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authorDave Parks <davep@lindenlab.com>2010-03-17 21:17:01 -0500
committerDave Parks <davep@lindenlab.com>2010-03-17 21:17:01 -0500
commit39a08368bb916a08da626c58908e40cf4f817f9a (patch)
treecc722d218fadcc01fa26bbee94f59fe16122bc8c
parent6b08cc3a2da882982f80be477c159c2d2e4d89d0 (diff)
Fix for impostors being fullbright when deferred rendering enabled.
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 8c140a7b4f..508bbf415e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -11,7 +11,8 @@ uniform sampler2D specularMap;
void main()
{
- gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
}