diff options
author | Andrew Meadows <andrew@lindenlab.com> | 2012-03-28 15:50:49 -0700 |
---|---|---|
committer | Andrew Meadows <andrew@lindenlab.com> | 2012-03-28 15:50:49 -0700 |
commit | 3b5b80e037ba6fec0aa3c900feb232207007cd62 (patch) | |
tree | ab01875bc30567a30df99ee4df7a7bd4590a9c7f | |
parent | 6d530eb30bfce7d4896828e977c108a20138a10e (diff) |
Adding some missing constant names. Most still need documentation.
-rw-r--r-- | indra/newview/app_settings/keywords.ini | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini index 82b43432eb..7a9be77f96 100644 --- a/indra/newview/app_settings/keywords.ini +++ b/indra/newview/app_settings/keywords.ini @@ -558,6 +558,98 @@ STATUS_NOT_SUPPORTED Feature not supported STATUS_INTERNAL_ERROR An internal error occurred STATUS_WHITELIST_FAILED URL failed to pass whitelist +PROFILE_NONE Disables profiling +PROFILE_SCRIPT_MEMORY Enables memory profiling + +RC_DATA_FLAGS TODO: add documentation +RC_DETECT_PHANTOM TODO: add documentation +RC_GET_LINK_NUM TODO: add documentation +RC_GET_NORMAL TODO: add documentation +RC_GET_ROOT_KEY TODO: add documentation +RC_MAX_HITS TODO: add documentation +RC_REJECT_TYPES Optional parameter set in llCastRay() to reject hit against certain object types. +RC_REJECT_AGENTS Bit mask for RC_REJECT_TYPES, rejects hits against avatars. +RC_REJECT_PHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against moving objects. +RC_REJECT_NONPHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against non-moving objects. +RC_REJECT_LAND Bit mask for RC_REJECT_TYPES, rejects hits against the terrian. + +RCERR_CAST_TIME_EXCEEDED TODO: add documentation +RCERR_SIM_PERF_LOW TODO: add documentation +RCERR_UNKNOWN TODO: add documentation + +ESTATE_ACCESS_ALLOWED_AGENT_ADD TODO: add documentation +ESTATE_ACCESS_ALLOWED_AGENT_REMOVE TODO: add documentation +ESTATE_ACCESS_ALLOWED_GROUP_ADD TODO: add documentation +ESTATE_ACCESS_ALLOWED_GROUP_REMOVE TODO: add documentation +ESTATE_ACCESS_BANNED_AGENT_ADD TODO: add documentation +ESTATE_ACCESS_BANNED_AGENT_REMOVE TODO: add documentation + +DENSITY TODO: add documentation +FRICTION TODO: add documentation +RESTITUTION TODO: add documentation +GRAVITY_MULTIPLIER TODO: add documentation + +KFM_COMMAND TODO: add documentation +KFM_CMD_PLAY TODO: add documentation +KFM_CMD_STOP TODO: add documentation +KFM_CMD_PAUSE TODO: add documentation +KFM_CMD_SET_MODE TODO: add documentation +KFM_MODE TODO: add documentation +KFM_FORWARD TODO: add documentation +KFM_LOOP TODO: add documentation +KFM_PING_PONG TODO: add documentation +KFM_REVERSE TODO: add documentation +KFM_DATA TODO: add documentation +KFM_ROTATION TODO: add documentation +KFM_TRANSLATION TODO: add documentation + +CHARACTER_CMD_STOP TODO: add documentation +CHARACTER_CMD_JUMP TODO: add documentation + +CHARACTER_DESIRED_SPEED TODO: add documentation +CHARACTER_RADIUS TODO: add documentation +CHARACTER_LENGTH TODO: add documentation +CHARACTER_ORIENTATION TODO: add documentation +CHARACTER_AVOIDANCE_MODE TODO: add documentation +PURSUIT_OFFSET TODO: add documentation +REQUIRE_LINE_OF_SIGHT TODO: add documentation +PURSUIT_FUZZ_FACTOR TODO: add documentation +PURSUIT_INTERCEPT TODO: add documentation +FORCE_DIRECT_PATH TODO: add documentation +VERTICAL TODO: add documentation +HORIZONTAL TODO: add documentation +AVOID_CHARACTERS TODO: add documentation +AVOID_DYNAMIC_OBSTACLES TODO: add documentation + +PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer. +PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running +PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached. +PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it. +PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable. +PU_FAILURE_OTHER Unknown failure +PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region. +PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path. +PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering). +PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal. + +CHARACTER_TYPE TODO: add documentation +CHARACTER_TYPE_A TODO: add documentation +CHARACTER_TYPE_B TODO: add documentation +CHARACTER_TYPE_C TODO: add documentation +CHARACTER_TYPE_D TODO: add documentation +CHARACTER_TYPE_NONE TODO: add documentation + +TRAVERSAL_TYPE TODO: add documentation +TRAVERSAL_TYPE_SLOW TODO: add documentation +TRAVERSAL_TYPE_FAST TODO: add documentation +TRAVERSAL_TYPE_NONE TODO: add documentation + +CHARACTER_MAX_ACCEL TODO: add documentation +CHARACTER_MAX_DECEL TODO: add documentation +CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation +CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation +CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation + # string constants [word .1, .3, .5] NULL_KEY Indicates an empty key |