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authorruslantproductengine <ruslantproductengine@lindenlab.com>2017-10-26 18:33:08 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2017-10-26 18:33:08 +0300
commit325c076d094140fddf11cb291ca45c8a1426f442 (patch)
treec1f4d170bb1d5301b1214d947eb97a34c20c385b
parentc969932a1593ef94326afce4e3ab746969cd6e57 (diff)
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llgl.h17
-rw-r--r--indra/llrender/llglcommonfunc.cpp37
-rw-r--r--indra/llrender/llglcommonfunc.h30
-rw-r--r--indra/newview/lldrawpool.cpp5
-rw-r--r--indra/newview/lldrawpoolalpha.cpp16
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp4
-rw-r--r--indra/newview/llmaniptranslate.cpp1
-rw-r--r--indra/newview/llselectmgr.cpp161
-rw-r--r--indra/newview/llspatialpartition.cpp4
-rw-r--r--indra/newview/llspatialpartition.h2
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/llvograss.cpp2
-rw-r--r--indra/newview/llvopartgroup.cpp2
-rw-r--r--indra/newview/llvovolume.cpp50
-rw-r--r--indra/newview/pipeline.cpp12
16 files changed, 228 insertions, 121 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 331f988382..07a0d8c402 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -51,6 +51,7 @@ set(llrender_SOURCE_FILES
lltexture.cpp
lluiimage.cpp
llvertexbuffer.cpp
+ llglcommonfunc.cpp
)
set(llrender_HEADER_FILES
@@ -78,6 +79,7 @@ set(llrender_HEADER_FILES
lltexture.h
lluiimage.h
llvertexbuffer.h
+ llglcommonfunc.h
)
set_source_files_properties(${llrender_HEADER_FILES}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index aa98b3f6bc..4c4302d05b 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -256,6 +256,9 @@ void clear_glerror();
if the existing GL state does not match the expected GL state.
*/
+
+#include "boost/function.hpp"
+
class LLGLState
{
public:
@@ -297,6 +300,20 @@ public:
LLGLEnableAlphaReject(bool enable);
};
+// Enable with functor
+class LLGLEnableFunc : LLGLState
+{
+public:
+ LLGLEnableFunc(LLGLenum state, bool enable, boost::function<void()> func)
+ : LLGLState(state, enable)
+ {
+ if (enable)
+ {
+ func();
+ }
+ }
+};
+
/// TODO: Being deprecated.
class LLGLEnable : public LLGLState
{
diff --git a/indra/llrender/llglcommonfunc.cpp b/indra/llrender/llglcommonfunc.cpp
new file mode 100644
index 0000000000..e9ec28927f
--- /dev/null
+++ b/indra/llrender/llglcommonfunc.cpp
@@ -0,0 +1,37 @@
+/**
+* @file llglcommonfunc.cpp
+* @brief Implementation of the LLGLCommonFunc.
+*
+* $LicenseInfo:firstyear=2001&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llglheaders.h"
+#include "llglcommonfunc.h"
+
+namespace LLGLCommonFunc
+{
+ void selected_stencil_test()
+ {
+ glStencilFunc(GL_ALWAYS, 2, 0xffff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ }
+}
diff --git a/indra/llrender/llglcommonfunc.h b/indra/llrender/llglcommonfunc.h
new file mode 100644
index 0000000000..f1f8ff7bc4
--- /dev/null
+++ b/indra/llrender/llglcommonfunc.h
@@ -0,0 +1,30 @@
+/**
+* @file llphoenixfunc.h
+* @brief File include common opengl code snippets
+*
+* $LicenseInfo:firstyear=2003&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+namespace LLGLCommonFunc
+{
+ void selected_stencil_test();
+}
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index f74164aea6..075375082d 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -49,6 +49,7 @@
#include "llviewercamera.h"
#include "lldrawpoolwlsky.h"
#include "llglslshader.h"
+#include "llglcommonfunc.h"
S32 LLDrawPool::sNumDrawPools = 0;
@@ -504,7 +505,9 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
params.mGroup->rebuildMesh();
}
-
+
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 60056ac21d..32630237ce 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -47,6 +47,7 @@
#include "llviewerregion.h"
#include "lldrawpoolwater.h"
#include "llspatialpartition.h"
+#include "llglcommonfunc.h"
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
@@ -583,11 +584,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH);
- gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
- params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
-
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+
+ gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
+ params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha.
@@ -597,7 +601,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
// install glow-accumulating blend mode
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
- LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
+ LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
emissive_shader->bind();
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index f92320490a..63e96a93b5 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -30,6 +30,7 @@
#include "lldrawpoolmaterials.h"
#include "llviewershadermgr.h"
#include "pipeline.h"
+#include "llglcommonfunc.h"
S32 diffuse_channel = -1;
@@ -211,6 +212,9 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
{
params.mGroup->rebuildMesh();
}
+
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index c2190b7756..92a09357c8 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1060,6 +1060,7 @@ void LLManipTranslate::render()
renderGuidelines();
}
{
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderTranslationHandles();
renderSnapGuides();
}
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index c44aca6fa5..4bf2aa2d0b 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6271,92 +6271,101 @@ void pushWireframe(LLDrawable* drawable)
void LLSelectNode::renderOneWireframe(const LLColor4& color)
{
- //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
+ LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
- LLViewerObject* objectp = getObject();
- if (!objectp)
- {
- return;
- }
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return;
+ }
- LLDrawable* drawable = objectp->mDrawable;
- if(!drawable)
- {
- return;
- }
+ LLDrawable* drawable = objectp->mDrawable;
+ if (!drawable)
+ {
+ return;
+ }
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader)
- {
- gDebugProgram.bind();
- }
+ if (shader)
+ {
+ gDebugProgram.bind();
+ }
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- BOOL is_hud_object = objectp->isHUDAttachment();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
- if (drawable->isActive())
- {
- gGL.loadMatrix(gGLModelView);
- gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix);
- }
- else if (!is_hud_object)
- {
- gGL.loadIdentity();
- gGL.multMatrix(gGLModelView);
- LLVector3 trans = objectp->getRegion()->getOriginAgent();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
- {
- gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
- if (shader)
- {
- gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- pushWireframe(drawable);
- }
- else
- {
- LLGLEnable fog(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
- LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
- glFogf(GL_FOG_START, d);
- glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
- glFogfv(GL_FOG_COLOR, fogCol.mV);
+ BOOL is_hud_object = objectp->isHUDAttachment();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- {
- gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- pushWireframe(drawable);
- }
- }
- }
+ if (drawable->isActive())
+ {
+ gGL.loadMatrix(gGLModelView);
+ gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix);
+ }
+ else if (!is_hud_object)
+ {
+ gGL.loadIdentity();
+ gGL.multMatrix(gGLModelView);
+ LLVector3 trans = objectp->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
-
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(3.f, 3.f);
- glLineWidth(3.f);
- pushWireframe(drawable);
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- gGL.popMatrix();
+ if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ if (shader)
+ {
+ gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ pushWireframe(drawable);
+ }
+ else
+ {
+ LLGLEnable fog(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0);
+ glFogf(GL_FOG_START, d);
+ glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
+ glFogfv(GL_FOG_COLOR, fogCol.mV);
+
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ {
+ gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ pushWireframe(drawable);
+ }
+ }
+ }
- if (shader)
- {
- shader->bind();
- }
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, LLSelectMgr::sHighlightAlpha * 2);
+
+ {
+ LLGLDisable depth(GL_BLEND);
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(5.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ pushWireframe(drawable);
+ }
+
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.popMatrix();
+
+ if (shader)
+ {
+ shader->bind();
+ }
}
//-----------------------------------------------------------------------------
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index d2a87ee2af..9791f4a921 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3941,6 +3941,7 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co
LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerTexture* texture, LLVertexBuffer* buffer,
+ bool selected,
BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
: LLTrace::MemTrackableNonVirtual<LLDrawInfo, 16>("LLDrawInfo"),
mVertexBuffer(buffer),
@@ -3968,7 +3969,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
mHasGlow(FALSE),
mEnvIntensity(0.0f),
mAlphaMaskCutoff(0.5f),
- mDiffuseAlphaMode(0)
+ mDiffuseAlphaMode(0),
+ mSelected(selected)
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index f7bcce6daf..6104b92d43 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -75,6 +75,7 @@ public:
LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerTexture* image, LLVertexBuffer* buffer,
+ bool selected,
BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0);
@@ -117,6 +118,7 @@ public:
F32 mEnvIntensity;
F32 mAlphaMaskCutoff;
U8 mDiffuseAlphaMode;
+ bool mSelected;
struct CompareTexture
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 96ef160c72..86a9e7e2ad 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1005,7 +1005,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.mDeferredScreen.getHeight(), 0, 0,
gPipeline.mDeferredScreen.getWidth(),
gPipeline.mDeferredScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
}
}
else
@@ -1017,7 +1017,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.mScreen.getHeight(), 0, 0,
gPipeline.mScreen.getWidth(),
gPipeline.mScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
}
}
}
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index de63a3963c..b5c90a8f60 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -741,7 +741,7 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
U32 count = facep->getIndicesCount();
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
//facep->getTexture(),
- buffer, fullbright);
+ buffer, object->isSelected(), fullbright);
const LLVector4a* exts = group->getObjectExtents();
info->mExtents[0] = exts[0];
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index f7b21338f8..f006ad2867 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -964,7 +964,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
U32 count = facep->getIndicesCount();
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
//facep->getTexture(),
- buffer, fullbright);
+ buffer, object->isSelected(), fullbright);
const LLVector4a* exts = group->getObjectExtents();
info->mExtents[0] = exts[0];
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 1ef3d85eb3..ad4466073a 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4415,7 +4415,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
}
- if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
+ bool selected = facep->getViewerObject()->isSelected();
+
+ if (selected && LLSelectMgr::getInstance()->mHideSelectedObjects)
{
return;
}
@@ -4512,7 +4514,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
batchable = true;
}
}
-
+
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
@@ -4528,7 +4530,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
(!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
draw_vec[idx]->mTextureMatrix == tex_mat &&
draw_vec[idx]->mModelMatrix == model_mat &&
- draw_vec[idx]->mShaderMask == shader_mask)
+ draw_vec[idx]->mShaderMask == shader_mask &&
+ draw_vec[idx]->mSelected == selected)
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
@@ -4550,7 +4553,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), fullbright, bump);
+ facep->getVertexBuffer(), selected, fullbright, bump);
draw_info->mGroup = group;
draw_info->mVSize = facep->getVirtualSize();
draw_vec.push_back(draw_info);
@@ -4577,26 +4580,25 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (mat)
{
- draw_info->mMaterialID = mat_id;
+ draw_info->mMaterialID = mat_id;
- // We have a material. Update our draw info accordingly.
+ // We have a material. Update our draw info accordingly.
- if (!mat->getSpecularID().isNull())
- {
- LLVector4 specColor;
- specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
- specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
- specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
- specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
- draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
- }
+ if (!mat->getSpecularID().isNull())
+ {
+ LLVector4 specColor;
+ specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
- draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
- draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
- draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
-
+ draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
+ draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
+ draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
}
else
{
@@ -6050,7 +6052,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else
{
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump)
{ //if this is the deferred render and a bump map is present, register in post deferred bump
@@ -6072,8 +6074,8 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else
{
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 205585b34e..5a8e6ced6c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -2656,7 +2656,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
{
scratch_space->copyContents(source,
0, 0, source.getWidth(), source.getHeight(),
- 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
}
dest.bindTarget();
@@ -4584,12 +4584,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
- stop_glerror();
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- stop_glerror();
-
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
{
LLDrawPool *poolp = *iter;
@@ -8145,7 +8139,7 @@ void LLPipeline::renderBloom(bool for_snapshot, F32 zoom_factor, int subfield)
if (LLRenderTarget::sUseFBO)
{ //copy depth buffer from mScreen to framebuffer
LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
- 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
}
@@ -9026,7 +9020,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
{
LLGLDepthTest depth(GL_TRUE);
mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
}
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);