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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-03-03 23:04:06 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-03-03 23:04:06 +0200
commit22018af63cbdaefee1b062c1f5f8e4abe82e4e72 (patch)
treeceb5cbac7900c4270150fccde55998d9c1d8af4e
parenta546aa20b7a5256cb0cfcddff2f09c225c15c794 (diff)
SL-17584 Better logging for setShaders crashes
-rw-r--r--indra/newview/llviewershadermgr.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 1c9360a843..779837bcf0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -35,6 +35,7 @@
#include "llrender.h"
#include "llenvironment.h"
+#include "llerrorcontrol.h"
#include "llatmosphere.h"
#include "llworld.h"
#include "llsky.h"
@@ -559,10 +560,15 @@ void LLViewerShaderMgr::setShaders()
std::string shader_name = loadBasicShaders();
if (shader_name.empty())
{
- LL_INFOS() << "Loaded basic shaders." << LL_ENDL;
+ LL_INFOS("Shader") << "Loaded basic shaders." << LL_ENDL;
}
else
{
+ // "ShaderLoading" and "Shader" need to be logged
+ LLError::ELevel lvl = LLError::getDefaultLevel();
+ LLError::setDefaultLevel(LLError::LEVEL_DEBUG);
+ loadBasicShaders();
+ LLError::setDefaultLevel(lvl);
LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL;
reentrance = false; // For hygiene only, re-try probably helps nothing
return;