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authorGeenz <geenz@geenzo.com>2019-04-01 12:12:33 -0700
committerGeenz <geenz@geenzo.com>2019-04-01 12:12:33 -0700
commit233f3310aaf790b4cf12bcb9f42dd193467d25f3 (patch)
tree0bba58b3988a816b07a80968093f3fe8bcac7b3e
parent9d03722479a282592f3c339bdc267bfb84c78137 (diff)
Whoops, forgot a shader!
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 93b55ab9c1..a9482ea54c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -82,7 +82,6 @@ vec4 correctWithGamma(vec4 col)
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -102,7 +101,6 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -120,7 +118,6 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);