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authorAndreyL ProductEngine <alihatskiy@productengine.com>2017-12-20 22:03:38 +0200
committerAndreyL ProductEngine <alihatskiy@productengine.com>2017-12-20 22:03:38 +0200
commit2897ea5c5b997ce19b9b7687a5bbc428c523c6ab (patch)
tree0dbd34970934a93b9d3bfbf2c97b009fedf7297c
parent9fe126e7e5be64ff4251b285eb168ff9c45e76fb (diff)
Backed out changeset: b500f22775dd
-rw-r--r--indra/newview/llface.cpp28
-rw-r--r--indra/newview/llface.h5
-rw-r--r--indra/newview/llviewertexture.cpp28
-rw-r--r--indra/newview/llviewertexture.h5
-rw-r--r--indra/newview/llvovolume.cpp225
-rw-r--r--indra/newview/llvovolume.h22
6 files changed, 300 insertions, 13 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c6fff6e57a..3d5e2d356e 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -344,6 +344,34 @@ void LLFace::dirtyTexture()
gPipeline.markTextured(drawablep);
}
+void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{
+ LLDrawable* drawablep = getDrawable();
+ if(mVObjp.notNull() && mVObjp->getVolume())
+ {
+ LLVOVolume *vobj = drawablep->getVOVolume();
+ if(vobj && vobj->notifyAboutCreatingTexture(texture))
+ {
+ gPipeline.markTextured(drawablep);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+ }
+ }
+}
+
+void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture)
+{
+ LLDrawable* drawablep = getDrawable();
+ if(mVObjp.notNull() && mVObjp->getVolume())
+ {
+ LLVOVolume *vobj = drawablep->getVOVolume();
+ if(vobj && vobj->notifyAboutMissingAsset(texture))
+ {
+ gPipeline.markTextured(drawablep);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+ }
+ }
+}
+
void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 2d88c6fa58..ee545acb94 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -230,10 +230,13 @@ public:
static U32 getRiggedDataMask(U32 type);
+ void notifyAboutCreatingTexture(LLViewerTexture *texture);
+ void notifyAboutMissingAsset(LLViewerTexture *texture);
+
public: //aligned members
LLVector4a mExtents[2];
-private:
+private:
F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
public:
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 840176c1e0..e5a1bed48c 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -669,12 +669,36 @@ S8 LLViewerTexture::getType() const
void LLViewerTexture::cleanup()
{
+ notifyAboutMissingAsset();
+
mFaceList[LLRender::DIFFUSE_MAP].clear();
mFaceList[LLRender::NORMAL_MAP].clear();
mFaceList[LLRender::SPECULAR_MAP].clear();
mVolumeList.clear();
}
+void LLViewerTexture::notifyAboutCreatingTexture()
+{
+ for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ for(U32 f = 0; f < mNumFaces[ch]; f++)
+ {
+ mFaceList[ch][f]->notifyAboutCreatingTexture(this);
+ }
+ }
+}
+
+void LLViewerTexture::notifyAboutMissingAsset()
+{
+ for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ for(U32 f = 0; f < mNumFaces[ch]; f++)
+ {
+ mFaceList[ch][f]->notifyAboutMissingAsset(this);
+ }
+ }
+}
+
// virtual
void LLViewerTexture::dump()
{
@@ -1474,6 +1498,8 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
+ notifyAboutCreatingTexture();
+
setActive();
if (!needsToSaveRawImage())
@@ -2198,6 +2224,8 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing)
}
if (is_missing)
{
+ notifyAboutMissingAsset();
+
if (mUrl.empty())
{
LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 9208b4813e..c9dea17f63 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -175,6 +175,10 @@ protected:
void init(bool firstinit) ;
void reorganizeFaceList() ;
void reorganizeVolumeList() ;
+
+ void notifyAboutMissingAsset();
+ void notifyAboutCreatingTexture();
+
private:
friend class LLBumpImageList;
friend class LLUIImageList;
@@ -312,6 +316,7 @@ public:
void addToCreateTexture();
+
// ONLY call from LLViewerTextureList
BOOL createTexture(S32 usename = 0);
void destroyTexture() ;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 20c54d06d3..f77b48ff80 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2051,27 +2051,230 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
return res;
}
+bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{ //Ok, here we have confirmation about texture creation, check our wait-list
+ //and make changes, or return false
+
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+ //here we just interesting in DIFFUSE_MAP only!
+ if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+ { //ok let's check the diffuse mode
+ switch(cur_material->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+ } break;
+ } //switch
+ } //if
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
+}
+
+bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
+{ //Ok, here if we wait information about texture and it's missing
+ //then depending from the texture map (diffuse, normal, or specular)
+ //make changes in material and confirm it. If not return false.
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+ if(range.first == range.second) return false;
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+ if (cur_material.isNull())
+ continue;
+
+ switch(range_it->second.map)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+ { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ } break;
+ case LLRender::NORMAL_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setNormalID(LLUUID::null);
+ } break;
+ case LLRender::SPECULAR_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setSpecularID(LLUUID::null);
+ } break;
+ case LLRender::NUM_TEXTURE_CHANNELS:
+ //nothing to do, make compiler happy
+ break;
+ } //switch
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
+}
+
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
if(pMaterialParams)
- {
- LLViewerTexture* image = getTEImage(te);
- LLGLenum image_format = image ? image->getPrimaryFormat() : GL_RGB;
- LLMaterialPtr current_material = getTEMaterialParams(te);
+ { //check all of them according to material settings
+
+ LLViewerTexture *img_diffuse = getTEImage(te);
+ LLViewerTexture *img_normal = getTENormalMap(te);
+ LLViewerTexture *img_specular = getTESpecularMap(te);
+
+ llassert(NULL != img_diffuse);
+
+ LLMaterialPtr new_material = NULL;
+
+ //diffuse
+ if(NULL != img_diffuse)
+ { //guard
+ if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+ }
+ else
+ {
+ bool bSetDiffuseNone = false;
+ if(img_diffuse->isMissingAsset())
+ {
+ bSetDiffuseNone = true;
+ }
+ else
+ {
+ switch(pMaterialParams->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //all of them modes available only for 32 bit textures
+ if(GL_RGBA != img_diffuse->getPrimaryFormat())
+ {
+ bSetDiffuseNone = true;
+ }
+ } break;
+ }
+ } //else
- U8 new_diffuse_alpha_mode = pMaterialParams->getDiffuseAlphaMode();
- if(new_diffuse_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ if(bSetDiffuseNone)
+ { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ }
+ }
+
+ //normal
+ if(LLUUID::null != pMaterialParams->getNormalID())
{
- new_diffuse_alpha_mode = (GL_RGB == image_format || 0 == image_format ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : new_diffuse_alpha_mode);
+ if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setNormalID(LLUUID::null);
+ }
+ else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
+ }
+
+ }
+
+
+ //specular
+ if(LLUUID::null != pMaterialParams->getSpecularID())
+ {
+ if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setSpecularID(LLUUID::null);
+ }
+ else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
+ }
}
- if(pMaterialParams->getDiffuseAlphaMode() != new_diffuse_alpha_mode) {
- //create new material
- pMaterial = new LLMaterial(pMaterialParams->asLLSD());
- pMaterial->setDiffuseAlphaMode(new_diffuse_alpha_mode);
+ if(new_material) {
+ pMaterial = new_material;
LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial);
}
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index b07d416363..a331908320 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -380,7 +380,7 @@ public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
static F32 sLODFactor; // LOD scale factor
static F32 sDistanceFactor; // LOD distance factor
-
+
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
@@ -388,6 +388,26 @@ protected:
static S32 sNumLODChanges;
friend class LLVolumeImplFlexible;
+
+public:
+ bool notifyAboutCreatingTexture(LLViewerTexture *texture);
+ bool notifyAboutMissingAsset(LLViewerTexture *texture);
+
+private:
+ struct material_info
+ {
+ LLRender::eTexIndex map;
+ U8 te;
+
+ material_info(LLRender::eTexIndex map_, U8 te_)
+ : map(map_)
+ , te(te_)
+ {}
+ };
+
+ typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
+ mmap_UUID_MAP_t mWaitingTextureInfo;
+
};
#endif // LL_LLVOVOLUME_H