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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-02-25 17:37:38 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-02-25 17:37:38 -0500
commit27c83bf399f2ca91f0444aa97a98af00a2483c30 (patch)
tree0df54a7acc1ddd81f494b3269e867a7c9511e867
parent10058c982f60140915b7b83e32f26d8700658c6c (diff)
For EXT-5333: Bodyparts missing from appearance and COF. Fixed invisible to self after first login via createStandardWearables(). (Patch from Nyx)
-rw-r--r--indra/newview/llvoavatar.cpp12
-rw-r--r--indra/newview/llvoavatarself.cpp7
2 files changed, 17 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 72b9c6df98..9c3ef2672f 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2121,6 +2121,10 @@ static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints");
//------------------------------------------------------------------------
BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
+ if (isSelf())
+ {
+ llinfos << "self idle update" << llendl;
+ }
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLFastTimer t(FTM_AVATAR_UPDATE);
@@ -2535,6 +2539,10 @@ void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
void LLVOAvatar::idleUpdateLoadingEffect()
{
+ if (isSelf())
+ {
+ llinfos << "self idle update loading effect" << llendl;
+ }
// update visibility when avatar is partially loaded
if (updateIsFullyLoaded()) // changed?
{
@@ -5883,6 +5891,10 @@ void LLVOAvatar::updateRuthTimer(bool loading)
BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
{
+ if (isSelf())
+ {
+ llinfos << "isSelf, loading " << loading << llendl;
+ }
// we wait a little bit before giving the all clear,
// to let textures settle down
const F32 PAUSE = 1.f;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 00998b300a..a93cf780b8 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1653,8 +1653,11 @@ BOOL LLVOAvatarSelf::updateIsFullyLoaded()
{
BOOL loading = FALSE;
- // do we have a shape?
- if (visualParamWeightsAreDefault())
+ // do we have our body parts?
+ if (gAgentWearables.getWearableCount(WT_SHAPE) == 0 ||
+ gAgentWearables.getWearableCount(WT_HAIR) == 0 ||
+ gAgentWearables.getWearableCount(WT_EYES) == 0 ||
+ gAgentWearables.getWearableCount(WT_SKIN) == 0)
{
loading = TRUE;
}