diff options
| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2026-01-28 20:49:47 +0200 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2026-01-29 00:26:05 +0200 |
| commit | 3caf20f4c43173393c10b9cecbb266a4f7ff3702 (patch) | |
| tree | beaf60f84ae8f5e6bfb288658d93f371f0c0e10c | |
| parent | 2c0729cf07dd808070bc29319d30bee45240bc6a (diff) | |
#2639 Fix benchmarked render level being too high for Apple Silicon
After benchmark fixes, render level jumped from lowest to high+, cap it at med+ until shadows get fixed to have less impact
| -rw-r--r-- | indra/newview/llfeaturemanager.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index e9bee93a19..c8692224f1 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -495,7 +495,9 @@ bool LLFeatureManager::loadGPUClass() { mGPUClass = GPU_CLASS_2; } - else if (gbps <= class1_gbps*4.f) + else if ((gbps <= class1_gbps*4.f) + // Cap silicon's GPUs at med+ as they have high throughput, low capability + || gGLManager.mIsApple) { mGPUClass = GPU_CLASS_3; } |
