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authorTodd Stinson <stinson@lindenlab.com>2012-06-13 14:10:15 -0700
committerTodd Stinson <stinson@lindenlab.com>2012-06-13 14:10:15 -0700
commit0e8ef689babf51294c0ebae3f77a849425b5fb27 (patch)
tree13ff3d2b9cadde6633081161f42564e9582302d4
parent7d5c4d20b9f99b3e7d5781433ed6046678292627 (diff)
Enabling toggle of the Physical attribute for character objects.
-rw-r--r--indra/newview/llpanelobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index 3786480f2e..d7d5d9a078 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -513,7 +513,7 @@ void LLPanelObject::getState( )
mCheckPhysics->set( mIsPhysical );
mCheckPhysics->setEnabled( roots_selected>0
&& (editable || gAgent.isGodlike())
- && !is_flexible && !is_permanent && !is_character);
+ && !is_flexible && !is_permanent);
mIsTemporary = root_objectp->flagTemporaryOnRez();
llassert(!is_permanent || !mIsTemporary); // should never has a permanent object that is also temporary