diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-12-06 12:57:57 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-12-06 12:57:57 -0600 | 
| commit | 22e46e4be76a448a27c59fedfeb84081d6624df8 (patch) | |
| tree | 57b6565f813bb36066e13e92414fb34985e0880e | |
| parent | 1a93abb9013d6960f1ff9eb491480f547c780ff0 (diff) | |
Fix for RenderResolutionDivisor no longer working correctly.
| -rw-r--r-- | indra/newview/pipeline.cpp | 20 | 
1 files changed, 7 insertions, 13 deletions
| diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 657cdc0e07..00acc3e511 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6333,17 +6333,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)  		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);  	} -	U32 res_mod = RenderResolutionDivisor; -  	LLVector2 tc1(0,0);  	LLVector2 tc2((F32) mScreen.getWidth()*2,  				  (F32) mScreen.getHeight()*2); -	if (res_mod > 1) -	{ -		tc2 /= (F32) res_mod; -	} -  	LLFastTimer ftm(FTM_RENDER_BLOOM);  	gGL.color4f(1,1,1,1);  	LLGLDepthTest depth(GL_FALSE); @@ -6807,7 +6800,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)  				mFXAABuffer.bindTexture(0, channel);  				gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);  			} -						 +			 +			gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; +			gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; +			gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); +			gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); +			glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +  			F32 scale_x = (F32) width/mFXAABuffer.getWidth();  			F32 scale_y = (F32) height/mFXAABuffer.getHeight();  			shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); @@ -6827,11 +6826,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)  	}  	else  	{ -		if (res_mod > 1) -		{ -			tc2 /= (F32) res_mod; -		} -  		U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;  		LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);  		buff->allocateBuffer(3,0,TRUE); | 
