diff options
author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2017-12-20 22:03:38 +0200 |
---|---|---|
committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2017-12-20 22:03:38 +0200 |
commit | 2897ea5c5b997ce19b9b7687a5bbc428c523c6ab (patch) | |
tree | 0dbd34970934a93b9d3bfbf2c97b009fedf7297c | |
parent | 9fe126e7e5be64ff4251b285eb168ff9c45e76fb (diff) |
Backed out changeset: b500f22775dd
-rw-r--r-- | indra/newview/llface.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llface.h | 5 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 5 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 225 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 22 |
6 files changed, 300 insertions, 13 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c6fff6e57a..3d5e2d356e 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -344,6 +344,34 @@ void LLFace::dirtyTexture() gPipeline.markTextured(drawablep); } +void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture) +{ + LLDrawable* drawablep = getDrawable(); + if(mVObjp.notNull() && mVObjp->getVolume()) + { + LLVOVolume *vobj = drawablep->getVOVolume(); + if(vobj && vobj->notifyAboutCreatingTexture(texture)) + { + gPipeline.markTextured(drawablep); + gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); + } + } +} + +void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture) +{ + LLDrawable* drawablep = getDrawable(); + if(mVObjp.notNull() && mVObjp->getVolume()) + { + LLVOVolume *vobj = drawablep->getVOVolume(); + if(vobj && vobj->notifyAboutMissingAsset(texture)) + { + gPipeline.markTextured(drawablep); + gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); + } + } +} + void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 2d88c6fa58..ee545acb94 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -230,10 +230,13 @@ public: static U32 getRiggedDataMask(U32 type); + void notifyAboutCreatingTexture(LLViewerTexture *texture); + void notifyAboutMissingAsset(LLViewerTexture *texture); + public: //aligned members LLVector4a mExtents[2]; -private: +private: F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ; public: diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 840176c1e0..e5a1bed48c 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -669,12 +669,36 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { + notifyAboutMissingAsset(); + mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); mFaceList[LLRender::SPECULAR_MAP].clear(); mVolumeList.clear(); } +void LLViewerTexture::notifyAboutCreatingTexture() +{ + for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + for(U32 f = 0; f < mNumFaces[ch]; f++) + { + mFaceList[ch][f]->notifyAboutCreatingTexture(this); + } + } +} + +void LLViewerTexture::notifyAboutMissingAsset() +{ + for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + for(U32 f = 0; f < mNumFaces[ch]; f++) + { + mFaceList[ch][f]->notifyAboutMissingAsset(this); + } + } +} + // virtual void LLViewerTexture::dump() { @@ -1474,6 +1498,8 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); + notifyAboutCreatingTexture(); + setActive(); if (!needsToSaveRawImage()) @@ -2198,6 +2224,8 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing) } if (is_missing) { + notifyAboutMissingAsset(); + if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 9208b4813e..c9dea17f63 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -175,6 +175,10 @@ protected: void init(bool firstinit) ; void reorganizeFaceList() ; void reorganizeVolumeList() ; + + void notifyAboutMissingAsset(); + void notifyAboutCreatingTexture(); + private: friend class LLBumpImageList; friend class LLUIImageList; @@ -312,6 +316,7 @@ public: void addToCreateTexture(); + // ONLY call from LLViewerTextureList BOOL createTexture(S32 usename = 0); void destroyTexture() ; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 20c54d06d3..f77b48ff80 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2051,27 +2051,230 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } +bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) +{ //Ok, here we have confirmation about texture creation, check our wait-list + //and make changes, or return false + + std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); + + typedef std::map<U8, LLMaterialPtr> map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + + //here we just interesting in DIFFUSE_MAP only! + if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) + { //ok let's check the diffuse mode + switch(cur_material->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + + } break; + } //switch + } //if + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + +bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) +{ //Ok, here if we wait information about texture and it's missing + //then depending from the texture map (diffuse, normal, or specular) + //make changes in material and confirm it. If not return false. + std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); + if(range.first == range.second) return false; + + typedef std::map<U8, LLMaterialPtr> map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + if (cur_material.isNull()) + continue; + + switch(range_it->second.map) + { + case LLRender::DIFFUSE_MAP: + { + if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) + { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } break; + case LLRender::NORMAL_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setNormalID(LLUUID::null); + } break; + case LLRender::SPECULAR_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setSpecularID(LLUUID::null); + } break; + case LLRender::NUM_TEXTURE_CHANNELS: + //nothing to do, make compiler happy + break; + } //switch + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); if(pMaterialParams) - { - LLViewerTexture* image = getTEImage(te); - LLGLenum image_format = image ? image->getPrimaryFormat() : GL_RGB; - LLMaterialPtr current_material = getTEMaterialParams(te); + { //check all of them according to material settings + + LLViewerTexture *img_diffuse = getTEImage(te); + LLViewerTexture *img_normal = getTENormalMap(te); + LLViewerTexture *img_specular = getTESpecularMap(te); + + llassert(NULL != img_diffuse); + + LLMaterialPtr new_material = NULL; + + //diffuse + if(NULL != img_diffuse) + { //guard + if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); + } + else + { + bool bSetDiffuseNone = false; + if(img_diffuse->isMissingAsset()) + { + bSetDiffuseNone = true; + } + else + { + switch(pMaterialParams->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //all of them modes available only for 32 bit textures + if(GL_RGBA != img_diffuse->getPrimaryFormat()) + { + bSetDiffuseNone = true; + } + } break; + } + } //else - U8 new_diffuse_alpha_mode = pMaterialParams->getDiffuseAlphaMode(); - if(new_diffuse_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + if(bSetDiffuseNone) + { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE + new_material = new LLMaterial(pMaterialParams->asLLSD()); + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } + } + + //normal + if(LLUUID::null != pMaterialParams->getNormalID()) { - new_diffuse_alpha_mode = (GL_RGB == image_format || 0 == image_format ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : new_diffuse_alpha_mode); + if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setNormalID(LLUUID::null); + } + else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); + } + + } + + + //specular + if(LLUUID::null != pMaterialParams->getSpecularID()) + { + if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setSpecularID(LLUUID::null); + } + else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); + } } - if(pMaterialParams->getDiffuseAlphaMode() != new_diffuse_alpha_mode) { - //create new material - pMaterial = new LLMaterial(pMaterialParams->asLLSD()); - pMaterial->setDiffuseAlphaMode(new_diffuse_alpha_mode); + if(new_material) { + pMaterial = new_material; LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial); } } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index b07d416363..a331908320 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -380,7 +380,7 @@ public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop static F32 sLODFactor; // LOD scale factor static F32 sDistanceFactor; // LOD distance factor - + static LLPointer<LLObjectMediaDataClient> sObjectMediaClient; static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient; @@ -388,6 +388,26 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; + +public: + bool notifyAboutCreatingTexture(LLViewerTexture *texture); + bool notifyAboutMissingAsset(LLViewerTexture *texture); + +private: + struct material_info + { + LLRender::eTexIndex map; + U8 te; + + material_info(LLRender::eTexIndex map_, U8 te_) + : map(map_) + , te(te_) + {} + }; + + typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t; + mmap_UUID_MAP_t mWaitingTextureInfo; + }; #endif // LL_LLVOVOLUME_H |