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authorLoren Shih <seraph@lindenlab.com>2011-03-30 22:16:35 -0400
committerLoren Shih <seraph@lindenlab.com>2011-03-30 22:16:35 -0400
commit27f8b19040231c3cfb637d31c0a8a1de8b061e8c (patch)
treea49d2aa3ad8667f1a0db97348a7191777228aa7d
parent3c6e91e16d1de25f7a4cfe168ee7e3cb2f037cd8 (diff)
Increased butt physics range.
Added more logic to not center camera during edit physics mode.
-rw-r--r--indra/newview/llpolymesh.cpp4
-rw-r--r--indra/newview/llsidepanelappearance.cpp11
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_physics.xml4
3 files changed, 15 insertions, 4 deletions
diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp
index e736690da5..6d6fb2fa0e 100644
--- a/indra/newview/llpolymesh.cpp
+++ b/indra/newview/llpolymesh.cpp
@@ -631,13 +631,13 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (!strcmp(morphName, "Small_Butt"))
{
mMorphData.insert(clone_morph_param(morph_data,
- LLVector3(0,0,0.01f),
+ LLVector3(0,0,0.015f),
"Butt_Physics_UpDown_Driven"));
}
if (!strcmp(morphName, "Small_Butt"))
{
mMorphData.insert(clone_morph_param(morph_data,
- LLVector3(0,0.01f,0),
+ LLVector3(0,0.015f,0),
"Butt_Physics_LeftRight_Driven"));
}
}
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp
index b3488a507a..16729f045a 100644
--- a/indra/newview/llsidepanelappearance.cpp
+++ b/indra/newview/llsidepanelappearance.cpp
@@ -204,6 +204,8 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
llwarns << "Visibility change to invalid wearable" << llendl;
return;
}
+ // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
+ // when editing its physics.
const BOOL disable_camera_motion = LLWearableType::getDisableCameraSwitch(wearable_ptr->getType());
if (!gAgentCamera.cameraCustomizeAvatar() &&
!disable_camera_motion &&
@@ -313,6 +315,15 @@ void LLSidepanelAppearance::showOutfitEditPanel()
mOutfitEdit->resetAccordionState();
}
+ // If we're exiting the edit wearable view, and the camera was not focused on the avatar
+ // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
+ // otherwise this would trigger the camera focus mode.
+ if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
+ {
+ showOutfitsInventoryPanel();
+ return;
+ }
+
toggleMyOutfitsPanel(FALSE);
toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
toggleOutfitEditPanel(TRUE);
diff --git a/indra/newview/skins/default/xui/en/panel_edit_physics.xml b/indra/newview/skins/default/xui/en/panel_edit_physics.xml
index 0eb9c703ca..6e89a8cb1a 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_physics.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_physics.xml
@@ -27,8 +27,8 @@
height ="300"
layout="topleft"
left="0"
- name="wearable_accordion"
- single_expansion="true"
+ single_expansion="true"
+ name="physics_accordion"
top="0"
width="313">
<accordion_tab