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authorMike Antipov <mantipov@productengine.com>2010-04-15 16:31:47 +0300
committerMike Antipov <mantipov@productengine.com>2010-04-15 16:31:47 +0300
commit1361d950561d03b9aa5f968cb38bff4e24fcd27f (patch)
treebb24d264fc9fe0a57b445e0ecfcc63badd5b5fae
parent9f0f610682e0bcceb88eaddcb7a02acfcf3d05ce (diff)
Updated fix for major bug EXT-6786 ('Stand' button is corrupted if movement control floater is opened)
Added force hiding of Stand button to avoid seeing Stand & Move buttons at once for a short moment. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/233/ --HG-- branch : product-engine
-rw-r--r--indra/newview/llmoveview.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp
index 4ccf5e1c7b..0ddc4efc81 100644
--- a/indra/newview/llmoveview.cpp
+++ b/indra/newview/llmoveview.cpp
@@ -697,6 +697,7 @@ void LLPanelStandStopFlying::onStandButtonClick()
gAgent.setControlFlags(AGENT_CONTROL_STAND_UP);
setFocus(FALSE); // EXT-482
+ mStandButton->setVisible(FALSE); // force visibility changing to avoid seeing Stand & Move buttons at once.
}
void LLPanelStandStopFlying::onStopFlyingButtonClick()