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authorVadim ProductEngine <vsavchuk@productengine.com>2011-06-09 16:38:51 +0300
committerVadim ProductEngine <vsavchuk@productengine.com>2011-06-09 16:38:51 +0300
commit173b9d11c41d32c52c4cd64c23e0a5b0f3ef09fc (patch)
tree28284995c0e607d13071411c7fd7e0c1b2d6e180
parent58e8ee5f9169818894f34bf1bfdd4efe46482e37 (diff)
STORM-1254 WIP Implemented created and editing local water presets.
-rw-r--r--indra/newview/llfloatereditsky.cpp2
-rw-r--r--indra/newview/llfloatereditwater.cpp692
-rw-r--r--indra/newview/llfloatereditwater.h70
-rw-r--r--indra/newview/llwaterparammanager.cpp45
-rw-r--r--indra/newview/llwaterparammanager.h15
-rw-r--r--indra/newview/llwlparammanager.h2
-rw-r--r--indra/newview/skins/default/xui/en/floater_edit_water_preset.xml31
7 files changed, 825 insertions, 32 deletions
diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp
index 7b8e3b89ca..27280565c7 100644
--- a/indra/newview/llfloatereditsky.cpp
+++ b/indra/newview/llfloatereditsky.cpp
@@ -962,7 +962,7 @@ void LLFloaterEditSky::onRegionInfoUpdate()
{
bool can_edit = true;
- // If we've selected the region day cycle for editing.
+ // If we've selected a region sky preset for editing.
if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION)
{
// check whether we have the access
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
index 4007c27066..d8ddfb5b1b 100644
--- a/indra/newview/llfloatereditwater.cpp
+++ b/indra/newview/llfloatereditwater.cpp
@@ -30,22 +30,40 @@
// libs
#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcolorswatch.h"
+#include "llcombobox.h"
+//#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llsliderctrl.h"
+#include "lltexturectrl.h"
// newview
+#include "llagent.h"
+#include "llregioninfomodel.h"
+#include "llviewerregion.h"
+#include "llwaterparammanager.h"
LLFloaterEditWater::LLFloaterEditWater(const LLSD &key)
: LLFloater(key)
+, mWaterPresetNameEditor(NULL)
+, mWaterPresetCombo(NULL)
+, mMakeDefaultCheckBox(NULL)
+, mSaveButton(NULL)
{
}
// virtual
BOOL LLFloaterEditWater::postBuild()
{
- getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
+ mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name");
+ mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo");
+ mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
+ mSaveButton = getChild<LLButton>("save");
- // Disable some non-functional controls.
- getChildView("water_preset_combo")->setEnabled(FALSE);
- getChildView("save")->setEnabled(FALSE);
+ initCallbacks();
+ refreshWaterPresetsList();
+ syncControls();
return TRUE;
}
@@ -53,6 +71,7 @@ BOOL LLFloaterEditWater::postBuild()
// virtual
void LLFloaterEditWater::onOpen(const LLSD& key)
{
+ bool new_preset = isNewPreset();
std::string param = key.asString();
std::string floater_title = getString(std::string("title_") + param);
std::string hint = getString(std::string("hint_" + param));
@@ -64,10 +83,673 @@ void LLFloaterEditWater::onOpen(const LLSD& key)
getChild<LLUICtrl>("hint")->setValue(hint);
// Hide the hint to the right of the combo if we're invoked to create a new preset.
- getChildView("note")->setVisible(param == "edit");
+ getChildView("note")->setVisible(!new_preset);
+
+ // Switch between the water presets combobox and preset name input field.
+ mWaterPresetCombo->setVisible(!new_preset);
+ mWaterPresetNameEditor->setVisible(new_preset);
+
+ reset();
+}
+
+// virtual
+void LLFloaterEditWater::onClose(bool app_quitting)
+{
+ if (!app_quitting) // there's no point to change environment if we're quitting
+ {
+ LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment
+ }
+}
+
+// virtual
+void LLFloaterEditWater::draw()
+{
+ syncControls();
+ LLFloater::draw();
+}
+
+void LLFloaterEditWater::initCallbacks(void)
+{
+ mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL);
+ mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this));
+ mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this));
+
+ mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
+
+ LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this));
+ LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this));
+
+ // Connect to region info updates.
+ LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this));
+
+ //-------------------------------------------------------------------------
+
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+
+ getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor));
+ //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor));
+
+ // fog density
+ getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity));
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod));
+
+ // blue density
+ getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale));
+
+ // fresnel
+ getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale));
+ getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset));
+
+ // scale above/below
+ getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove));
+ getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow));
+
+ // blur mult
+ getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier));
+
+ // wave direction
+ getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir));
+ getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir));
+ getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir));
+ getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir));
+
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap");
+ texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL);
+ texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1));
+}
+
+//=============================================================================
+
+void LLFloaterEditWater::syncControls()
+{
+ // *TODO: Eliminate slow getChild() calls.
+
+ bool err;
+
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+
+ LLWaterParamSet& current_params = water_mgr.mCurParams;
+
+ // blue horizon
+ water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err);
+
+ LLColor4 col = water_mgr.getFogColor();
+ //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
+ col.mV[3] = 1.0f;
+ getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col);
+
+ // fog and wavelets
+ water_mgr.mFogDensity.mExp =
+ log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) /
+ log(water_mgr.mFogDensity.mBase);
+ water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp);
+ getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp);
+
+ water_mgr.mUnderWaterFogMod.mX =
+ current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err);
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX);
+
+ water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err);
+ getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX);
+ getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY);
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ);
+
+ // Fresnel
+ water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err);
+ getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX);
+ water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err);
+ getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX);
+
+ // Scale Above/Below
+ water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err);
+ getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX);
+ water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err);
+ getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX);
+
+ // blur mult
+ water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err);
+ getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX);
+
+ // wave directions
+ water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err);
+ getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX);
+ getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY);
+
+ water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err);
+ getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX);
+ getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY);
+
+ LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap");
+ textCtrl->setImageAssetID(water_mgr.getNormalMapID());
+}
+
+// color control callbacks
+void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mR = sldr_ctrl->getValueF32();
+
+ // move i if it's the max
+ if (color_ctrl->mR >= color_ctrl->mG
+ && color_ctrl->mR >= color_ctrl->mB
+ && color_ctrl->mHasSliderName)
+ {
+ color_ctrl->mI = color_ctrl->mR;
+ std::string name = color_ctrl->mSliderName;
+ name.append("I");
+
+ getChild<LLUICtrl>(name)->setValue(color_ctrl->mR);
+ }
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mG = sldr_ctrl->getValueF32();
+
+ // move i if it's the max
+ if (color_ctrl->mG >= color_ctrl->mR
+ && color_ctrl->mG >= color_ctrl->mB
+ && color_ctrl->mHasSliderName)
+ {
+ color_ctrl->mI = color_ctrl->mG;
+ std::string name = color_ctrl->mSliderName;
+ name.append("I");
+
+ getChild<LLUICtrl>(name)->setValue(color_ctrl->mG);
+
+ }
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mB = sldr_ctrl->getValueF32();
+
+ // move i if it's the max
+ if (color_ctrl->mB >= color_ctrl->mR
+ && color_ctrl->mB >= color_ctrl->mG
+ && color_ctrl->mHasSliderName)
+ {
+ color_ctrl->mI = color_ctrl->mB;
+ std::string name = color_ctrl->mSliderName;
+ name.append("I");
+
+ getChild<LLUICtrl>(name)->setValue(color_ctrl->mB);
+ }
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mA = sldr_ctrl->getValueF32();
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+
+void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mI = sldr_ctrl->getValueF32();
+
+ // only for sliders where we pass a name
+ if (color_ctrl->mHasSliderName)
+ {
+ // set it to the top
+ F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB);
+ F32 iVal;
+
+ iVal = color_ctrl->mI;
+
+ // get the names of the other sliders
+ std::string rName = color_ctrl->mSliderName;
+ rName.append("R");
+ std::string gName = color_ctrl->mSliderName;
+ gName.append("G");
+ std::string bName = color_ctrl->mSliderName;
+ bName.append("B");
+
+ // handle if at 0
+ if (iVal == 0)
+ {
+ color_ctrl->mR = 0;
+ color_ctrl->mG = 0;
+ color_ctrl->mB = 0;
+
+ // if all at the start
+ // set them all to the intensity
+ }
+ else if (maxVal == 0)
+ {
+ color_ctrl->mR = iVal;
+ color_ctrl->mG = iVal;
+ color_ctrl->mB = iVal;
+ }
+ else
+ {
+ // add delta amounts to each
+ F32 delta = (iVal - maxVal) / maxVal;
+ color_ctrl->mR *= (1.0f + delta);
+ color_ctrl->mG *= (1.0f + delta);
+ color_ctrl->mB *= (1.0f + delta);
+ }
+
+ // set the sliders to the new vals
+ getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR);
+ getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG);
+ getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB);
+ }
+
+ // now update the current parameters and send them to shaders
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mX = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mY = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mZ = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+
+// vector control callbacks
+void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mX = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mY = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult;
+
+ floatControl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ F32 val = sldr_ctrl->getValueF32();
+ expFloatControl->mExp = val;
+ LLWaterParamManager::getInstance()->setDensitySliderValue(val);
+
+ expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
+ *color_ctrl = swatch->get();
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl)
+{
+ LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
+ LLUUID textID = textCtrl->getImageAssetID();
+ LLWaterParamManager::getInstance()->setNormalMapID(textID);
+}
+
+//=============================================================================
+
+void LLFloaterEditWater::reset()
+{
+ if (isNewPreset())
+ {
+ mWaterPresetNameEditor->setValue(LLSD());
+ mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
+ }
+ else
+ {
+ refreshWaterPresetsList();
+
+ // Disable controls until a water preset to edit is selected.
+ enableEditing(false);
+ }
+}
+
+bool LLFloaterEditWater::isNewPreset() const
+{
+ return mKey.asString() == "new";
+}
+
+void LLFloaterEditWater::refreshWaterPresetsList()
+{
+ mWaterPresetCombo->removeall();
+
+#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment
+ // If the region already has water params, add them to the list.
+ const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings();
+ if (region_settings.getWaterParams().size() != 0)
+ {
+ const std::string& region_name = gAgent.getRegion()->getName();
+ mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION));
+ mWaterPresetCombo->addSeparator();
+ }
+#endif
+
+ // Add local water presets.
+ const std::map<std::string, LLWaterParamSet> &water_params_map = LLWaterParamManager::instance().mParamList;
+ for (std::map<std::string, LLWaterParamSet>::const_iterator it = water_params_map.begin(); it != water_params_map.end(); it++)
+ {
+ mWaterPresetCombo->add(it->first, LLSD().with(0, it->first).with(1, LLEnvKey::SCOPE_LOCAL));
+ }
+
+ mWaterPresetCombo->setLabel(getString("combo_label"));
+}
+
+void LLFloaterEditWater::enableEditing(bool enable)
+{
+ // Enable/disable water controls.
+ getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable);
+
+ // Enable/disable saving.
+ mSaveButton->setEnabled(enable);
+ mMakeDefaultCheckBox->setEnabled(enable);
+}
+
+void LLFloaterEditWater::saveRegionWater()
+{
+ llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water
+
+ LL_DEBUGS("Windlight") << "Saving region water preset" << llendl;
+
+ //LLWaterParamSet region_water = water_mgr.mCurParams;
+
+ // *TODO: save to cached region settings.
+ LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL;
+}
+
+std::string LLFloaterEditWater::getCurrentPresetName() const
+{
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope);
+ return name;
+}
+
+LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const
+{
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope);
+ return scope;
+}
+
+void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const
+{
+ if (mWaterPresetNameEditor->getVisible())
+ {
+ name = mWaterPresetNameEditor->getText();
+ scope = LLEnvKey::SCOPE_LOCAL;
+ }
+ else
+ {
+ LLSD combo_val = mWaterPresetCombo->getValue();
+
+ if (!combo_val.isArray()) // manually typed text
+ {
+ name = combo_val.asString();
+ scope = LLEnvKey::SCOPE_LOCAL;
+ }
+ else
+ {
+ name = combo_val[0].asString();
+ scope = (LLEnvKey::EScope) combo_val[1].asInteger();
+ }
+ }
+}
+
+void LLFloaterEditWater::onWaterPresetNameEdited()
+{
+ // Disable saving a water preset having empty name.
+ mSaveButton->setEnabled(!getCurrentPresetName().empty());
+}
+
+void LLFloaterEditWater::onWaterPresetSelected()
+{
+ LLWaterParamSet water_params;
+ std::string name;
+ LLEnvKey::EScope scope;
+
+ getSelectedPreset(name, scope);
+
+ // Display selected preset.
+ if (scope == LLEnvKey::SCOPE_REGION)
+ {
+ water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams());
+ }
+ else // local preset selected
+ {
+ if (!LLWaterParamManager::instance().getParamSet(name, water_params))
+ {
+ // Manually entered string?
+ LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL;
+ return;
+ }
+ }
+
+ LLEnvManagerNew::instance().useWaterParams(water_params.getAll());
+
+ bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings());
+ enableEditing(can_edit);
+
+ mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL);
+}
+
+bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+
+ // If they choose save, do it. Otherwise, don't do anything
+ if (option == 0)
+ {
+ onSaveConfirmed();
+ }
+
+ return false;
+}
+
+void LLFloaterEditWater::onSaveConfirmed()
+{
+ // Save currently displayed water params to the selected preset.
+ std::string name = getCurrentPresetName();
+
+ LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+ if (water_mgr.hasParamSet(name))
+ {
+ water_mgr.setParamSet(name, water_mgr.mCurParams);
+ }
+ else
+ {
+ water_mgr.addParamSet(name, water_mgr.mCurParams);
+ }
+
+ water_mgr.savePreset(name);
+
+ // Change preference if requested.
+ if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
+ {
+ LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << llendl;
+ LLEnvManagerNew::instance().setUseWaterPreset(name);
+ }
+
+ closeFloater();
+}
+
+void LLFloaterEditWater::onBtnSave()
+{
+ LLEnvKey::EScope scope;
+ std::string name;
+ getSelectedPreset(name, scope);
+
+ if (scope == LLEnvKey::SCOPE_REGION)
+ {
+ saveRegionWater();
+ closeFloater();
+ return;
+ }
+
+ if (name.empty())
+ {
+ // *TODO: show an alert
+ llwarns << "Empty water preset name" << llendl;
+ return;
+ }
+
+ // Don't allow overwriting system presets.
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+ if (water_mgr.isSystemPreset(name))
+ {
+ LLNotificationsUtil::add("WLNoEditDefault");
+ return;
+ }
+
+ // Save, ask for confirmation for overwriting an existing preset.
+ if (water_mgr.hasParamSet(name))
+ {
+ LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2));
+ }
+ else
+ {
+ // new preset, hence no confirmation needed
+ onSaveConfirmed();
+ }
}
void LLFloaterEditWater::onBtnCancel()
{
closeFloater();
}
+
+void LLFloaterEditWater::onWaterPresetListChange()
+{
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope); // preset being edited
+
+ if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name))
+ {
+ // Preset we've been editing doesn't exist anymore. Close the floater.
+ closeFloater(false);
+ }
+ else
+ {
+ // A new preset has been added.
+ // Refresh the presets list, though it may not make sense as the floater is about to be closed.
+ refreshWaterPresetsList();
+ }
+}
+
+void LLFloaterEditWater::onRegionSettingsChange()
+{
+ // If creating a new preset, don't bother.
+ if (isNewPreset())
+ {
+ return;
+ }
+
+ if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water
+ {
+ // reset the floater to its initial state
+ reset();
+
+ // *TODO: Notify user?
+ }
+ else // editing a local preset
+ {
+ refreshWaterPresetsList();
+ }
+}
+
+void LLFloaterEditWater::onRegionInfoUpdate()
+{
+ bool can_edit = true;
+
+ // If we've selected the region water for editing.
+ if (getCurrentScope() == LLEnvKey::SCOPE_REGION)
+ {
+ // check whether we have the access
+ can_edit = LLEnvManagerNew::canEditRegionSettings();
+ }
+
+ enableEditing(can_edit);
+}
diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h
index a904555787..2211bca59f 100644
--- a/indra/newview/llfloatereditwater.h
+++ b/indra/newview/llfloatereditwater.h
@@ -28,6 +28,18 @@
#define LL_LLFLOATEREDITWATER_H
#include "llfloater.h"
+#include "llenvmanager.h" // for LLEnvKey
+
+class LLButton;
+class LLCheckBoxCtrl;
+class LLComboBox;
+class LLLineEditor;
+
+struct WaterVector2Control;
+struct WaterVector3Control;
+struct WaterColorControl;
+struct WaterFloatControl;
+struct WaterExpFloatControl;
class LLFloaterEditWater : public LLFloater
{
@@ -38,8 +50,66 @@ public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void onClose(bool app_quitting);
+ /*virtual*/ void draw();
+
+private:
+ void initCallbacks(void);
+
+ //-- WL stuff begins ------------------------------------------------------
+
+ void syncControls(); /// sync up sliders with parameters
+
+ // general purpose callbacks for dealing with color controllers
+ void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+
+ void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+
+ void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+ void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+
+ void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
+ void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
+
+ void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+
+ void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map
+
+ //-- WL stuff ends --------------------------------------------------------
+
+ void reset();
+ bool isNewPreset() const;
+ void refreshWaterPresetsList();
+ void enableEditing(bool enable);
+ void saveRegionWater();
+
+ std::string getCurrentPresetName() const;
+ LLEnvKey::EScope getCurrentScope() const;
+ void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
+
+ void onWaterPresetNameEdited();
+ void onWaterPresetSelected();
+ bool onSaveAnswer(const LLSD& notification, const LLSD& response);
+ void onSaveConfirmed();
+
+ void onBtnSave();
void onBtnCancel();
+
+ void onWaterPresetListChange();
+ void onRegionSettingsChange();
+ void onRegionInfoUpdate();
+
+ LLLineEditor* mWaterPresetNameEditor;
+ LLComboBox* mWaterPresetCombo;
+ LLCheckBoxCtrl* mMakeDefaultCheckBox;
+ LLButton* mSaveButton;
};
#endif // LL_LLFLOATEREDITWATER_H
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 5df807f740..d1e0c4c109 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -387,6 +387,7 @@ bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet&
if(mIt == mParamList.end())
{
mParamList[name] = param;
+ mPresetListChangeSignal();
return true;
}
@@ -395,17 +396,9 @@ bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet&
BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
{
- // add a new one if not one there already
- std::map<std::string, LLWaterParamSet>::const_iterator finder = mParamList.find(name);
- if(finder == mParamList.end())
- {
- mParamList[name].setAll(param);
- return TRUE;
- }
- else
- {
- return FALSE;
- }
+ LLWaterParamSet param_set;
+ param_set.setAll(param);
+ return addParamSet(name, param_set);
}
bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
@@ -422,6 +415,12 @@ bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet&
return false;
}
+bool LLWaterParamManager::hasParamSet(const std::string& name)
+{
+ LLWaterParamSet dummy;
+ return getParamSet(name, dummy);
+}
+
bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
{
mParamList[name] = param;
@@ -465,9 +464,21 @@ bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_fr
gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml");
}
+ mPresetListChangeSignal();
return true;
}
+bool LLWaterParamManager::isSystemPreset(const std::string& preset_name)
+{
+ // *TODO: file system access is excessive here.
+ return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml");
+}
+
+boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
+{
+ return mPresetListChangeSignal.connect(cb);
+}
+
F32 LLWaterParamManager::getFogDensity(void)
{
bool err;
@@ -493,3 +504,15 @@ void LLWaterParamManager::initSingleton()
loadAllPresets(LLStringUtil::null);
applyUserPrefs(false);
}
+
+// static
+std::string LLWaterParamManager::getSysDir()
+{
+ return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "");
+}
+
+// static
+std::string LLWaterParamManager::getUserDir()
+{
+ return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", "");
+}
diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h
index fcf1f8e23d..76891094c2 100644
--- a/indra/newview/llwaterparammanager.h
+++ b/indra/newview/llwaterparammanager.h
@@ -216,6 +216,7 @@ class LLWaterParamManager : public LLSingleton<LLWaterParamManager>
{
LOG_CLASS(LLWaterParamManager);
public:
+ typedef boost::signals2::signal<void()> preset_list_signal_t;
/// load a preset file
void loadAllPresets(const std::string & fileName);
@@ -248,6 +249,9 @@ public:
/// get a param from the list
bool getParamSet(const std::string& name, LLWaterParamSet& param);
+ /// check whether the preset is in the list
+ bool hasParamSet(const std::string& name);
+
/// set the param in the list with a new param
bool setParamSet(const std::string& name, LLWaterParamSet& param);
@@ -258,6 +262,12 @@ public:
/// returns true if successful
bool removeParamSet(const std::string& name, bool delete_from_disk);
+ /// @return true if the preset comes out of the box
+ bool isSystemPreset(const std::string& preset_name);
+
+ /// Emitted when a preset gets added or deleted.
+ boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
+
/// set the normap map we want for water
bool setNormalMapID(const LLUUID& img);
@@ -308,8 +318,13 @@ private:
LLWaterParamManager();
~LLWaterParamManager();
+ static std::string getSysDir();
+ static std::string getUserDir();
+
LLVector4 mWaterPlane;
F32 mWaterFogKS;
+
+ preset_list_signal_t mPresetListChangeSignal;
};
inline void LLWaterParamManager::setDensitySliderValue(F32 val)
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h
index 73bf97f392..8e1e0ddaff 100644
--- a/indra/newview/llwlparammanager.h
+++ b/indra/newview/llwlparammanager.h
@@ -270,7 +270,7 @@ public:
/// get a param set (preset) from the list
bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param);
- /// get a param set (preset) from the list
+ /// check whether the preset is in the list
bool hasParamSet(const LLWLParamKey& key);
/// set the param in the list with a new param
diff --git a/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml b/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml
index 77484bcfea..7d7e170c1e 100644
--- a/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml
+++ b/indra/newview/skins/default/xui/en/floater_edit_water_preset.xml
@@ -13,6 +13,7 @@
<string name="title_edit">Edit a Water Preset</string>
<string name="hint_new">Name your preset, adjust the controls to create it, and click "Save".</string>
<string name="hint_edit">To edit your water preset, adjust the controls and click "Save".</string>
+ <string name="combo_label">-Select a preset-</string>
<text
follows="top|left|right"
@@ -45,12 +46,14 @@
max_chars="100"
name="water_preset_combo"
top_delta="-5"
- width="200">
- <combo_box.item
- label="-Select a preset-"
- name="item0"
- value="any" />
- </combo_box>
+ width="200"/>
+
+ <line_editor
+ height="20"
+ left_delta="0"
+ name="water_preset_name"
+ top_delta="0"
+ width="200" />
<text
follows="top|left|right"
@@ -115,9 +118,9 @@
layout="topleft"
left_delta="-15"
top_pad="0"
- name="water_fog_destiny_label"
+ name="water_fog_density_label"
width="200">
- Fog Destiny Exponent
+ Fog Density Exponent
</text>
<slider
decimal_digits="1"
@@ -127,7 +130,7 @@
layout="topleft"
left_delta="15"
max_val="10"
- name="fog_destiny_exponent"
+ name="WaterFogDensity"
top_pad="10"
width="200"/>
@@ -140,7 +143,7 @@
top_pad="15"
name="underwater_fog_modifier_label"
width="200">
- Underwater For Modifier
+ Underwater Fog Modifier
</text>
<slider
decimal_digits="1"
@@ -150,7 +153,7 @@
layout="topleft"
left_delta="15"
max_val="10"
- name="underwater_fog_modifier"
+ name="WaterUnderWaterFogMod"
top_pad="10"
width="200"/>
@@ -175,7 +178,7 @@
layout="topleft"
max_val="4"
min_val="-4"
- name="water_wave_direction_x"
+ name="WaterWave1DirX"
top_pad="10"
width="216"/>
<slider
@@ -188,7 +191,7 @@
layout="topleft"
max_val="4"
min_val="-4"
- name="water_wave_direction_y"
+ name="WaterWave1DirY"
top_pad="5"
width="216"/>
@@ -421,7 +424,7 @@
label="Make this preset my new water setting"
layout="topleft"
left="430"
- name="new_water_preset_chb"
+ name="make_default_cb"
top_pad="30"
width="280"/>