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authorNat Goodspeed <nat@lindenlab.com>2019-10-22 16:36:16 -0400
committerNat Goodspeed <nat@lindenlab.com>2020-03-25 19:00:10 -0400
commit253e360062a74cbaf87c7f9dc30ef26bca1697eb (patch)
tree85eff2023471201e29983e9591826a289c6440a9
parentaea1e469820d276d0bc077fb8b3a77a5e6a35faf (diff)
DRTVWR-476: Mention LLApp::stepFrame() in LLAppViewer::idle()
which performs "by hand" the same sequence of calls found in stepFrame(). Why not simply call stepFrame()? Hysterical reasons?
-rw-r--r--indra/newview/llappviewer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index db2db43ee1..1bba17dc29 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -4610,6 +4610,9 @@ void LLAppViewer::idle()
LLFrameTimer::updateFrameTime();
LLFrameTimer::updateFrameCount();
LLEventTimer::updateClass();
+ // LLApp::stepFrame() performs the above three calls plus mRunner.run().
+ // Not sure why we don't call stepFrame() here, except that LLRunner seems
+ // completely redundant with LLEventTimer.
LLNotificationsUI::LLToast::updateClass();
LLSmoothInterpolation::updateInterpolants();
LLMortician::updateClass();