diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2025-06-19 22:31:38 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2025-06-19 23:52:37 +0300 |
commit | 1a6e3286110f9e54611715b44c5f8b47d08dc310 (patch) | |
tree | 09bbc41431f4e67d2675891f67e2c149c7d57e33 | |
parent | 2083e652feec3d1627ad9b7c1ae415a5c44ab9bf (diff) |
#4204 Remove more unused code
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 200 | ||||
-rw-r--r-- | indra/newview/gltf/llgltfloader.h | 95 |
2 files changed, 2 insertions, 293 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index 056d3df1a6..7a1ebf0610 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -111,9 +111,6 @@ LLGLTFLoader::LLGLTFLoader(std::string filename, jointsFromNodes, jointAliasMap, maxJointsPerMesh ) - //mPreprocessGLTF(preprocess), - , mMeshesLoaded(false) - , mMaterialsLoaded(false) , mGeneratedModelLimit(modelLimit) , mViewerJointData(viewer_skeleton) { @@ -137,15 +134,11 @@ bool LLGLTFLoader::OpenFile(const std::string &filename) notifyUnsupportedExtension(false); - mMeshesLoaded = parseMeshes(); - if (mMeshesLoaded) uploadMeshes(); - - mMaterialsLoaded = parseMaterials(); - if (mMaterialsLoaded) uploadMaterials(); + bool meshesLoaded = parseMeshes(); setLoadState(DONE); - return (mMeshesLoaded); + return meshesLoaded; } void LLGLTFLoader::addModelToScene( @@ -1486,195 +1479,6 @@ void LLGLTFLoader::checkForXYrotation(const LL::GLTF::Skin& gltf_skin) } } -bool LLGLTFLoader::parseMaterials() -{ - if (!mGltfLoaded) return false; - - // fill local texture data structures - mSamplers.clear(); - for (auto& in_sampler : mGLTFAsset.mSamplers) - { - gltf_sampler sampler; - sampler.magFilter = in_sampler.mMagFilter > 0 ? in_sampler.mMagFilter : GL_LINEAR; - sampler.minFilter = in_sampler.mMinFilter > 0 ? in_sampler.mMinFilter : GL_LINEAR; - sampler.wrapS = in_sampler.mWrapS; - sampler.wrapT = in_sampler.mWrapT; - sampler.name = in_sampler.mName; - mSamplers.push_back(sampler); - } - - mImages.clear(); - for (auto& in_image : mGLTFAsset.mImages) - { - gltf_image image; - image.numChannels = in_image.mComponent; - image.bytesPerChannel = in_image.mBits >> 3; // Convert bits to bytes - image.pixelType = in_image.mPixelType; - image.size = 0; // We'll calculate this below if we have valid dimensions - - // Get dimensions from the texture if available - if (in_image.mTexture && in_image.mTexture->getDiscardLevel() >= 0) - { - image.height = in_image.mTexture->getHeight(); - image.width = in_image.mTexture->getWidth(); - // Since we don't have direct access to the raw data, we'll use the dimensions to calculate size - if (image.height > 0 && image.width > 0 && image.numChannels > 0 && image.bytesPerChannel > 0) - { - image.size = static_cast<U32>(image.height * image.width * image.numChannels * image.bytesPerChannel); - } - } - else - { - // Fallback to provided dimensions - image.height = in_image.mHeight; - image.width = in_image.mWidth; - if (image.height > 0 && image.width > 0 && image.numChannels > 0 && image.bytesPerChannel > 0) - { - image.size = static_cast<U32>(image.height * image.width * image.numChannels * image.bytesPerChannel); - } - } - - // If we couldn't determine the size, skip this image - if (image.size == 0) - { - LL_WARNS("GLTF_IMPORT") << "Image size could not be determined" << LL_ENDL; - continue; - } - - // We don't have direct access to the image data, so data pointer remains nullptr - image.data = nullptr; - mImages.push_back(image); - } - - mTextures.clear(); - for (auto& in_tex : mGLTFAsset.mTextures) - { - gltf_texture tex; - tex.imageIdx = in_tex.mSource; - tex.samplerIdx = in_tex.mSampler; - tex.imageUuid.setNull(); - - if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) - { - LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL; - return false; - } - - mTextures.push_back(tex); - } - - // parse each material - mMaterials.clear(); - for (const auto& gltf_material : mGLTFAsset.mMaterials) - { - gltf_render_material mat; - mat.name = gltf_material.mName; - - // PBR Metallic Roughness properties - mat.hasPBR = true; - - // Base color factor - mat.baseColor = LLColor4( - gltf_material.mPbrMetallicRoughness.mBaseColorFactor[0], - gltf_material.mPbrMetallicRoughness.mBaseColorFactor[1], - gltf_material.mPbrMetallicRoughness.mBaseColorFactor[2], - gltf_material.mPbrMetallicRoughness.mBaseColorFactor[3] - ); - - // Base color texture - mat.hasBaseTex = gltf_material.mPbrMetallicRoughness.mBaseColorTexture.mIndex >= 0; - mat.baseColorTexIdx = gltf_material.mPbrMetallicRoughness.mBaseColorTexture.mIndex; - mat.baseColorTexCoords = gltf_material.mPbrMetallicRoughness.mBaseColorTexture.mTexCoord; - - // Metalness and roughness - mat.metalness = gltf_material.mPbrMetallicRoughness.mMetallicFactor; - mat.roughness = gltf_material.mPbrMetallicRoughness.mRoughnessFactor; - - // Metallic-roughness texture - mat.hasMRTex = gltf_material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mIndex >= 0; - mat.metalRoughTexIdx = gltf_material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mIndex; - mat.metalRoughTexCoords = gltf_material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mTexCoord; - - // Normal texture - mat.normalScale = gltf_material.mNormalTexture.mScale; - mat.hasNormalTex = gltf_material.mNormalTexture.mIndex >= 0; - mat.normalTexIdx = gltf_material.mNormalTexture.mIndex; - mat.normalTexCoords = gltf_material.mNormalTexture.mTexCoord; - - // Occlusion texture - mat.occlusionScale = gltf_material.mOcclusionTexture.mStrength; - mat.hasOcclusionTex = gltf_material.mOcclusionTexture.mIndex >= 0; - mat.occlusionTexIdx = gltf_material.mOcclusionTexture.mIndex; - mat.occlusionTexCoords = gltf_material.mOcclusionTexture.mTexCoord; - - // Emissive texture and color - mat.emissiveColor = LLColor4( - gltf_material.mEmissiveFactor[0], - gltf_material.mEmissiveFactor[1], - gltf_material.mEmissiveFactor[2], - 1.0f - ); - mat.hasEmissiveTex = gltf_material.mEmissiveTexture.mIndex >= 0; - mat.emissiveTexIdx = gltf_material.mEmissiveTexture.mIndex; - mat.emissiveTexCoords = gltf_material.mEmissiveTexture.mTexCoord; - - // Convert AlphaMode enum to string - switch (gltf_material.mAlphaMode) - { - case LL::GLTF::Material::AlphaMode::OPAQUE: - mat.alphaMode = "OPAQUE"; - break; - case LL::GLTF::Material::AlphaMode::MASK: - mat.alphaMode = "MASK"; - break; - case LL::GLTF::Material::AlphaMode::BLEND: - mat.alphaMode = "BLEND"; - break; - default: - mat.alphaMode = "OPAQUE"; - break; - } - - mat.alphaMask = gltf_material.mAlphaCutoff; - - // Verify that all referenced textures are valid - if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || - (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || - (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || - (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || - (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) - { - LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; - return false; - } - - // Verify texture coordinate sets are valid (mesh can have up to 3 sets of UV) - if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || - (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || - (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || - (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || - (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) - { - LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; - return false; - } - - mMaterials.push_back(mat); - } - - return true; -} - -// TODO: convert raw vertex buffers to UUIDs -void LLGLTFLoader::uploadMeshes() -{ - //llassert(0); -} - -// convert raw image buffers to texture UUIDs & assemble into a render material -void LLGLTFLoader::uploadMaterials() -{ -} std::string LLGLTFLoader::extractTextureToTempFile(S32 textureIndex, const std::string& texture_type) { if (textureIndex < 0 || textureIndex >= mGLTFAsset.mTextures.size()) diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h index e0b3664012..19a029d6d4 100644 --- a/indra/newview/gltf/llgltfloader.h +++ b/indra/newview/gltf/llgltfloader.h @@ -35,89 +35,6 @@ #include "lljointdata.h" #include "llmodelloader.h" -// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD - -class gltf_sampler -{ -public: - // Uses GL enums - S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR - S32 magFilter; // GL_NEAREST or GL_LINEAR - S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT - S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT - //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. - std::string name; // optional, currently unused - // extensions and extras are sampler optional fields that we don't support - at least initially -}; - -class gltf_image -{ -public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL) - U8* data; // ptr to decoded image data - U32 size; // in bytes, regardless of channel width - U32 width; - U32 height; - U32 numChannels; // range 1..4 - U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input - U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT -}; - -class gltf_texture -{ -public: - U32 imageIdx; - U32 samplerIdx; - LLUUID imageUuid = LLUUID::null; -}; - -class gltf_render_material -{ -public: - std::string name; - - // scalar values - LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present. - double metalness; - double roughness; - double normalScale; // scale applies only to X,Y components of normal - double occlusionScale; // strength multiplier for occlusion - LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent) - std::string alphaMode; // "OPAQUE", "MASK" or "BLEND" - double alphaMask; // alpha cut-off - - // textures - U32 baseColorTexIdx; // always sRGB encoded - U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel - U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) - U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded - U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2) - - // texture coordinates - U32 baseColorTexCoords; - U32 metalRoughTexCoords; - U32 normalTexCoords; - U32 occlusionTexCoords; - U32 emissiveTexCoords; - - // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry?? - - bool hasPBR; - bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex; - - // This field is populated after upload - LLUUID material_uuid = LLUUID::null; - -}; - -class gltf_mesh -{ -public: - std::string name; - - // TODO add mesh import DJH 2022-04 - -}; - class LLGLTFLoader : public LLModelLoader { public: @@ -185,18 +102,9 @@ protected: LL::GLTF::Asset mGLTFAsset; tinygltf::Model mGltfModel; bool mGltfLoaded; - bool mMeshesLoaded; - bool mMaterialsLoaded; bool mApplyXYRotation = false; U32 mGeneratedModelLimit; - std::vector<gltf_mesh> mMeshes; - std::vector<gltf_render_material> mMaterials; - - std::vector<gltf_texture> mTextures; - std::vector<gltf_image> mImages; - std::vector<gltf_sampler> mSamplers; - // GLTF isn't aware of viewer's skeleton and uses it's own, // so need to take viewer's joints and use them to // recalculate iverse bind matrices @@ -212,9 +120,6 @@ protected: private: bool parseMeshes(); - void uploadMeshes(); - bool parseMaterials(); - void uploadMaterials(); void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const; void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params); bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count); |