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authorPaul ProductEngine <pguslisty@productengine.com>2011-06-28 21:53:19 +0300
committerPaul ProductEngine <pguslisty@productengine.com>2011-06-28 21:53:19 +0300
commit25fa0e79c7832e2e3b1aaa8079396098c8aa8fe8 (patch)
tree3a00dc0ca21bf4e602fba73f9de29a35429bec15
parent3b05866653606c247827747b0e767cd1a2545ac8 (diff)
parent0528723d0fcd926e2243d543aa51bf5261f09103 (diff)
merge
-rw-r--r--indra/newview/llfloatermodelpreview.cpp20
-rw-r--r--indra/newview/llfloatermodelpreview.h1
-rw-r--r--indra/newview/llfloatermodelwizard.cpp205
-rw-r--r--indra/newview/llfloatermodelwizard.h16
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_wizard.xml773
5 files changed, 444 insertions, 571 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 0006e3423b..d000248e8e 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -544,6 +544,13 @@ void LLFloaterModelPreview::loadModel(S32 lod)
(new LLMeshFilePicker(mModelPreview, lod))->getFile();
}
+void LLFloaterModelPreview::loadModel(S32 lod, const std::string& file_name)
+{
+ mModelPreview->mLoading = true;
+
+ mModelPreview->loadModel(file_name, lod);
+}
+
//static
void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
{
@@ -4751,7 +4758,18 @@ BOOL LLModelPreview::render()
glClear(GL_DEPTH_BUFFER_BIT);
- LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();
+ LLRect preview_rect;
+
+ LLFloaterModelWizard* floater_wizard = dynamic_cast<LLFloaterModelWizard*>(mFMP);
+ if (floater_wizard)
+ {
+ preview_rect = floater_wizard->getPreviewRect();
+ }
+ else
+ {
+ preview_rect = mFMP->getChildView("preview_panel")->getRect();
+ }
+
F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
LLViewerCamera::getInstance()->setAspect(aspect);
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index d4f6b4d293..ab50890fb9 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -185,6 +185,7 @@ public:
void updateResourceCost();
void loadModel(S32 lod);
+ void loadModel(S32 lod, const std::string& file_name);
void onViewOptionChecked(const LLSD& userdata);
bool isViewOptionChecked(const LLSD& userdata);
diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp
index 707c8288df..97b54c4c74 100644
--- a/indra/newview/llfloatermodelwizard.cpp
+++ b/indra/newview/llfloatermodelwizard.cpp
@@ -46,12 +46,21 @@ static const std::string stateNames[]={
"choose_file",
"optimize",
"physics",
- "physics2",
"review",
"upload"};
+static void swap_controls(LLUICtrl* first_ctrl, LLUICtrl* second_ctrl, bool first_ctr_visible);
+
LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
: LLFloater(key)
+ ,mRecalculateGeometryBtn(NULL)
+ ,mRecalculatePhysicsBtn(NULL)
+ ,mRecalculatingPhysicsBtn(NULL)
+ ,mCalculateWeightsBtn(NULL)
+ ,mCalculatingWeightsBtn(NULL)
+ ,mChooseFilePreviewPanel(NULL)
+ ,mOptimizePreviewPanel(NULL)
+ ,mPhysicsPreviewPanel(NULL)
{
mLastEnabledState = CHOOSE_FILE;
sInstance = this;
@@ -59,7 +68,6 @@ LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
mCommitCallbackRegistrar.add("Wizard.Choose", boost::bind(&LLFloaterModelWizard::setState, this, CHOOSE_FILE));
mCommitCallbackRegistrar.add("Wizard.Optimize", boost::bind(&LLFloaterModelWizard::setState, this, OPTIMIZE));
mCommitCallbackRegistrar.add("Wizard.Physics", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS));
- mCommitCallbackRegistrar.add("Wizard.Physics2", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS2));
mCommitCallbackRegistrar.add("Wizard.Review", boost::bind(&LLFloaterModelWizard::setState, this, REVIEW));
mCommitCallbackRegistrar.add("Wizard.Upload", boost::bind(&LLFloaterModelWizard::setState, this, UPLOAD));
}
@@ -81,16 +89,22 @@ void LLFloaterModelWizard::setState(int state)
}
}
+ LLView* current_preview_panel = NULL;
+
if (state == CHOOSE_FILE)
{
mModelPreview->mViewOption["show_physics"] = false;
+ current_preview_panel = mChooseFilePreviewPanel;
+
getChildView("close")->setVisible(false);
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(false);
getChildView("next")->setVisible(true);
getChildView("upload")->setVisible(false);
getChildView("cancel")->setVisible(true);
+ mCalculateWeightsBtn->setVisible(false);
+ mCalculatingWeightsBtn->setVisible(false);
}
if (state == OPTIMIZE)
@@ -102,12 +116,16 @@ void LLFloaterModelWizard::setState(int state)
mModelPreview->mViewOption["show_physics"] = false;
+ current_preview_panel = mOptimizePreviewPanel;
+
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(true);
getChildView("close")->setVisible(false);
getChildView("next")->setVisible(true);
getChildView("upload")->setVisible(false);
getChildView("cancel")->setVisible(true);
+ mCalculateWeightsBtn->setVisible(false);
+ mCalculatingWeightsBtn->setVisible(false);
}
if (state == PHYSICS)
@@ -119,30 +137,16 @@ void LLFloaterModelWizard::setState(int state)
mModelPreview->mViewOption["show_physics"] = true;
- getChildView("next")->setVisible(true);
- getChildView("upload")->setVisible(false);
- getChildView("close")->setVisible(false);
- getChildView("back")->setVisible(true);
- getChildView("back")->setEnabled(true);
- getChildView("cancel")->setVisible(true);
- }
-
- if (state == PHYSICS2)
- {
- if (mLastEnabledState < state)
- {
- executePhysicsStage("Decompose");
- }
+ current_preview_panel = mPhysicsPreviewPanel;
- mModelPreview->mViewOption["show_physics"] = true;
-
- getChildView("next")->setVisible(true);
- getChildView("next")->setEnabled(true);
+ getChildView("next")->setVisible(false);
getChildView("upload")->setVisible(false);
getChildView("close")->setVisible(false);
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(true);
getChildView("cancel")->setVisible(true);
+ mCalculateWeightsBtn->setVisible(true);
+ mCalculatingWeightsBtn->setVisible(false);
}
if (state == REVIEW)
@@ -156,6 +160,8 @@ void LLFloaterModelWizard::setState(int state)
getChildView("back")->setEnabled(true);
getChildView("upload")->setVisible(true);
getChildView("cancel")->setVisible(true);
+ mCalculateWeightsBtn->setVisible(false);
+ mCalculatingWeightsBtn->setVisible(false);
}
if (state == UPLOAD)
@@ -165,8 +171,24 @@ void LLFloaterModelWizard::setState(int state)
getChildView("back")->setVisible(false);
getChildView("upload")->setVisible(false);
getChildView("cancel")->setVisible(false);
+ mCalculateWeightsBtn->setVisible(false);
+ mCalculatingWeightsBtn->setVisible(false);
}
+ if (current_preview_panel)
+ {
+ LLRect rect;
+ current_preview_panel->localRectToOtherView(current_preview_panel->getLocalRect(), &rect, this);
+
+ // Reduce the preview rect by 1 px to fit the borders
+ rect.stretch(-1);
+
+ if (rect != mPreviewRect)
+ {
+ mPreviewRect = rect;
+ mModelPreview->refresh();
+ }
+ }
updateButtons();
}
@@ -198,18 +220,48 @@ void LLFloaterModelWizard::updateButtons()
button->setEnabled(FALSE);
}
}
+}
- LLButton *physics_button = getChild<LLButton>(stateNames[PHYSICS]+"_btn");
-
- if (mState == PHYSICS2)
+void LLFloaterModelWizard::onClickSwitchToAdvanced()
+{
+ LLFloaterModelPreview* floater_preview = LLFloaterReg::getTypedInstance<LLFloaterModelPreview>("upload_model");
+ if (!floater_preview)
{
- physics_button->setVisible(false);
+ llwarns << "FLoater model preview not found." << llendl;
+ return;
}
- else
+
+ // Open floater model preview
+ floater_preview->openFloater();
+
+ // Close the wizard
+ closeFloater();
+
+ std::string filename = getChild<LLUICtrl>("lod_file")->getValue().asString();
+ if (!filename.empty())
{
- physics_button->setVisible(true);
+ // Re-load the model to the floater model preview if it has been loaded
+ // into the wizard.
+ floater_preview->loadModel(3, filename);
}
+}
+
+void LLFloaterModelWizard::onClickRecalculateGeometry()
+{
+ S32 val = getChild<LLUICtrl>("accuracy_slider")->getValue().asInteger();
+
+ mModelPreview->genLODs(-1, NUM_LOD - val);
+
+ mModelPreview->refresh();
+}
+
+void LLFloaterModelWizard::onClickRecalculatePhysics()
+{
+ // Hide the "Recalculate physics" button and show the "Recalculating..."
+ // button instead.
+ swap_controls(mRecalculatePhysicsBtn, mRecalculatingPhysicsBtn, false);
+ executePhysicsStage("Decompose");
}
void LLFloaterModelWizard::loadModel()
@@ -406,7 +458,9 @@ void LLFloaterModelWizard::executePhysicsStage(std::string stage_name)
{
if (sInstance)
{
- F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal();
+ // Invert the slider value so that "performance" end is giving the least detailed physics,
+ // and the "accuracy" end is giving the most detailed physics
+ F64 physics_accuracy = 1 - sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal();
sInstance->mDecompParams["Retain%"] = physics_accuracy;
@@ -471,13 +525,16 @@ void LLFloaterModelWizard::DecompRequest::completed()
{
executePhysicsStage("Simplify");
}
+ else
+ {
+ // Decomp request is complete so we can enable the "Recalculate physics" button again.
+ swap_controls(sInstance->mRecalculatePhysicsBtn, sInstance->mRecalculatingPhysicsBtn, true);
+ }
}
BOOL LLFloaterModelWizard::postBuild()
{
- LLView* preview_panel = getChildView("preview_panel");
-
childSetValue("import_scale", (F32) 0.67335826);
getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
@@ -488,18 +545,31 @@ BOOL LLFloaterModelWizard::postBuild()
getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
getChild<LLUICtrl>("preview_lod_combo2")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
- getChild<LLUICtrl>("preview_lod_combo3")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
- getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2));
getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this));
- getChild<LLUICtrl>("physics_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPhysicsChanged, this));
+ getChild<LLUICtrl>("switch_to_advanced")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickSwitchToAdvanced, this));
+
+ mRecalculateGeometryBtn = getChild<LLButton>("recalculate_geometry_btn");
+ mRecalculateGeometryBtn->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickRecalculateGeometry, this));
+
+ mRecalculatePhysicsBtn = getChild<LLButton>("recalculate_physics_btn");
+ mRecalculatePhysicsBtn->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickRecalculatePhysics, this));
+
+ mRecalculatingPhysicsBtn = getChild<LLButton>("recalculating_physics_btn");
+
+ mCalculateWeightsBtn = getChild<LLButton>("calculate");
+ // *TODO: Change the callback to upload fee request.
+ mCalculateWeightsBtn->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
+
+ mCalculatingWeightsBtn = getChild<LLButton>("calculating");
+
+ mChooseFilePreviewPanel = getChild<LLView>("choose_file_preview_panel");
+ mOptimizePreviewPanel = getChild<LLView>("optimize_preview_panel");
+ mPhysicsPreviewPanel = getChild<LLView>("physics_preview_panel");
LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this));
enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this));
-
-
- mPreviewRect = preview_panel->getRect();
mModelPreview = new LLModelPreview(512, 512, this);
mModelPreview->setPreviewTarget(16.f);
@@ -532,22 +602,19 @@ void LLFloaterModelWizard::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F
panel->childSetText("dimension_x", llformat("%.1f", x));
panel->childSetText("dimension_y", llformat("%.1f", y));
panel->childSetText("dimension_z", llformat("%.1f", z));
- panel->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
- panel->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));
}
}
+
+ childSetTextArg("review_prim_equiv", "[EQUIV]", llformat("%d", mModelPreview->mResourceCost));
+
+ // *TODO: Get the actual upload fee.
+ childSetTextArg("review_fee", "[FEE]", llformat("%d", 0));
+ childSetTextArg("charged_fee", "[FEE]", llformat("%d", 0));
}
void LLFloaterModelWizard::modelLoadedCallback()
{
mLastEnabledState = CHOOSE_FILE;
- getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE);
- updateButtons();
-}
-
-void LLFloaterModelWizard::onPhysicsChanged()
-{
- mLastEnabledState = PHYSICS;
updateButtons();
}
@@ -562,16 +629,6 @@ void LLFloaterModelWizard::onUpload()
}
-void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data)
-{
- int val = (int) data.asInteger();
-
- mModelPreview->genLODs(-1, NUM_LOD-val);
-
- mModelPreview->refresh();
-}
-
-
void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl)
{
if (!mModelPreview)
@@ -601,11 +658,6 @@ void LLFloaterModelWizard::refresh()
getChildView("next")->setEnabled(model_loaded);
}
- if (mState == REVIEW)
- {
- getChildView("upload")->setEnabled(getChild<LLCheckBoxCtrl>("confirm_checkbox")->getValue().asBoolean());
- }
-
}
void LLFloaterModelWizard::draw()
@@ -613,42 +665,35 @@ void LLFloaterModelWizard::draw()
refresh();
LLFloater::draw();
- LLRect r = getRect();
-
- mModelPreview->update();
- if (mModelPreview)
+ if (mModelPreview && mState < REVIEW)
{
+ mModelPreview->update();
+
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mModelPreview);
- LLView *view = getChildView(stateNames[mState]+"_panel");
- LLView* preview_panel = view->getChildView("preview_panel");
-
- LLRect rect = preview_panel->getRect();
- if (rect != mPreviewRect)
- {
- mModelPreview->refresh();
- mPreviewRect = preview_panel->getRect();
- }
-
- LLRect item_rect;
- preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this);
-
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(item_rect.mLeft, item_rect.mTop-1);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(item_rect.mLeft, item_rect.mBottom);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(item_rect.mRight-1, item_rect.mBottom);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(item_rect.mRight-1, item_rect.mTop-1);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
+
+// static
+void swap_controls(LLUICtrl* first_ctrl, LLUICtrl* second_ctrl, bool first_ctr_visible)
+{
+ first_ctrl->setVisible(first_ctr_visible);
+ second_ctrl->setVisible(!first_ctr_visible);
+}
diff --git a/indra/newview/llfloatermodelwizard.h b/indra/newview/llfloatermodelwizard.h
index b166d26295..409451e1b6 100644
--- a/indra/newview/llfloatermodelwizard.h
+++ b/indra/newview/llfloatermodelwizard.h
@@ -66,9 +66,10 @@ public:
void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
void modelLoadedCallback();
- void onPhysicsChanged();
void initDecompControls();
+ const LLRect& getPreviewRect() const { return mPreviewRect; }
+
LLPhysicsDecomp::decomp_params mDecompParams;
std::set<LLPointer<DecompRequest> > mCurRequest;
std::string mStatusMessage;
@@ -80,13 +81,15 @@ private:
CHOOSE_FILE = 0,
OPTIMIZE,
PHYSICS,
- PHYSICS2,
REVIEW,
UPLOAD
};
void setState(int state);
void updateButtons();
+ void onClickSwitchToAdvanced();
+ void onClickRecalculateGeometry();
+ void onClickRecalculatePhysics();
void onClickCancel();
void onClickBack();
void onClickNext();
@@ -94,7 +97,6 @@ private:
bool onEnableBack();
void loadModel();
void onPreviewLODCommit(LLUICtrl*);
- void onAccuracyPerformance(const LLSD& data);
void onUpload();
LLModelPreview* mModelPreview;
@@ -106,7 +108,15 @@ private:
U32 mLastEnabledState;
+ LLButton* mRecalculateGeometryBtn;
+ LLButton* mRecalculatePhysicsBtn;
+ LLButton* mRecalculatingPhysicsBtn;
+ LLButton* mCalculateWeightsBtn;
+ LLButton* mCalculatingWeightsBtn;
+ LLView* mChooseFilePreviewPanel;
+ LLView* mOptimizePreviewPanel;
+ LLView* mPhysicsPreviewPanel;
};
diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
index c3f7b70ca7..9f7c79ada4 100644
--- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
@@ -49,24 +49,6 @@
top="32"
left="210"
height="32"
- name="physics2_btn"
- label="3. Physics"
- tab_stop="false"
- enabled="false"
- border="false"
- image_unselected="BreadCrumbBtn_Middle_Off"
- image_selected="BreadCrumbBtn_Middle_Press"
- image_hover_unselected="BreadCrumbBtn_Middle_Over"
- image_disabled="BreadCrumbBtn_Middle_Disabled"
- image_disabled_selected="BreadCrumbBtn_Middle_Disabled"
- width="110">
- <button.commit_callback
- function="Wizard.Physics2"/>
- </button>
- <button
- top="32"
- left="210"
- height="32"
name="physics_btn"
label="3. Physics"
tab_stop="false"
@@ -140,41 +122,50 @@
height="10"
font="SansSerifBig"
layout="topleft">
- Upload Model
+ Choose model file
</text>
</panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- name="description"
- font="SansSerifSmall"
- layout="topleft"
- word_wrap="true"
- left_delta="5">
- This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
- </text>
<panel
- top_delta="40"
+ top="14"
left="15"
- height="270"
+ height="310"
width="505"
name="content"
bg_opaque_color="DkGray2"
background_visible="true"
background_opaque="true">
+ <text
+ height="32"
+ left="10"
+ name="advanced_users_text"
+ text_color="White"
+ top="15"
+ width="320"
+ word_wrap="true">
+ Advanced users: If you are familiar with 3D content creation tools you may wish to use the Advanced Uploader.
+ </text>
+ <button
+ follows="left|top"
+ height="20"
+ label="Switch to Advanced"
+ layout="topleft"
+ left_delta="0"
+ name="switch_to_advanced"
+ top_pad="5"
+ width="130">
+ </button>
<text
type="string"
length="1"
text_color="White"
follows="left|top"
- top="10"
+ top_pad="30"
height="10"
layout="topleft"
- left_delta="10"
+ left_delta="0"
name="Cache location"
- width="300">
- Filename:
+ width="320">
+ Choose model file to upload
</text>
<line_editor
border_style="line"
@@ -187,7 +178,7 @@
max_length="4096"
name="lod_file"
top_pad="5"
- width="220" />
+ width="230" />
<button
follows="left|top"
height="23"
@@ -200,23 +191,27 @@
width="85">
</button>
<text
- top_delta="-15"
- width="200"
- height="15"
- font="SansSerifSmall"
+ type="string"
+ length="1"
+ text_color="White"
+ follows="left|top"
+ top_pad="5"
+ height="10"
layout="topleft"
- text_color="White"
- left_pad="19">
- Model Preview:
+ left="10"
+ name="Cache location"
+ width="320">
+ Second Life supports COLLADA (.dae) files
</text>
<!-- Placeholder panel for 3D preview render -->
<panel
- left_delta="0"
- top_pad="0"
- name="preview_panel"
+ top="30"
+ right="-10"
+ name="choose_file_preview_panel"
bevel_style="none"
highlight_light_color="0.09 0.09 0.09 1"
border="true"
+ border_style="line"
height="150"
follows="all"
width="150">
@@ -225,7 +220,7 @@
top_pad="10"
width="130"
height="14"
- left="340"
+ left_delta="0"
text_color="White"
word_wrap="true">
Dimensions (meters):
@@ -238,15 +233,7 @@
text_color="White"
name="dimensions"
left_delta="0">
- X: Y: Z:
- </text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_dividers"
- left_delta="41">
- | |
+ X Y Z
</text>
<text
top_delta="0"
@@ -266,23 +253,26 @@
height="15"
name="dimension_z"
left="450"/>
- <text
- top="100"
- width="320"
- height="15"
- left="10"
- text_color="White"
- word_wrap="true">
- Note:
- </text>
- <text
- top_pad="0"
- width="320"
- height="40"
- left="10"
- word_wrap="true">
-Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/openfloater/upload_model Advanced Mesh Import Window] .
- </text>
+ <text
+ height="16"
+ left="10"
+ name="warning_label"
+ text_color="Yellow"
+ top="200"
+ visible="false"
+ width="320">
+ WARNING:
+ </text>
+ <text
+ height="40"
+ left="10"
+ name="warning_text"
+ top_pad="0"
+ visible="false"
+ width="320"
+ word_wrap="true">
+ You will not be able to complete the final step of uploading this model to the Second Life servers. [secondlife:///app/floater/learn_more Find out how] to set up y
+ </text>
</panel>
</panel>
@@ -291,7 +281,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="388"
top_delta="0"
name="optimize_panel"
- visible="false"
+ visible="true"
width="535"
left="0">
<panel
@@ -312,7 +302,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="10"
font="SansSerifBig"
layout="topleft">
- Optimize
+ Optimize model
</text>
</panel>
<text
@@ -324,7 +314,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
name="description"
word_wrap="true"
left_delta="5">
- This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
+ We have optimized the model for performance. Adjust it further if you wish.
</text>
<panel
top_delta="40"
@@ -411,116 +401,89 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
bg_opaque_color="DkGray2"
background_visible="true"
background_opaque="true">
- <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
- Model Preview:
- </text>
- <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22"
- name="preview_lod_combo2" width="90" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- </combo_box>
- <panel
- left="10"
- top_pad="5"
- name="preview_panel"
- bevel_style="none"
- highlight_light_color="0.09 0.09 0.09 1"
- border_style="line"
- border="true"
- height="185"
- follows="all"
- width="185">
- </panel>
- <text top="45" left="214" text_color="White" font="SansSerifSmallBold" halign="center" width="110" height="30" wrap="true">Higher Performance</text>
- <text top="75" left="204" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
- <text top="45" left="378" text_color="White" font="SansSerifSmallBold" halign="center" width="90" height="30" wrap="true">Higher Accuracy</text>
- <text top="75" left="364" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+ <text top="69" left="10" text_color="White" font="SansSerifSmallBold" width="120" height="16" wrap="true">Performance</text>
+ <text top="85" left="10" width="120" word_wrap="true" font="SansSerifSmall" height="40">Faster rendering
+Less detail
+Lower prim weight</text>
+ <text top="69" left="184" text_color="White" font="SansSerifSmallBold" width="120" height="16" wrap="true">Accuracy</text>
+ <text top="85" left="184" width="120" word_wrap="true" font="SansSerifSmall" height="40">Slower rendering
+More detail
+Higher prim weight</text>
- <slider
+ <slider
follows="left|top"
height="20"
increment="1"
layout="topleft"
- left="204"
- max_val="3"
- initial_value="2"
+ left="10"
+ max_val="2"
+ initial_value="1"
min_val="0"
name="accuracy_slider"
show_text="false"
top="130"
width="290" />
- <text
+ <text
font="SansSerifSmall"
top_pad="0"
- width="300"
+ width="5"
left_delta="6"
height="4">'
- </text>
-
-
- <icon
- top_pad="14"
- left_delta="0"
- width="280"
- height="2"
- image_name="model_wizard\divider_line.png"/>
-
- <text top_delta="20" width="200" text_color="White" left_delta="50" name="streaming cost" height="20">Resource Cost: [COST]</text>
- <text
- top_pad="15"
- width="130"
- height="14"
- left="10"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="0"
- width="160"
- height="15"
- font="SansSerifSmallBold"
- text_color="White"
- name="dimensions"
- left_delta="0">
- X: Y: Z:
- </text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_dividers"
- left_delta="41">
- | |
+ </text>
+ <text
+ font="SansSerifSmall"
+ top_delta="0"
+ width="5"
+ left_delta="137"
+ height="4">'
+ </text>
+ <text
+ font="SansSerifSmall"
+ top_delta="0"
+ width="5"
+ left_delta="137"
+ height="4">'
+ </text>
+ <button
+ follows="left|top"
+ height="20"
+ label="Recalculate Geometry"
+ layout="topleft"
+ left="80"
+ name="recalculate_geometry_btn"
+ top_pad="15"
+ width="150">
+ </button>
+ <text top="10" right="-10" width="185" text_color="White" follows="left|top" height="15" name="lod_label">
+ Geometry preview
</text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_x"
- left_delta="-25"/>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_y"
- left_delta="46"/>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_z"
- left_delta="46"/>
+ <panel
+ right="-10"
+ top="32"
+ name="optimize_preview_panel"
+ bevel_style="none"
+ highlight_light_color="0.09 0.09 0.09 1"
+ border_style="line"
+ border="true"
+ height="185"
+ follows="all"
+ width="185">
+ </panel>
+ <combo_box left_delta="75" top_pad="10" follows="left|top" list_position="below" height="22"
+ name="preview_lod_combo" width="110" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High detail
+ </combo_item>
+ <combo_item name="medium">
+ Medium detail
+ </combo_item>
+ <combo_item name="low">
+ Low detail
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest detail
+ </combo_item>
+ </combo_box>
</panel>
</panel>
@@ -549,7 +512,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
font="SansSerifBig"
text_color="White"
layout="topleft">
- Physics
+ Adjust physics
</text>
</panel>
<text
@@ -561,7 +524,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
name="description"
word_wrap="true"
left_delta="5">
- The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
+ We will create a shape for the outer hull of the model. Adjust the shape's detail level as needed for the intended purpose of your model.
</text>
<panel
top_delta="44"
@@ -572,172 +535,94 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
bg_opaque_color="DkGray2"
background_visible="true"
background_opaque="true">
- <text top="15" left="20" text_color="White" font="SansSerifSmallBold" width="110" height="30" wrap="true" halign="center">Higher Performance</text>
- <text top="45" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
- <text top="15" left="372" text_color="White" font="SansSerifSmallBold" width="90" height="30" wrap="true" halign="center">Higher Accuracy</text>
- <text top="45" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+ <text top="10" left="10" text_color="White" font="SansSerifSmallBold" width="120" halign="right" height="16" wrap="true">Performance</text>
+ <text top="26" left="10" width="120" word_wrap="true" font="SansSerifSmall" halign="right" height="40">Faster rendering
+Less detail
+Lower prim weight</text>
+ <text top="174" left="10" text_color="White" font="SansSerifSmallBold" width="120" halign="right" height="16" wrap="true">Accuracy</text>
+ <text top="190" left="10" width="120" word_wrap="true" font="SansSerifSmall" halign="right" height="40">Slower rendering
+More detail
+Higher prim weight</text>
<slider
follows="left|top"
- height="22"
+ height="190"
increment=".1"
layout="topleft"
- left="20"
+ left="140"
max_val="1"
initial_value="0.5"
min_val="0"
name="physics_slider"
+ orientation="vertical"
show_text="false"
- top="90"
- width="440" />
- <text
- font="SansSerifSmall"
- top_pad="0"
- width="500"
- left_delta="6"
- height="4">' ' ' ' ' ' ' ' ' ' '</text>
- <text top_pad="10" width="110" halign="center" word_wrap="true" left="25" height="40">Recommended for solid objects</text>
- <text top_delta="0" width="110" halign="center" word_wrap="true" left="190" height="40">Recommended for buildings</text>
- <text top_delta="0" width="110" halign="center" word_wrap="true" left="350" height="40">Recommended for vehicles</text>
-
-
- <icon
- top_pad="5"
- left="15"
- width="470"
- height="2"
- image_name="model_wizard\divider_line.png"/>
-
- <text top_delta="30" width="180" text_color="White" left="160" name="streaming cost" height="20">Resource Cost: [COST]</text>
-
- </panel>
- </panel>
-
- <panel
- height="388"
- top_delta="0"
- name="physics2_panel"
- visible="true"
- width="535"
- left="0">
- <panel
- height="22"
- top_pad="15"
- name="header_panel"
- width="505"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="15">
- <text
- width="200"
- left="10"
- name="header_text"
- text_color="White"
- top="3"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Physics
- </text>
- </panel>
- <text
- top_pad="14"
- width="475"
- height="50"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="5">
- Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="270"
- width="505"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
- Model Preview:
+ top="25"
+ width="22" />
+ <text top="10" width="120" word_wrap="true" left_pad="10" height="50">Examples:
+Moving objects
+Flying objects
+Vehicles</text>
+ <text top="95" width="120" word_wrap="true" left_delta="0" height="50">Examples:
+Small static objects
+Less detailed objects
+Simple furniture</text>
+ <text top="180" width="120" word_wrap="true" left_delta="0" height="50">Examples:
+Static objects
+Detailed objects
+Buildings</text>
+ <button
+ follows="left|top"
+ height="20"
+ label="Recalculate physics"
+ layout="topleft"
+ left="80"
+ name="recalculate_physics_btn"
+ top_pad="10"
+ width="150">
+ </button>
+ <button
+ enabled="false"
+ follows="left|top"
+ height="20"
+ label="Recalculating..."
+ layout="topleft"
+ left_delta="0"
+ name="recalculating_physics_btn"
+ top_delta="0"
+ visible="false"
+ width="150">
+ </button>
+ <text top="10" right="-10" width="185" text_color="White" follows="left|top" height="15" name="lod_label">
+ Physics preview
</text>
- <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22"
- name="preview_lod_combo3" width="90" tool_tip="LOD to view in preview render">
+ <panel
+ right="-10"
+ top="32"
+ name="physics_preview_panel"
+ bevel_style="none"
+ highlight_light_color="0.09 0.09 0.09 1"
+ border_style="line"
+ border="true"
+ height="185"
+ follows="all"
+ width="185">
+ </panel>
+ <combo_box left_delta="75" top_pad="10" follows="left|top" list_position="below" height="22"
+ name="preview_lod_combo2" width="110" tool_tip="LOD to view in preview render">
<combo_item name="high">
- High
+ High detail
</combo_item>
<combo_item name="medium">
- Medium
+ Medium detail
</combo_item>
<combo_item name="low">
- Low
+ Low detail
</combo_item>
<combo_item name="lowest">
- Lowest
+ Lowest detail
</combo_item>
</combo_box>
- <panel
- left="10"
- top_pad="10"
- name="preview_panel"
- bevel_style="none"
- highlight_light_color="0.09 0.09 0.09 1"
- border_style="line"
- border="true"
- height="190"
- follows="all"
- width="190">
- </panel>
- <text
- top_pad="8"
- width="130"
- height="14"
- left="10"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="0"
- width="160"
- height="15"
- font="SansSerifSmallBold"
- text_color="White"
- name="dimensions"
- left_delta="0">
- X: Y: Z:
- </text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_dividers"
- left_delta="41">
- | |
- </text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_x"
- left_delta="-25"/>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_y"
- left_delta="46"/>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_z"
- left_delta="46"/>
- <text top="60" width="180" text_color="White" left="225" name="streaming cost" height="20">Resource Cost: [COST]</text>
- </panel>
+ </panel>
</panel>
<panel
@@ -768,162 +653,44 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
Review
</text>
</panel>
- <text
+ <panel
top_pad="14"
- width="470"
- height="24"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="5">
- Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
- </text>
- <icon
- top_pad="10"
- left="20"
- width="495"
- height="2"
- image_name="model_wizard\divider_line.png"/>
- <panel
- top_pad="5"
left="15"
- height="270"
+ height="310"
width="505"
- name="content">
- <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
- Model Preview:
- </text>
- <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22"
- name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- </combo_box>
- <panel
- left="10"
- top_pad="10"
- name="preview_panel"
- bevel_style="none"
- highlight_light_color="0.09 0.09 0.09 1"
- border_style="line"
- border="true"
- height="190"
- follows="all"
- width="190">
- </panel>
- <text
- top_pad="8"
- width="130"
- height="14"
- left="10"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="0"
- width="160"
- height="15"
- font="SansSerifSmallBold"
- text_color="White"
- name="dimensions"
- left_delta="0">
- X: Y: Z:
- </text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_dividers"
- left_delta="41">
- | |
- </text>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_x"
- left_delta="-25"/>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_y"
- left_delta="46"/>
- <text
- top_delta="0"
- width="160"
- height="15"
- name="dimension_z"
- left_delta="46"/>
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ top="20"
+ width="485"
+ font="SansSerifMedium"
+ text_color="White"
+ left="10"
+ name="review_prim_equiv"
+ height="16">Impact to parcel/region: [EQUIV] prim equivalents
+ </text>
+ <text
+ top_pad="20"
+ width="485"
+ font="SansSerifMedium"
+ text_color="White"
+ left="10"
+ name="review_fee"
+ height="16">Your account will be charged an upload fee of L$ [FEE].
+ </text>
+ <text
+ top_pad="20"
+ width="485"
+ font="SansSerifMedium"
+ text_color="White"
+ left="10"
+ name="review_confirmation"
+ height="32"
+ word_wrap="true">By clicking the upload button, you confirm that you have the appropriate rights to the material contained in the model.
+ </text>
</panel>
- <text
- width="300"
- height="12"
- top="125"
- name="streaming cost"
- left="230"
- font="SansSerifSmallBold"
- text_color="White">Resource Cost: [COST]</text>
- <text
- width="285"
- height="30"
- top_pad="0"
- left_delta="0"
- word_wrap="true"
- font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text>
- <text
- width="300"
- height="12"
- name="physics cost"
- top_pad="10"
- left_delta="0"
- font="SansSerifSmallBold"
- text_color="White">Physics Cost: [COST]</text>
- <text
- width="285"
- height="30"
- top_pad="0"
- left_delta="0"
- word_wrap="true"
- font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text>
- <text
- width="200"
- height="12"
- top_pad="10"
- left_delta="0"
- font="SansSerifSmallBold"
- text_color="White">Upload Fee:</text>
- <text
- width="285"
- height="26"
- top_pad="0"
- left_delta="0"
- word_wrap="true"
- font="SansSerifItalic">This is the amount the upload will cost.</text>
- <check_box
- height="16"
- layout="topleft"
- left_delta="0"
- name="confirm_checkbox"
- top_pad="15"
- width="16" />
- <text
- height="100"
- width="240"
- word_wrap="true"
- left_delta="25"
- top_delta="0">I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more]</text>
</panel>
@@ -954,46 +721,78 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="10"
font="SansSerifBig"
layout="topleft">
- Upload Complete!
+ Upload complete
</text>
</panel>
<text
top_pad="14"
- width="474"
- height="20"
- font="SansSerifSmall"
+ width="495"
+ height="16"
+ font="SansSerifMedium"
layout="topleft"
- name="description"
+ name="model_uploaded_text"
+ text_color="White"
word_wrap="true"
- left_delta="5">
- Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
+ left="25">
+ Your model has been uploaded.
+ </text>
+ <text
+ top_pad="5"
+ width="495"
+ height="16"
+ font="SansSerifMedium"
+ layout="topleft"
+ name="inventory_text"
+ text_color="White"
+ word_wrap="true"
+ left="25">
+ You will find it in the Objects folder in your inventory.
+ </text>
+ <text
+ top_pad="20"
+ width="495"
+ font="SansSerifMedium"
+ text_color="White"
+ left="25"
+ name="charged_fee"
+ height="16">Your account has been charged L$ [FEE].
</text>
- <icon
- top_pad="15"
- left_delta="0"
- width="495"
- height="2"
- image_name="model_wizard\divider_line.png"/>
</panel>
<button
top="440"
- right="-245"
+ right="-285"
width="90"
height="22"
name="back"
label="&lt;&lt; Back" />
<button
top_delta="0"
- right="-150"
+ right="-190"
width="90"
height="22"
name="next"
label="Next &gt;&gt; " />
<button
top_delta="0"
+ left_delta="0"
+ width="160"
+ height="22"
+ name="calculate"
+ label="Calculate weights &amp; fee &gt;&gt; " />
+ <button
+ enabled="false"
+ visible="false"
+ top_delta="0"
+ left_delta="0"
+ width="160"
+ height="22"
+ name="calculating"
+ label="Calculating... " />
+ <button
+ top_delta="0"
right="-150"
width="90"
height="22"