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authorTofu Linden <tofu.linden@lindenlab.com>2010-05-11 20:39:43 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-05-11 20:39:43 +0100
commit1928970c6b4e6fc12f54b8235e5022f0a729017e (patch)
tree0b8100db106f9f39781fe5ff89d97563ac8b3b10
parente37a906521bba8d40d2c35d4b42fbad3c138d7f3 (diff)
add an accidentally-dropped normalize from the bf541483d907 / normpacking-rejig
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index e1715eb4f9..b494b521ca 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -55,6 +55,7 @@ void main()
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
float noise = texture2D(noiseMap, frag.xy/128.0).b;