diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2021-09-15 15:39:48 -0700 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2021-09-22 14:38:42 -0700 |
commit | 25089265699afe6c2a035f81259e8fd1e4b7008f (patch) | |
tree | 250a153bd666cb8e1ec0f677d7ff0a9f118be4e6 | |
parent | b1c32db37f74de715b4d6f9e98653f482e05df51 (diff) |
SL-16014 Add Tracy logging to lldrawpoolavatar.cpp
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 126 |
1 files changed, 125 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index c04142ab47..4f615d6107 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -121,6 +121,8 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar() // virtual BOOL LLDrawPoolAvatar::isDead() { + LL_PROFILE_ZONE_SCOPED + if (!LLFacePool::isDead()) { return FALSE; @@ -138,11 +140,15 @@ BOOL LLDrawPoolAvatar::isDead() S32 LLDrawPoolAvatar::getShaderLevel() const { + LL_PROFILE_ZONE_SCOPED + return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); } void LLDrawPoolAvatar::prerender() { + LL_PROFILE_ZONE_SCOPED + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); sShaderLevel = mShaderLevel; @@ -169,6 +175,8 @@ void LLDrawPoolAvatar::prerender() LLMatrix4& LLDrawPoolAvatar::getModelView() { + LL_PROFILE_ZONE_SCOPED + static LLMatrix4 ret; ret.initRows(LLVector4(gGLModelView+0), @@ -257,6 +265,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) void LLDrawPoolAvatar::renderDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED + render(pass); } @@ -267,6 +277,8 @@ S32 LLDrawPoolAvatar::getNumPostDeferredPasses() void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { + LL_PROFILE_ZONE_SCOPED + switch (pass) { case 0: @@ -295,6 +307,8 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) void LLDrawPoolAvatar::beginPostDeferredAlpha() { + LL_PROFILE_ZONE_SCOPED + sSkipOpaque = TRUE; sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; @@ -309,6 +323,8 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() void LLDrawPoolAvatar::beginDeferredRiggedAlpha() { + LL_PROFILE_ZONE_SCOPED + sVertexProgram = &gDeferredSkinnedAlphaProgram; gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -317,6 +333,8 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha() void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) { + LL_PROFILE_ZONE_SCOPED + switch (pass) { case 0: pass = 1; break; @@ -343,6 +361,8 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) void LLDrawPoolAvatar::endDeferredRiggedAlpha() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; @@ -353,6 +373,8 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { + LL_PROFILE_ZONE_SCOPED + switch (pass) { case 0: @@ -381,6 +403,8 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) void LLDrawPoolAvatar::endPostDeferredAlpha() { + LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; @@ -392,6 +416,8 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED + static const S32 actual_pass[] = { //map post deferred pass numbers to what render() expects 2, //skinned @@ -647,6 +673,8 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) S32 LLDrawPoolAvatar::getNumPasses() { + LL_PROFILE_ZONE_SCOPED + if (LLPipeline::sImpostorRender) { return 8; @@ -660,6 +688,8 @@ S32 LLDrawPoolAvatar::getNumPasses() S32 LLDrawPoolAvatar::getNumDeferredPasses() { + LL_PROFILE_ZONE_SCOPED + if (LLPipeline::sImpostorRender) { return 19; @@ -780,6 +810,8 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) void LLDrawPoolAvatar::beginImpostor() { + LL_PROFILE_ZONE_SCOPED + if (!LLPipeline::sReflectionRender) { LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f); @@ -798,6 +830,8 @@ void LLDrawPoolAvatar::beginImpostor() void LLDrawPoolAvatar::endImpostor() { + LL_PROFILE_ZONE_SCOPED + if (LLGLSLShader::sNoFixedFunction) { gImpostorProgram.unbind(); @@ -807,6 +841,8 @@ void LLDrawPoolAvatar::endImpostor() void LLDrawPoolAvatar::beginRigid() { + LL_PROFILE_ZONE_SCOPED + if (gPipeline.canUseVertexShaders()) { if (LLPipeline::sUnderWaterRender) @@ -840,6 +876,8 @@ void LLDrawPoolAvatar::beginRigid() void LLDrawPoolAvatar::endRigid() { + LL_PROFILE_ZONE_SCOPED + sShaderLevel = mShaderLevel; if (sVertexProgram != NULL) { @@ -849,6 +887,8 @@ void LLDrawPoolAvatar::endRigid() void LLDrawPoolAvatar::beginDeferredImpostor() { + LL_PROFILE_ZONE_SCOPED + if (!LLPipeline::sReflectionRender) { LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f); @@ -865,6 +905,8 @@ void LLDrawPoolAvatar::beginDeferredImpostor() void LLDrawPoolAvatar::endDeferredImpostor() { + LL_PROFILE_ZONE_SCOPED + sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); @@ -876,6 +918,8 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { + LL_PROFILE_ZONE_SCOPED + sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); @@ -892,6 +936,8 @@ void LLDrawPoolAvatar::beginDeferredRigid() void LLDrawPoolAvatar::endDeferredRigid() { + LL_PROFILE_ZONE_SCOPED + sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); @@ -901,6 +947,8 @@ void LLDrawPoolAvatar::endDeferredRigid() void LLDrawPoolAvatar::beginSkinned() { + LL_PROFILE_ZONE_SCOPED + if (sShaderLevel > 0) { if (LLPipeline::sUnderWaterRender) @@ -967,6 +1015,8 @@ void LLDrawPoolAvatar::beginSkinned() void LLDrawPoolAvatar::endSkinned() { + LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done if (sShaderLevel > 0) { @@ -991,6 +1041,8 @@ void LLDrawPoolAvatar::endSkinned() void LLDrawPoolAvatar::beginRiggedSimple() { + LL_PROFILE_ZONE_SCOPED + if (sShaderLevel > 0) { if (LLPipeline::sUnderWaterRender) @@ -1031,6 +1083,8 @@ void LLDrawPoolAvatar::beginRiggedSimple() void LLDrawPoolAvatar::endRiggedSimple() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { @@ -1041,27 +1095,37 @@ void LLDrawPoolAvatar::endRiggedSimple() void LLDrawPoolAvatar::beginRiggedAlpha() { + LL_PROFILE_ZONE_SCOPED + beginRiggedSimple(); } void LLDrawPoolAvatar::endRiggedAlpha() { + LL_PROFILE_ZONE_SCOPED + endRiggedSimple(); } void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() { + LL_PROFILE_ZONE_SCOPED + beginRiggedFullbright(); } void LLDrawPoolAvatar::endRiggedFullbrightAlpha() { + LL_PROFILE_ZONE_SCOPED + endRiggedFullbright(); } void LLDrawPoolAvatar::beginRiggedGlow() { + LL_PROFILE_ZONE_SCOPED + if (sShaderLevel > 0) { if (LLPipeline::sUnderWaterRender) @@ -1108,11 +1172,15 @@ void LLDrawPoolAvatar::beginRiggedGlow() void LLDrawPoolAvatar::endRiggedGlow() { + LL_PROFILE_ZONE_SCOPED + endRiggedFullbright(); } void LLDrawPoolAvatar::beginRiggedFullbright() { + LL_PROFILE_ZONE_SCOPED + if (sShaderLevel > 0) { if (LLPipeline::sUnderWaterRender) @@ -1170,6 +1238,8 @@ void LLDrawPoolAvatar::beginRiggedFullbright() void LLDrawPoolAvatar::endRiggedFullbright() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { @@ -1180,6 +1250,8 @@ void LLDrawPoolAvatar::endRiggedFullbright() void LLDrawPoolAvatar::beginRiggedShinySimple() { + LL_PROFILE_ZONE_SCOPED + if (sShaderLevel > 0) { if (LLPipeline::sUnderWaterRender) @@ -1220,6 +1292,8 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() void LLDrawPoolAvatar::endRiggedShinySimple() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { @@ -1231,6 +1305,8 @@ void LLDrawPoolAvatar::endRiggedShinySimple() void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { + LL_PROFILE_ZONE_SCOPED + if (sShaderLevel > 0) { if (LLPipeline::sUnderWaterRender) @@ -1296,6 +1372,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() void LLDrawPoolAvatar::endRiggedFullbrightShiny() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { @@ -1308,6 +1386,8 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() void LLDrawPoolAvatar::beginDeferredRiggedSimple() { + LL_PROFILE_ZONE_SCOPED + sVertexProgram = &gDeferredSkinnedDiffuseProgram; sDiffuseChannel = 0; sVertexProgram->bind(); @@ -1323,6 +1403,8 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple() void LLDrawPoolAvatar::endDeferredRiggedSimple() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); sVertexProgram->unbind(); sVertexProgram = NULL; @@ -1330,6 +1412,8 @@ void LLDrawPoolAvatar::endDeferredRiggedSimple() void LLDrawPoolAvatar::beginDeferredRiggedBump() { + LL_PROFILE_ZONE_SCOPED + sVertexProgram = &gDeferredSkinnedBumpProgram; sVertexProgram->bind(); if (LLPipeline::sRenderingHUDs) @@ -1346,6 +1430,8 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() void LLDrawPoolAvatar::endDeferredRiggedBump() { + LL_PROFILE_ZONE_SCOPED + LLVertexBuffer::unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1357,6 +1443,8 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) { + LL_PROFILE_ZONE_SCOPED + if (pass == 1 || pass == 5 || pass == 9 || @@ -1387,6 +1475,8 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) { + LL_PROFILE_ZONE_SCOPED + if (pass == 1 || pass == 5 || pass == 9 || @@ -1407,6 +1497,8 @@ void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) void LLDrawPoolAvatar::beginDeferredSkinned() { + LL_PROFILE_ZONE_SCOPED + sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarProgram; sRenderingSkinned = TRUE; @@ -1428,6 +1520,8 @@ void LLDrawPoolAvatar::beginDeferredSkinned() void LLDrawPoolAvatar::endDeferredSkinned() { + LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sVertexProgram->unbind(); @@ -1740,6 +1834,8 @@ void LLDrawPoolAvatar::getRiggedGeometry( LLVolume* volume, const LLVolumeFace& vol_face) { + LL_PROFILE_ZONE_SCOPED + face->setGeomIndex(0); face->setIndicesIndex(0); @@ -2040,6 +2136,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { + LL_PROFILE_ZONE_SCOPED + if (!avatar->shouldRenderRigged()) { return; @@ -2332,16 +2430,22 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); } void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, RIGGED_DEFERRED_BUMP); } void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, pass); } @@ -2396,27 +2500,37 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, RIGGED_SIMPLE); } void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, RIGGED_FULLBRIGHT); } void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, RIGGED_SHINY); } void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); } void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + if (!mRiggedFace[RIGGED_ALPHA].empty()) { LLGLEnable blend(GL_BLEND); @@ -2434,6 +2548,8 @@ void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty()) { LLGLEnable blend(GL_BLEND); @@ -2451,6 +2567,8 @@ void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) { + LL_PROFILE_ZONE_SCOPED + if (!mRiggedFace[RIGGED_GLOW].empty()) { LLGLEnable blend(GL_BLEND); @@ -2478,6 +2596,8 @@ void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) //----------------------------------------------------------------------------- LLViewerTexture *LLDrawPoolAvatar::getDebugTexture() { + LL_PROFILE_ZONE_SCOPED + if (mReferences.empty()) { return NULL; @@ -2501,6 +2621,8 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) { + LL_PROFILE_ZONE_SCOPED + llassert (facep->isState(LLFace::RIGGED)); llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); if (facep->getPool() && facep->getPool() != this) @@ -2523,6 +2645,8 @@ void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) { + LL_PROFILE_ZONE_SCOPED + llassert (facep->isState(LLFace::RIGGED)); llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); if (facep->getPool() != this) @@ -2560,7 +2684,7 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets { - + LL_PROFILE_ZONE_SCOPED } |