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author | Graham Linden <graham@lindenlab.com> | 2018-10-16 21:51:27 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-10-16 21:51:27 +0100 |
commit | 295963a8b8a6c22360333933d919c71dabd07b2d (patch) | |
tree | b9d56c6901e7f1fbe3785465ad1d139d1324f828 | |
parent | 822adebf898e87d88b4f2992acdc1e92b1ae7b4f (diff) |
SL-9895 select correct sky shader for ALM despite shadow detail being set to none
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b013250bfc..d98fd34714 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2115,7 +2115,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) { @@ -2134,7 +2134,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) { |