diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-06-26 00:29:19 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-06-26 00:29:19 +0100 | 
| commit | 135f02934fa64fe913c710e588ab2f6785224a23 (patch) | |
| tree | 803f93bb01c09e25cf8d3a6b8a39a59955633e25 | |
| parent | 9db683c13e67575bd347cf8a795f1a4ee148c4ea (diff) | |
Skip updating the sky texture and fog iff we're using atmospherics shaders anyway.
| -rw-r--r-- | indra/newview/llvosky.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index c131cb886f..370322cd45 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1072,7 +1072,7 @@ BOOL LLVOSky::updateSky()  		LLHeavenBody::setInterpVal( mInterpVal );  		calcAtmospherics(); -		if (mForceUpdate || total_no_tiles == frame) +		if (!gPipeline.canUseWindlightShaders() && mForceUpdate || total_no_tiles == frame)  		{  			LLSkyTex::stepCurrent(); | 
