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authorDave Parks <davep@lindenlab.com>2024-08-22 15:59:22 -0500
committerGitHub <noreply@github.com>2024-08-22 15:59:22 -0500
commit25c4ba3a76c3dd81bb9554abf27ab3cbe5dcd95d (patch)
treeab3c74f6696a622eb08c8109dfd95c7eb5e19f07
parent33c7a879c1762895e4ab353f0fecc223640f89ec (diff)
#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 55daa83750..359bfe8253 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -124,6 +124,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
amblit = tmpAmbient;
additive *= vec3(1.0 - combined_haze);
+
+ // sanity clamp haze contribution
+ additive = min(additive, vec3(10));
}
vec3 srgb_to_linear(vec3 col);