation based on keyboard levels
- const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
- yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
+ if (fabs(dt) > 1e-6)
+ {
+ if (fabs(gAgentCamera.getYawKey()) > 1e-6)
+ {
+ static const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
+ yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
+ }
- const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
- pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
+ if (fabs(gAgentCamera.getPitchKey()) > 1e-6)
+ {
+ static const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
+ pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
+ }
+ }
// handle auto-land behavior
if (isAgentAvatarValid())
@@ -2256,7 +2236,6 @@ void LLAgent::clearRenderState(U8 clearstate)
mRenderState &= ~clearstate;
}
-
//-----------------------------------------------------------------------------
// getRenderState()
//-----------------------------------------------------------------------------
@@ -2298,6 +2277,7 @@ void LLAgent::endAnimationUpdateUI()
{
return;
}
+
if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode())
{
// We're already done endAnimationUpdateUI for this transition.
@@ -2363,9 +2343,8 @@ void LLAgent::endAnimationUpdateUI()
mViewsPushed = FALSE;
}
-
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
- if( gMorphView )
+ if (gMorphView)
{
gMorphView->setVisible( FALSE );
}
@@ -2373,7 +2352,7 @@ void LLAgent::endAnimationUpdateUI()
// Disable mouselook-specific animations
if (isAgentAvatarValid())
{
- if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ if (gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS))
{
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
@@ -2992,7 +2971,6 @@ void LLAgent::sendMaturityPreferenceToServer(U8 pPreferredMaturity)
}
}
-
void LLAgent::processMaturityPreferenceFromServer(const LLSD &result, U8 perferredMaturity)
{
U8 maturity = SIM_ACCESS_MIN;
@@ -3062,7 +3040,6 @@ void LLAgent::changeInterestListMode(const std::string &new_mode)
}
}
-
bool LLAgent::requestPostCapability(const std::string &capName, LLSD &postData, httpCallback_t cbSuccess, httpCallback_t cbFailure)
{
if (getRegion())
@@ -3390,7 +3367,6 @@ void LLAgent::sendAnimationStateReset()
sendReliableMessage();
}
-
// Send a message to the region to revoke sepecified permissions on ALL scripts in the region
// If the target is an object in the region, permissions in scripts on that object are cleared.
// If it is the region ID, all scripts clear the permissions for this agent
@@ -4324,7 +4300,6 @@ void LLAgent::onCapabilitiesReceivedAfterTeleport()
check_merchant_status();
}
-
void LLAgent::teleportRequest(
const U64& region_handle,
const LLVector3& pos_local,
@@ -4424,7 +4399,6 @@ void LLAgent::doTeleportViaLure(const LLUUID& lure_id, BOOL godlike)
}
}
-
// James Cook, July 28, 2005
void LLAgent::teleportCancel()
{
@@ -4549,7 +4523,6 @@ LLAgent::ETeleportState LLAgent::getTeleportState() const
TELEPORT_NONE : mTeleportState;
}
-
void LLAgent::setTeleportState(ETeleportState state)
{
if (mTeleportRequest && (state != TELEPORT_NONE) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed))
@@ -4594,7 +4567,6 @@ void LLAgent::setTeleportState(ETeleportState state)
}
}
-
void LLAgent::stopCurrentAnimations()
{
LL_DEBUGS("Avatar") << "Stopping current animations" << LL_ENDL;
@@ -4709,7 +4681,6 @@ void LLAgent::stopFidget()
gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
}
-
void LLAgent::requestEnterGodMode()
{
LLMessageSystem* msg = gMessageSystem;
@@ -4830,7 +4801,6 @@ void LLAgent::sendAgentUpdateUserInfo(const std::string& directory_visibility)
}
}
-
void LLAgent::updateAgentUserInfoCoro(std::string capurl, std::string directory_visibility)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 2045f8d7a0..3fbba7ac54 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -1232,7 +1232,7 @@ void LLAgentCamera::updateCamera()
}
//NOTE - this needs to be integrated into a general upVector system here within llAgent.
- if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ if (camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
{
mCameraUpVector = mFollowCam.getUpVector();
}
@@ -1496,7 +1496,7 @@ void LLAgentCamera::updateCamera()
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
LLVector3 diff = position_agent - head_pos;
- diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
+ diff *= ~gAgentAvatarp->mRoot->getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
diff --git a/indra/newview/llagentpilot.cpp b/indra/newview/llagentpilot.cpp
index ecb705ec2d..4bd00bf427 100644
--- a/indra/newview/llagentpilot.cpp
+++ b/indra/newview/llagentpilot.cpp
@@ -322,9 +322,7 @@ void LLAgentPilot::moveCamera()
LLViewerCamera::getInstance()->setView(view);
LLViewerCamera::getInstance()->setOrigin(origin);
- LLViewerCamera::getInstance()->mXAxis = LLVector3(mat.mMatrix[0]);
- LLViewerCamera::getInstance()->mYAxis = LLVector3(mat.mMatrix[1]);
- LLViewerCamera::getInstance()->mZAxis = LLVector3(mat.mMatrix[2]);
+ LLViewerCamera::getInstance()->setAxes(mat);
}
}
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 836bcad784..3300d6f633 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -122,18 +122,22 @@ bool LLViewerCamera::updateCameraLocation(const LLVector3 &center, const LLVecto
regp = gAgent.getRegion();
}
- F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f;
+ F32 water_height = regp ? regp->getWaterHeight() : 0.f;
LLVector3 origin = center;
+ // Move origin[VZ] far enough (up or down) from the water surface
+ static const F32 MIN_DIST_TO_WATER = 0.2f;
+ F32& zpos = origin.mV[VZ];
+ if (zpos < water_height + MIN_DIST_TO_WATER)
{
- if (origin.mV[2] > water_height)
+ if (zpos >= water_height)
{
- origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f);
+ zpos = water_height + MIN_DIST_TO_WATER;
}
- else
+ else if (zpos > water_height - MIN_DIST_TO_WATER)
{
- origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f);
+ zpos = water_height - MIN_DIST_TO_WATER;
}
}
@@ -160,8 +164,7 @@ bool LLViewerCamera::updateCameraLocation(const LLVector3 &center, const LLVecto
LLQuaternion rotation;
rotation.shortestArc(last_axis, getAtAxis());
- F32 x, y, z;
- F32 drot;
+ F32 drot, x, y, z;
rotation.getAngleAxis(&drot, &x, &y, &z);
add(sVelocityStat, dpos);
@@ -172,9 +175,9 @@ bool LLViewerCamera::updateCameraLocation(const LLVector3 &center, const LLVecto
mCosHalfCameraFOV = cosf(0.5f * getView() * llmax(1.0f, getAspect()));
// update pixel meter ratio using default fov, not modified one
- mPixelMeterRatio = getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5));
+ mPixelMeterRatio = getViewHeightInPixels() / (2.f * tanf(mCameraFOVDefault * 0.5));
// update screen pixel area
- mScreenPixelArea =(S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect()));
+ mScreenPixelArea = (S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect()));
return true;
}
@@ -183,7 +186,6 @@ const LLMatrix4 &LLViewerCamera::getProjection() const
{
calcProjection(getFar());
return mProjectionMatrix;
-
}
const LLMatrix4 &LLViewerCamera::getModelview() const
@@ -196,19 +198,18 @@ const LLMatrix4 &LLViewerCamera::getModelview() const
void LLViewerCamera::calcProjection(const F32 far_distance) const
{
- F32 fov_y, z_far, z_near, aspect, f;
- fov_y = getView();
- z_far = far_distance;
- z_near = getNear();
- aspect = getAspect();
+ F32 fov_y = getView();
+ F32 z_far = far_distance;
+ F32 z_near = getNear();
+ F32 aspect = getAspect();
- f = 1/tan(fov_y*0.5f);
+ F32 f = 1 / tan(fov_y * 0.5f);
mProjectionMatrix.setZero();
- mProjectionMatrix.mMatrix[0][0] = f/aspect;
+ mProjectionMatrix.mMatrix[0][0] = f / aspect;
mProjectionMatrix.mMatrix[1][1] = f;
- mProjectionMatrix.mMatrix[2][2] = (z_far + z_near)/(z_near - z_far);
- mProjectionMatrix.mMatrix[3][2] = (2*z_far*z_near)/(z_near - z_far);
+ mProjectionMatrix.mMatrix[2][2] = (z_far + z_near) / (z_near - z_far);
+ mProjectionMatrix.mMatrix[3][2] = (2 * z_far * z_near) / (z_near - z_far);
mProjectionMatrix.mMatrix[2][3] = -1;
}
@@ -230,71 +231,71 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli
proj[i] = (F64) gGLProjection[i];
}
- GLdouble objX,objY,objZ;
+ GLdouble objX, objY, objZ;
LLVector3 frust[8];
if (no_hacks)
{
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
-
- gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[0].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[1].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[2].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[3].setVec((F32)objX, (F32)objY, (F32)objZ);
+
+ gluUnProject(viewport[0], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[4].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[5].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[6].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[7].setVec((F32)objX, (F32)objY, (F32)objZ);
}
else if (zflip)
{
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
-
- gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[0].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[1].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[2].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[3].setVec((F32)objX, (F32)objY, (F32)objZ);
+
+ gluUnProject(viewport[0], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[4].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[5].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[6].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0], viewport[1], 1, model, proj, viewport, &objX, &objY, &objZ);
+ frust[7].setVec((F32)objX, (F32)objY, (F32)objZ);
for (U32 i = 0; i < 4; i++)
{
- frust[i+4] = frust[i+4]-frust[i];
- frust[i+4].normVec();
- frust[i+4] = frust[i] + frust[i+4]*camera.getFar();
+ frust[i + 4] = frust[i + 4] - frust[i];
+ frust[i + 4].normVec();
+ frust[i + 4] = frust[i] + frust[i + 4] * camera.getFar();
}
}
else
{
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[0].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[1].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0] + viewport[2], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[2].setVec((F32)objX, (F32)objY, (F32)objZ);
+ gluUnProject(viewport[0], viewport[1] + viewport[3], 0, model, proj, viewport, &objX, &objY, &objZ);
+ frust[3].setVec((F32)objX, (F32)objY, (F32)objZ);
if (ortho)
{
- LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f;
+ LLVector3 far_shift = camera.getAtAxis() * camera.getFar() * 2.f;
for (U32 i = 0; i < 4; i++)
{
frust[i+4] = frust[i] + far_shift;
@@ -306,7 +307,7 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli
{
LLVector3 vec = frust[i] - camera.getOrigin();
vec.normVec();
- frust[i+4] = camera.getOrigin() + vec*camera.getFar();
+ frust[i + 4] = camera.getOrigin() + vec * camera.getFar();
}
}
}
@@ -344,11 +345,13 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
// make a tiny little viewport
// anything drawn into this viewport will be "selected"
- GLint viewport[4];
- viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ GLint viewport[] =
+ {
+ gViewerWindow->getWorldViewRectRaw().mLeft,
+ gViewerWindow->getWorldViewRectRaw().mBottom,
+ gViewerWindow->getWorldViewRectRaw().getWidth(),
+ gViewerWindow->getWorldViewRectRaw().getHeight()
+ };
proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport);
@@ -405,7 +408,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION);
- GLfloat ogl_matrix[16];
+ GLfloat ogl_matrix[16];
getOpenGLTransform(ogl_matrix);
@@ -418,11 +421,13 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
// NB: as of this writing, i believe the code below is broken (doesn't take into account the world view, assumes entire window)
// however, it is also unused (the GL matricies are used for selection, (see LLCamera::sphereInFrustum())) and so i'm not
// comfortable hacking on it.
- calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f,
- (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f,
- (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f,
- (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f);
-
+ calculateFrustumPlanesFromWindow
+ (
+ (F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f,
+ (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f,
+ (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f,
+ (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f
+ );
}
// if not picking and not doing a snapshot, cache various GL matrices