diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-23 15:27:29 -0800 |
---|---|---|
committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-23 15:27:29 -0800 |
commit | 0d38d1bbd659206454d261193857d6fbb91387fa (patch) | |
tree | 046acde9a0a7aca5970f24729df7702bf6450f19 | |
parent | e68735ad3a6da635a447eb9ed1981e5c360fd2f2 (diff) | |
parent | 8415461d2dc21b0e7453860f41bfd955f6e194cd (diff) |
Merge remote-tracking branch 'origin/release/materials_featurette' into geenz/mirrors-optimization-pass-1
32 files changed, 686 insertions, 244 deletions
diff --git a/doc/testplans/material_preview.md b/doc/testplans/material_preview.md new file mode 100644 index 0000000000..6d2768f72a --- /dev/null +++ b/doc/testplans/material_preview.md @@ -0,0 +1,83 @@ +# Material Preview + +## Overview + +Material preview is a UI feature which displays a lit spherical preview of a PBR material. It can be found in the following UIs: + +- The material picker swatch + - In the build floater, in the Texture tab, when applying a PBR material + - (If the feature is enabled) In the Region/Estate floater, in the Terrain tab, when applying PBR materials to terrain +- In the floater to select a material from inventory, which can be opened by clicking the material picker swatch + +## Known Issues + +These are known issues that the current implementation of this feature does not address: + +- The material preview in the build floater is a preview of the base material ID only, and ignores other properties on the prim face like material overrides (https://github.com/secondlife/viewer/issues/865) +- Alpha mask previews as alpha blend (https://github.com/secondlife/viewer/issues/866) +- Double-sided previews as single-sided (https://github.com/secondlife/viewer/issues/867) +- Material preview inherits some of its lighting from the current environment, and reflections from the default reflection probe (https://github.com/secondlife/viewer/issues/868) + +## General Regression Testing + +- Check that the material preview swatch looks OK with different materials selected +- Check that the material preview swatch runs reasonably well on different systems, especially when the select material from inventory floater is also open + - In particular: AMD, MacOS, minimum spec machines +- Watch out for regressions in rendering caused by opening a floater with a material preview swatch + +## Bug Fixes + +### Disappearing Objects Fix Test + +This test is recommended for verifying that https://github.com/secondlife/viewer-issues/issues/72 is fixed. + +#### Symptoms + +When the bug occurs, one or more of following types of objects could randomly disappear in the world, permanently until relog: + +- Objects +- Water level in current region +- Adjacent region/void water + +Note: Disappearing objects in reflections have a different root cause and are not covered by the fix. + +#### Bug Reproduction Steps + +Verify the disappearing objects bug does not reproduce, given the following steps: + +- Runtime prerequisites: Material preview swatch may not be available in your viewer or region if this feature is still behind a feature flag. It is safe to enable this feature manually by setting, "UIPreviewMaterial" to True in the advanced settings. The setting will persist for the current session. +- Region prerequisites: Unknown, but a region with lots of objects in it seems to increase repro rate. The following locations have been known to easily reproduce the bug, as of 2024-02-16: + - http://maps.secondlife.com/secondlife/LindenWorld%20B/161/75/47 + - [secondlife://Aditi/secondlife/Rumpus%20Room%202048/128/128/24](secondlife://Aditi/secondlife/Rumpus%20Room%202048/128/128/24) +- Right click an object and select, "Edit item" +- Go to texture tab, select PBR Metallic Roughness from dropdown, and click the button to select material from inventory +- Ensure "Apply now" is checked in the inventory selection floater +- Alternate between different materials from the inventory selection floater +- Look around the world and check for permanently disappeared objects. + +### Dynamic Exposure Influence Fix Test + +This test is recommended for verifying that https://github.com/secondlife/viewer-issues/issues/72 is fixed. + +#### Symptoms + +Dynamic exposure in the world could be influenced by the material preview being displayed. If a material preview was being generated in a given frame, then, depending on the current environment, the user would observe an unpleasant flashing effect in the environment: + +- The world view could suddenly get darker and then fade back to normal exposure levels +- The world view could suddenly get brighter and then fade back to normal exposure levels + +#### Bug Reproduction Steps + +Verify the dynamic exposure influence bug does not reproduce. Test using a few environment presets such as Default Midday, Sunset, and Midnight. + +- Right click an object and select, "Edit item" +- Go to texture tab, select PBR Metallic Roughness from dropdown, and click the button to select material from inventory +- Alternate between different materials from the inventory selection floater + +#### Regression Testing + +Dynamic exposure in the world should continue to work correctly. In particular: + +- Exposure should fade gradually from high exposure to low exposure and back as needed +- Exposure should decrease in brighter environments +- Exposure should increase in darker environments diff --git a/doc/testplans/terrain_loading.md b/doc/testplans/terrain_loading.md new file mode 100644 index 0000000000..b84daf6f73 --- /dev/null +++ b/doc/testplans/terrain_loading.md @@ -0,0 +1,4 @@ +- Texture terrain should load +- PBR terrain should load if enabled +- Related subsystem: A change to the PBR terrain loading system may affect the texture terrain loading system and vice-versa +- Related subsystem: Minimaps should load if terrain loads (may take longer) diff --git a/indra/llcommon/indra_constants.cpp b/indra/llcommon/indra_constants.cpp index 473b3ebdc9..9a0c565b06 100644 --- a/indra/llcommon/indra_constants.cpp +++ b/indra/llcommon/indra_constants.cpp @@ -50,7 +50,7 @@ const LLUUID IMG_FIRE ("aca40aa8-44cf-44ca-a0fa-93e1a2986f82"); // dataserver const LLUUID IMG_FACE_SELECT ("a85ac674-cb75-4af6-9499-df7c5aaf7a28"); // face selector const LLUUID IMG_DEFAULT_AVATAR ("c228d1cf-4b5d-4ba8-84f4-899a0796aa97"); // dataserver const LLUUID IMG_INVISIBLE ("3a367d1c-bef1-6d43-7595-e88c1e3aadb3"); // dataserver -const LLUUID IMG_WHITE ("3a367d1c-bef1-6d43-7595-e88c1e3aadb3"); // dataserver +const LLUUID IMG_WHITE ("5748decc-f629-461c-9a36-a35a221fe21f"); // dataserver const LLUUID IMG_EXPLOSION ("68edcf47-ccd7-45b8-9f90-1649d7f12806"); // On dataserver const LLUUID IMG_EXPLOSION_2 ("21ce046c-83fe-430a-b629-c7660ac78d7c"); // On dataserver diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 88c48e5166..9cd7527d3e 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -567,4 +567,31 @@ bool LLRenderTarget::isBoundInStack() const return cur == this; } +void LLRenderTarget::swapFBORefs(LLRenderTarget& other) +{ + // Must be initialized + llassert(mFBO); + llassert(other.mFBO); + // Must be unbound + // *NOTE: mPreviousRT can be non-null even if this target is unbound - presumably for debugging purposes? + llassert(sCurFBO != mFBO); + llassert(sCurFBO != other.mFBO); + llassert(!isBoundInStack()); + llassert(!other.isBoundInStack()); + + // Must be same type + llassert(sUseFBO == other.sUseFBO); + llassert(mResX == other.mResX); + llassert(mResY == other.mResY); + llassert(mInternalFormat == other.mInternalFormat); + llassert(mTex.size() == other.mTex.size()); + llassert(mDepth == other.mDepth); + llassert(mUseDepth == other.mUseDepth); + llassert(mGenerateMipMaps == other.mGenerateMipMaps); + llassert(mMipLevels == other.mMipLevels); + llassert(mUsage == other.mUsage); + + std::swap(mFBO, other.mFBO); + std::swap(mTex, other.mTex); +} diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 9fcea35e3d..da401572d1 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -169,6 +169,9 @@ public: static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } + // *HACK + void swapFBORefs(LLRenderTarget& other); + protected: U32 mResX; U32 mResY; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 7e4058cc6e..6a84f64030 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8699,7 +8699,7 @@ <key>OctreeAlphaDistanceFactor</key> <map> <key>Comment</key> - <string>Multiplier on alpha object distance for determining octree node size </string> + <string>Multiplier on alpha object distance for determining octree node size. First two parameters are currently unused. Third parameter is distance at which to perform detailed alpha sorting.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8708,7 +8708,7 @@ <array> <real>0.1</real> <real>0.0</real> - <real>0.0</real> + <real>64.0</real> </array> </map> @@ -13840,6 +13840,17 @@ <key>Value</key> <integer>2</integer> </map> + <key>UIPreviewMaterial</key> + <map> + <key>Comment</key> + <string>Whether or not PBR material swatch is enabled</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> <key>UIResizeBarHeight</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index 83b0ba096c..43863dd37a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -26,6 +26,7 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; in vec3 position; in vec3 normal; @@ -35,10 +36,12 @@ in vec2 texcoord0; out vec3 vary_normal; out vec4 vertex_color; out vec2 vary_texcoord0; +out vec3 vary_position; void main() { //transform vertex + vary_position = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 9ac4ceb37e..eff7221ae7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -28,7 +28,9 @@ out vec4 frag_color; uniform sampler2D emissiveRect; +#ifdef USE_LAST_EXPOSURE uniform sampler2D exposureMap; +#endif uniform float dt; uniform vec2 noiseVec; @@ -51,10 +53,12 @@ void main() L /= max_L; L = pow(L, 2.0); float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L); - + +#ifdef USE_LAST_EXPOSURE float prev = texture(exposureMap, vec2(0.5,0.5)).r; s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04)); +#endif frag_color = max(vec4(s, s, s, dt), vec4(0.0)); } diff --git a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl index ea04ce1cae..51d05cd507 100644 --- a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl @@ -32,15 +32,15 @@ out vec4 vertex_color; in vec4 normal_g[]; -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT in vec4 tangent_g[]; #endif -layout(TRIANGLES) in; -#if HAS_ATTRIBUTE_TANGENT == 1 -layout(LINE_STRIP, max_vertices = 12) out; +layout(triangles) in; +#ifdef HAS_ATTRIBUTE_TANGENT +layout(line_strip, max_vertices = 12) out; #else -layout(LINE_STRIP, max_vertices = 6) out; +layout(line_strip, max_vertices = 6) out; #endif void triangle_normal_debug(int i) @@ -55,7 +55,7 @@ void triangle_normal_debug(int i) EmitVertex(); EndPrimitive(); -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT // Tangent vec4 tangent_color = vec4(0.0, 1.0, 1.0, 1.0); gl_Position = gl_in[i].gl_Position; diff --git a/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl b/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl index d1596b9d2a..b198bc2485 100644 --- a/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl @@ -26,7 +26,7 @@ in vec3 position; in vec3 normal; out vec4 normal_g; -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT in vec4 tangent; out vec4 tangent_g; #endif @@ -67,7 +67,7 @@ void main() gl_Position = projection_matrix * world_pos; normal_g = get_screen_normal(position.xyz, world_pos, normal.xyz, mat); -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT tangent_g = get_screen_normal(position.xyz, world_pos, tangent.xyz, mat); #endif } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 3a943f27f6..2d198c5b4b 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -125,27 +125,29 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() tex->setBoostLevel(level); tex->addTextureStats(stats); - LLPointer<LLFetchedGLTFMaterial>& mat = compp->mDetailMaterials[i]; - llassert(mat.notNull()); - if (mat->mBaseColorTexture) + LLPointer<LLFetchedGLTFMaterial>& fetched_material = compp->mDetailMaterials[i]; + if (fetched_material) { - mat->mBaseColorTexture->setBoostLevel(level); - mat->mBaseColorTexture->addTextureStats(stats); - } - if (mat->mNormalTexture) - { - mat->mNormalTexture->setBoostLevel(level); - mat->mNormalTexture->addTextureStats(stats); - } - if (mat->mMetallicRoughnessTexture) - { - mat->mMetallicRoughnessTexture->setBoostLevel(level); - mat->mMetallicRoughnessTexture->addTextureStats(stats); - } - if (mat->mEmissiveTexture) - { - mat->mEmissiveTexture->setBoostLevel(level); - mat->mEmissiveTexture->addTextureStats(stats); + if (fetched_material->mBaseColorTexture) + { + fetched_material->mBaseColorTexture->setBoostLevel(level); + fetched_material->mBaseColorTexture->addTextureStats(stats); + } + if (fetched_material->mNormalTexture) + { + fetched_material->mNormalTexture->setBoostLevel(level); + fetched_material->mNormalTexture->addTextureStats(stats); + } + if (fetched_material->mMetallicRoughnessTexture) + { + fetched_material->mMetallicRoughnessTexture->setBoostLevel(level); + fetched_material->mMetallicRoughnessTexture->addTextureStats(stats); + } + if (fetched_material->mEmissiveTexture) + { + fetched_material->mEmissiveTexture->setBoostLevel(level); + fetched_material->mEmissiveTexture->addTextureStats(stats); + } } } } @@ -234,7 +236,7 @@ void LLDrawPoolTerrain::drawLoop() void LLDrawPoolTerrain::renderFullShader() { - const BOOL use_local_materials = gLocalTerrainMaterials.materialsReady(TRUE); + const BOOL use_local_materials = gLocalTerrainMaterials.materialsReady(true, false); // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); @@ -362,15 +364,26 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials) // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - LLPointer<LLFetchedGLTFMaterial> (*materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials; + LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials; + + constexpr U32 terrain_material_count = LLVLComposition::ASSET_COUNT; +#ifdef SHOW_ASSERT + constexpr U32 shader_material_count = 1 + LLViewerShaderMgr::TERRAIN_DETAIL3_BASE_COLOR - LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR; + llassert(shader_material_count == terrain_material_count); +#endif if (local_materials) { // Override region terrain with the global local override terrain - materials = &gLocalTerrainMaterials.mDetailMaterials; + fetched_materials = &gLocalTerrainMaterials.mDetailMaterials; } + const LLGLTFMaterial* materials[terrain_material_count]; + for (U32 i = 0; i < terrain_material_count; ++i) + { + materials[i] = (*fetched_materials)[i].get(); + if (!materials[i]) { materials[i] = &LLGLTFMaterial::sDefault; } + } - constexpr U32 terrain_material_count = 1 + LLViewerShaderMgr::TERRAIN_DETAIL3_BASE_COLOR - LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR; S32 detail_basecolor[terrain_material_count]; S32 detail_normal[terrain_material_count]; S32 detail_metalrough[terrain_material_count]; @@ -378,12 +391,19 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials) for (U32 i = 0; i < terrain_material_count; ++i) { - const LLFetchedGLTFMaterial* material = (*materials)[i].get(); + LLViewerTexture* detail_basecolor_texturep = nullptr; + LLViewerTexture* detail_normal_texturep = nullptr; + LLViewerTexture* detail_metalrough_texturep = nullptr; + LLViewerTexture* detail_emissive_texturep = nullptr; - LLViewerTexture *detail_basecolor_texturep = material->mBaseColorTexture; - LLViewerTexture *detail_normal_texturep = material->mNormalTexture; - LLViewerTexture *detail_metalrough_texturep = material->mMetallicRoughnessTexture; - LLViewerTexture *detail_emissive_texturep = material->mEmissiveTexture; + const LLFetchedGLTFMaterial* fetched_material = (*fetched_materials)[i].get(); + if (fetched_material) + { + detail_basecolor_texturep = fetched_material->mBaseColorTexture; + detail_normal_texturep = fetched_material->mNormalTexture; + detail_metalrough_texturep = fetched_material->mMetallicRoughnessTexture; + detail_emissive_texturep = fetched_material->mEmissiveTexture; + } detail_basecolor[i] = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR + i); if (detail_basecolor_texturep) @@ -483,7 +503,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials) F32 minimum_alphas[terrain_material_count]; for (U32 i = 0; i < terrain_material_count; ++i) { - const LLFetchedGLTFMaterial* material = (*materials)[i].get(); + const LLGLTFMaterial* material = materials[i]; base_color_factors[i] = material->mBaseColor; metallic_factors[i] = material->mMetallicFactor; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index a66c3876fc..24818241ab 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -118,6 +118,8 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + //use the bottom left corner mOrigin.set(0, 0); @@ -219,7 +221,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() llassert(dynamicTexture->getFullHeight() <= LLPipeline::MAX_BAKE_WIDTH); glClear(GL_DEPTH_BUFFER_BIT); - gDepthDirty = TRUE; gGL.color4f(1,1,1,1); dynamicTexture->setBoundTarget(&bake_target); diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 2c743d596e..8b335d57d7 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -1441,6 +1441,11 @@ BOOL LLPanelRegionTerrainInfo::postBuild() mAskedTextureHeights = false; mConfirmedTextureHeights = false; + if (!mRegionChangedSlot.connected()) + { + mRegionChangedSlot = gAgent.addRegionChangedCallback(boost::bind(&LLPanelRegionTerrainInfo::onRegionChanged,this)); + } + refresh(); return LLPanelRegionInfo::postBuild(); @@ -1449,8 +1454,7 @@ BOOL LLPanelRegionTerrainInfo::postBuild() // virtual void LLPanelRegionTerrainInfo::refresh() { - // For simplicity, require restart - static BOOL feature_pbr_terrain_enabled = gSavedSettings.getBOOL("RenderTerrainPBREnabled"); + static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false); LLTextBox* texture_text = getChild<LLTextBox>("detail_texture_text"); if (texture_text) { texture_text->setVisible(!feature_pbr_terrain_enabled); } @@ -1512,6 +1516,27 @@ void LLPanelRegionTerrainInfo::onSelectMaterialType() } } +void LLPanelRegionTerrainInfo::onRegionChanged() +{ + LLViewerRegion *region = gAgent.getRegion(); + if (!region) { return; } + + if (region->simulatorFeaturesReceived()) + { + onSimulatorFeaturesReceived(region->getRegionID(), region); + } + else + { + // See "RenderTerrainPBREnabled" in LLViewerRegion::setSimulatorFeatures + region->setSimulatorFeaturesReceivedCallback(boost::bind(&LLPanelRegionTerrainInfo::onSimulatorFeaturesReceived,this,_1, _2)); + } +} + +void LLPanelRegionTerrainInfo::onSimulatorFeaturesReceived(const LLUUID& region_id, LLViewerRegion* regionp) +{ + refresh(); +} + // virtual bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) { @@ -1568,6 +1593,9 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) LL_DEBUGS() << "no region set" << LL_ENDL; getChild<LLUICtrl>("region_text")->setValue(LLSD("")); } + + // Update visibility of terrain swatches, etc + refresh(); getChildView("download_raw_btn")->setEnabled(owner_or_god); getChildView("upload_raw_btn")->setEnabled(owner_or_god); diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index 91fd54fcf9..91e1f5b058 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -248,6 +248,8 @@ public: BOOL postBuild() override; + void onRegionChanged(); + void onSimulatorFeaturesReceived(const LLUUID& region_id, LLViewerRegion* regionp); bool refreshFromRegion(LLViewerRegion* region) override; // refresh local settings from region update from simulator void setEnvControls(bool available); // Whether environment settings are available for this region @@ -271,6 +273,7 @@ protected: private: bool mConfirmedTextureHeights; bool mAskedTextureHeights; + boost::signals2::connection mRegionChangedSlot; }; ///////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index 53d9d7d0ba..1c39f1ae7d 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -58,6 +58,15 @@ LLGLTFPreviewTexture::MaterialLoadLevels::MaterialLoadLevels() } } +bool LLGLTFPreviewTexture::MaterialLoadLevels::isFullyLoaded() +{ + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + if (levels[i] != FULLY_LOADED) { return false; } + } + return true; +} + S32& LLGLTFPreviewTexture::MaterialLoadLevels::operator[](size_t i) { llassert(i >= 0 && i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT); @@ -187,17 +196,26 @@ LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetched return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH); } -void LLGLTFPreviewTexture::preRender(BOOL clear_depth) +BOOL LLGLTFPreviewTexture::needsRender() { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + if (!mShouldRender && mBestLoad.isFullyLoaded()) { return false; } MaterialLoadLevels current_load = get_material_load_levels(*mGLTFMaterial.get()); if (current_load < mBestLoad) { mShouldRender = true; mBestLoad = current_load; + return true; } + return false; +} +void LLGLTFPreviewTexture::preRender(BOOL clear_depth) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + + llassert(mShouldRender); if (!mShouldRender) { return; } LLViewerDynamicTexture::preRender(clear_depth); @@ -499,9 +517,12 @@ BOOL LLGLTFPreviewTexture::render() screen.flush(); } + // *HACK: Hide mExposureMap from generateExposure + gPipeline.mExposureMap.swapFBORefs(gPipeline.mLastExposure); + gPipeline.copyScreenSpaceReflections(&screen, &gPipeline.mSceneMap); gPipeline.generateLuminance(&screen, &gPipeline.mLuminanceMap); - gPipeline.generateExposure(&gPipeline.mLuminanceMap, &gPipeline.mExposureMap); + gPipeline.generateExposure(&gPipeline.mLuminanceMap, &gPipeline.mExposureMap, /*use_history = */ false); gPipeline.gammaCorrect(&screen, &gPipeline.mPostMap); LLVertexBuffer::unbind(); gPipeline.generateGlow(&gPipeline.mPostMap); @@ -509,6 +530,9 @@ BOOL LLGLTFPreviewTexture::render() gPipeline.renderDoF(&screen, &gPipeline.mPostMap); gPipeline.applyFXAA(&gPipeline.mPostMap, &screen); + // *HACK: Restore mExposureMap (it will be consumed by generateExposure next frame) + gPipeline.mExposureMap.swapFBORefs(gPipeline.mLastExposure); + // Final render gDeferredPostNoDoFProgram.bind(); @@ -543,7 +567,6 @@ void LLGLTFPreviewTexture::postRender(BOOL success) LLViewerDynamicTexture::postRender(success); } -// static LLPointer<LLViewerTexture> LLGLTFMaterialPreviewMgr::getPreview(LLPointer<LLFetchedGLTFMaterial> &material) { if (!material) @@ -551,6 +574,13 @@ LLPointer<LLViewerTexture> LLGLTFMaterialPreviewMgr::getPreview(LLPointer<LLFetc return nullptr; } + static LLCachedControl<bool> sUIPreviewMaterial(gSavedSettings, "UIPreviewMaterial", false); + if (!sUIPreviewMaterial) + { + fetch_texture_for_ui(material->mBaseColorTexture, material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); + return material->mBaseColorTexture; + } + if (!is_material_loaded_enough_for_ui(*material)) { return nullptr; diff --git a/indra/newview/llgltfmaterialpreviewmgr.h b/indra/newview/llgltfmaterialpreviewmgr.h index cc40a6f2e2..981c8b0592 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.h +++ b/indra/newview/llgltfmaterialpreviewmgr.h @@ -40,7 +40,7 @@ public: // Width scales with size of material's textures static LLPointer<LLGLTFPreviewTexture> create(LLPointer<LLFetchedGLTFMaterial> material); - BOOL needsRender() override { return mNeedsRender; } + BOOL needsRender() override; void preRender(BOOL clear_depth = TRUE) override; BOOL render() override; void postRender(BOOL success) override; @@ -50,15 +50,12 @@ public: S32 levels[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT]; MaterialLoadLevels(); - + bool isFullyLoaded(); S32& operator[](size_t i); - const S32& operator[](size_t i) const; - // Less is better // Returns false if lhs is not strictly less or equal for all levels bool operator<(const MaterialLoadLevels& other) const; - // Less is better // Returns false if lhs is not strictly greater or equal for all levels bool operator>(const MaterialLoadLevels& other) const; @@ -66,7 +63,6 @@ public: private: LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial; - bool mNeedsRender = true; bool mShouldRender = true; MaterialLoadLevels mBestLoad; }; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 753601d98e..4f3b233218 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -227,6 +227,17 @@ LLRender::eTexIndex LLPanelFace::getTextureDropChannel() return LLRender::eTexIndex(MATTYPE_DIFFUSE); } +LLGLTFMaterial::TextureInfo LLPanelFace::getPBRDropChannel() +{ + if (mComboMatMedia && mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR) + { + LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type"); + return texture_info_from_pbrtype(radio_pbr_type->getSelectedIndex()); + } + + return texture_info_from_pbrtype(PBRTYPE_BASE_COLOR); +} + // Things the UI provides... // LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); } @@ -4654,7 +4665,8 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) LLToolDragAndDrop::dropTextureAllFaces(objectp, itemp_res, from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT, - LLUUID::null); + LLUUID::null, + false); } else // one face { @@ -4663,6 +4675,7 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) itemp_res, from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null, + false, 0); } } diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 774a32efb4..05860b995f 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -126,6 +126,7 @@ public: LLRender::eTexIndex getTextureChannelToEdit(); LLRender::eTexIndex getTextureDropChannel(); + LLGLTFMaterial::TextureInfo getPBRDropChannel(); protected: void navigateToTitleMedia(const std::string url); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index c2e3857af0..30e12faca5 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1879,7 +1879,8 @@ bool LLSelectMgr::selectionSetImage(const LLUUID& imageid) te, mItem, LLToolDragAndDrop::SOURCE_AGENT, - LLUUID::null); + LLUUID::null, + false); } else // not an inventory item { diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 0439b0b115..d9001bc16a 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -538,6 +538,8 @@ void LLFloaterTexturePicker::onClose(bool app_quitting) } stopUsingPipette(); sLastPickerMode = mModeSelector->getValue().asInteger(); + // *NOTE: Vertex buffer for sphere preview is still cached + mGLTFPreview = nullptr; } // virtual @@ -680,6 +682,10 @@ void LLFloaterTexturePicker::draw() mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial); } } + if (mGLTFPreview) + { + mGLTFPreview->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + } } else { @@ -735,7 +741,7 @@ void LLFloaterTexturePicker::draw() // If the floater is focused, don't apply its alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); - LLViewerTexture* preview = nullptr; + LLViewerTexture* preview; if (mGLTFMaterial) { preview = mGLTFPreview.get(); @@ -743,15 +749,11 @@ void LLFloaterTexturePicker::draw() else { preview = mTexturep.get(); - if (mTexturep) - { - // Pump the priority - mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); - } } if( preview ) { + preview->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); if( preview->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); @@ -1760,6 +1762,19 @@ void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask) setDnDFilterPermMask(mask); } +void LLTextureCtrl::onVisibilityChange(BOOL new_visibility) +{ + if (!new_visibility) + { + // *NOTE: Vertex buffer for sphere preview is still cached + mGLTFPreview = nullptr; + } + else + { + llassert(!mGLTFPreview); + } +} + void LLTextureCtrl::setVisible( BOOL visible ) { if( !visible ) @@ -2219,6 +2234,10 @@ void LLTextureCtrl::draw() mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial); } } + if (mGLTFPreview) + { + mGLTFPreview->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + } preview = mGLTFPreview; } @@ -2257,10 +2276,7 @@ void LLTextureCtrl::draw() } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha); - if (mTexturep) - { - mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); - } + preview->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index 05ea185b1b..f193b0c083 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -148,26 +148,28 @@ public: // LLView interface - virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); - virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, - BOOL drop, EDragAndDropType cargo_type, void *cargo_data, - EAcceptance *accept, - std::string& tooltip_msg); - virtual BOOL handleHover(S32 x, S32 y, MASK mask); - virtual BOOL handleUnicodeCharHere(llwchar uni_char); - - virtual void draw(); - virtual void setVisible( BOOL visible ); - virtual void setEnabled( BOOL enabled ); - - void setValid(BOOL valid); - - // LLUICtrl interface - virtual void clear(); - - // Takes a UUID, wraps get/setImageAssetID - virtual void setValue(const LLSD& value); - virtual LLSD getValue() const; + BOOL handleMouseDown(S32 x, S32 y, MASK mask) override; + BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, + BOOL drop, EDragAndDropType cargo_type, void *cargo_data, + EAcceptance *accept, + std::string& tooltip_msg) override; + BOOL handleHover(S32 x, S32 y, MASK mask) override; + BOOL handleUnicodeCharHere(llwchar uni_char) override; + + void draw() override; + void setVisible( BOOL visible ) override; + void setEnabled( BOOL enabled ) override; + + void onVisibilityChange(BOOL new_visibility) override; + + void setValid(BOOL valid); + + // LLUICtrl interface + void clear() override; + + // Takes a UUID, wraps get/setImageAssetID + void setValue(const LLSD& value) override; + LLSD getValue() const override; // LLTextureCtrl interface void showPicker(BOOL take_focus); diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index e7f96239fd..bfa9386cd4 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -1071,10 +1071,64 @@ BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj, return TRUE; } +void set_texture_to_material(LLViewerObject* hit_obj, + S32 hit_face, + const LLUUID& asset_id, + LLGLTFMaterial::TextureInfo drop_channel) +{ + LLTextureEntry* te = hit_obj->getTE(hit_face); + if (te) + { + LLPointer<LLGLTFMaterial> material = te->getGLTFMaterialOverride(); + + // make a copy to not invalidate existing + // material for multiple objects + if (material.isNull()) + { + // Start with a material override which does not make any changes + material = new LLGLTFMaterial(); + } + else + { + material = new LLGLTFMaterial(*material); + } + + switch (drop_channel) + { + case LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR: + default: + { + material->setBaseColorId(asset_id); + } + break; + + case LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS: + { + material->setOcclusionRoughnessMetallicId(asset_id); + } + break; + + case LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE: + { + material->setEmissiveId(asset_id); + } + break; + + case LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL: + { + material->setNormalId(asset_id); + } + break; + } + LLGLTFMaterialList::queueModify(hit_obj, hit_face, material); + } +} + void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, - const LLUUID& src_id) + const LLUUID& src_id, + bool remove_pbr) { if (!item) { @@ -1091,28 +1145,46 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, break; } } - if (!has_non_pbr_faces) + + if (has_non_pbr_faces || remove_pbr) { - return; + BOOL res = handleDropMaterialProtections(hit_obj, item, source, src_id); + if (!res) + { + return; + } } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); - if (!success) - { - return; - } + + // Overrides require textures to be copy and transfer free + LLPermissions item_permissions = item->getPermissions(); + bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()); + allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); + LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); add(LLStatViewer::EDIT_TEXTURE, 1); for( S32 face = 0; face < num_faces; face++ ) { - if (hit_obj->getRenderMaterialID(face).isNull()) + if (remove_pbr) + { + hit_obj->setRenderMaterialID(face, LLUUID::null); + hit_obj->setTEImage(face, image); + dialog_refresh_all(); + } + else if (hit_obj->getRenderMaterialID(face).isNull()) { - // update viewer side image in anticipation of update from simulator + // update viewer side hit_obj->setTEImage(face, image); dialog_refresh_all(); } + else if (allow_adding_to_override) + { + set_texture_to_material(hit_obj, face, asset_id, LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR); + } } + // send the update to the simulator + LLGLTFMaterialList::flushUpdates(nullptr); hit_obj->sendTEUpdate(); } @@ -1260,21 +1332,13 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, dialog_refresh_all(); } -/* -void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item) -{ - if (hit_face == -1) return; - LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(item->getAssetUUID()); - - avatar->userSetOptionalTE( hit_face, image); -} -*/ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, ESource source, const LLUUID& src_id, bool all_faces, + bool remove_pbr, S32 tex_channel) { LLSelectNode* nodep = nullptr; @@ -1286,13 +1350,15 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, if (all_faces) { - dropTextureAllFaces(hit_obj, item, source, src_id); + dropTextureAllFaces(hit_obj, item, source, src_id, remove_pbr); // If user dropped a texture onto face it implies // applying texture now without cancel, save to selection if (nodep) { uuid_vec_t texture_ids; + uuid_vec_t material_ids; + gltf_materials_vec_t override_materials; S32 num_faces = hit_obj->getNumTEs(); for (S32 face = 0; face < num_faces; face++) { @@ -1305,13 +1371,35 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, { texture_ids.push_back(LLUUID::null); } + + // either removed or modified materials + if (remove_pbr) + { + material_ids.push_back(LLUUID::null); + } + else + { + material_ids.push_back(hit_obj->getRenderMaterialID(face)); + } + + LLTextureEntry* te = hit_obj->getTE(hit_face); + if (te && !remove_pbr) + { + override_materials.push_back(te->getGLTFMaterialOverride()); + } + else + { + override_materials.push_back(nullptr); + } } + nodep->saveTextures(texture_ids); + nodep->saveGLTFMaterials(material_ids, override_materials); } } else { - dropTextureOneFace(hit_obj, hit_face, item, source, src_id); + dropTextureOneFace(hit_obj, hit_face, item, source, src_id, remove_pbr, tex_channel); // If user dropped a texture onto face it implies // applying texture now without cancel, save to selection @@ -1331,6 +1419,16 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, { nodep->mSavedTextures[hit_face] = LLUUID::null; } + + LLTextureEntry* te = hit_obj->getTE(hit_face); + if (te && !remove_pbr) + { + nodep->mSavedGLTFOverrideMaterials[hit_face] = te->getGLTFMaterialOverride(); + } + else + { + nodep->mSavedGLTFOverrideMaterials[hit_face] = nullptr; + } } } } @@ -1340,6 +1438,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id, + bool remove_pbr, S32 tex_channel) { if (hit_face == -1) return; @@ -1348,21 +1447,44 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no texture item." << LL_ENDL; return; } - if (hit_obj->getRenderMaterialID(hit_face).notNull()) + + LLUUID asset_id = item->getAssetUUID(); + + if (hit_obj->getRenderMaterialID(hit_face).notNull() && !remove_pbr) { + // Overrides require textures to be copy and transfer free + LLPermissions item_permissions = item->getPermissions(); + bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()); + allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); + + if (allow_adding_to_override) + { + LLGLTFMaterial::TextureInfo drop_channel = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; + LLPanelFace* panel_face = gFloaterTools->getPanelFace(); + if (gFloaterTools->getVisible() && panel_face) + { + drop_channel = panel_face->getPBRDropChannel(); + } + set_texture_to_material(hit_obj, hit_face, asset_id, drop_channel); + LLGLTFMaterialList::flushUpdates(nullptr); + } return; } - LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; } + if (remove_pbr) + { + hit_obj->setRenderMaterialID(hit_face, LLUUID::null); + } + // update viewer side image in anticipation of update from simulator LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); add(LLStatViewer::EDIT_TEXTURE, 1); - LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL; + LLTextureEntry* tep = hit_obj->getTE(hit_face); LLPanelFace* panel_face = gFloaterTools->getPanelFace(); @@ -1380,6 +1502,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, break; case 1: + if (tep) { LLMaterialPtr old_mat = tep->getMaterialParams(); LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); @@ -1391,6 +1514,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, break; case 2: + if (tep) { LLMaterialPtr old_mat = tep->getMaterialParams(); LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); @@ -2200,6 +2324,7 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; + LLPermissions item_permissions = item->getPermissions(); EAcceptance rv = willObjectAcceptInventory(obj, item); if((mask & MASK_CONTROL)) { @@ -2214,12 +2339,12 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( return ACCEPT_NO_LOCKED; } - if (cargo_type == DAD_TEXTURE) + if (cargo_type == DAD_TEXTURE && (mask & MASK_ALT) == 0) { + bool has_non_pbr_faces = false; if ((mask & MASK_SHIFT)) { S32 num_faces = obj->getNumTEs(); - bool has_non_pbr_faces = false; for (S32 face = 0; face < num_faces; face++) { if (obj->getRenderMaterialID(face).isNull()) @@ -2228,14 +2353,19 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( break; } } - if (!has_non_pbr_faces) - { - return ACCEPT_NO; - } } - else if (obj->getRenderMaterialID(face).notNull()) + else + { + has_non_pbr_faces = obj->getRenderMaterialID(face).isNull(); + } + + if (!has_non_pbr_faces) { - return ACCEPT_NO; + // Only pbr faces selected, texture will be added to an override + // Overrides require textures to be copy and transfer free + bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()); + allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); + if (!allow_adding_to_override) return ACCEPT_NO; } } @@ -2244,15 +2374,16 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( if (cargo_type == DAD_TEXTURE) { bool all_faces = mask & MASK_SHIFT; - if (item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) + bool remove_pbr = mask & MASK_ALT; + if (item_permissions.allowOperationBy(PERM_COPY, gAgent.getID())) { - dropTexture(obj, face, item, mSource, mSourceID, all_faces); + dropTexture(obj, face, item, mSource, mSourceID, all_faces, remove_pbr); } else { ESource source = mSource; LLUUID source_id = mSourceID; - LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces](const LLSD& notification, const LLSD& response) + LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces, remove_pbr](const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // if Cancel pressed @@ -2260,7 +2391,7 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( { return; } - dropTexture(obj, face, item, source, source_id, all_faces); + dropTexture(obj, face, item, source, source_id, all_faces, remove_pbr); }); } } @@ -2327,23 +2458,6 @@ EAcceptance LLToolDragAndDrop::dad3dMeshObject( return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH); } - -/* -EAcceptance LLToolDragAndDrop::dad3dTextureSelf( - LLViewerObject* obj, S32 face, MASK mask, BOOL drop) -{ - LL_DEBUGS() << "LLToolDragAndDrop::dad3dTextureAvatar()" << LL_ENDL; - if(drop) - { - if( !(mask & MASK_SHIFT) ) - { - dropTextureOneFaceAvatar( (LLVOAvatar*)obj, face, (LLInventoryItem*)mCargoData); - } - } - return (mask & MASK_SHIFT) ? ACCEPT_NO : ACCEPT_YES_SINGLE; -} -*/ - EAcceptance LLToolDragAndDrop::dad3dWearItem( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 7bdd2d1a49..db2fe87f20 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -249,17 +249,20 @@ public: ESource source, const LLUUID& src_id, bool all_faces, + bool replace_pbr, S32 tex_channel = -1); static void dropTextureOneFace(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, ESource source, const LLUUID& src_id, + bool remove_pbr, S32 tex_channel = -1); static void dropTextureAllFaces(LLViewerObject* hit_obj, LLInventoryItem* item, ESource source, - const LLUUID& src_id); + const LLUUID& src_id, + bool remove_pbr); static void dropMaterial(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index da7b1131a3..981984db6a 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -9506,10 +9506,7 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile"); view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark"); view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache"); - if (gSavedSettings.get<bool>("RenderTerrainPBREnabled")) - { - view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain"); - } + view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain"); #ifdef TOGGLE_HACKED_GODLIKE_VIEWER view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode"); diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index cea083e07d..d887a579e4 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1610,8 +1610,8 @@ void LLViewerRegion::idleUpdate(F32 max_update_time) mLastUpdate = LLViewerOctreeEntryData::getCurrentFrame(); - static bool pbr_terrain_enabled = gSavedSettings.get<bool>("RenderTerrainPBREnabled"); - static LLCachedControl<bool> pbr_terrain_experimental_normals(gSavedSettings, "RenderTerrainPBRNormalsEnabled", FALSE); + static LLCachedControl<bool> pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false); + static LLCachedControl<bool> pbr_terrain_experimental_normals(gSavedSettings, "RenderTerrainPBRNormalsEnabled", false); bool pbr_material = mImpl->mCompositionp && (mImpl->mCompositionp->getMaterialType() == LLTerrainMaterials::Type::PBR); bool pbr_land = pbr_material && pbr_terrain_enabled && pbr_terrain_experimental_normals; @@ -1925,8 +1925,8 @@ void LLViewerRegion::forceUpdate() { constexpr F32 max_update_time = 0.f; - static bool pbr_terrain_enabled = gSavedSettings.get<BOOL>("RenderTerrainPBREnabled"); - static LLCachedControl<BOOL> pbr_terrain_experimental_normals(gSavedSettings, "RenderTerrainPBRNormalsEnabled", FALSE); + static LLCachedControl<bool> pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false); + static LLCachedControl<bool> pbr_terrain_experimental_normals(gSavedSettings, "RenderTerrainPBRNormalsEnabled", false); bool pbr_material = mImpl->mCompositionp && (mImpl->mCompositionp->getMaterialType() == LLTerrainMaterials::Type::PBR); bool pbr_land = pbr_material && pbr_terrain_enabled && pbr_terrain_experimental_normals; @@ -2459,6 +2459,26 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features) } gSavedSettings.setBOOL("RenderMirrors", mirrors_enabled); + + if (mSimulatorFeatures.has("PBRTerrainEnabled")) + { + bool enabled = mSimulatorFeatures["PBRTerrainEnabled"]; + gSavedSettings.setBOOL("RenderTerrainPBREnabled", enabled); + } + else + { + gSavedSettings.setBOOL("RenderTerrainPBREnabled", false); + } + + if (mSimulatorFeatures.has("PBRMaterialSwatchEnabled")) + { + bool enabled = mSimulatorFeatures["PBRMaterialSwatchEnabled"]; + gSavedSettings.setBOOL("UIPreviewMaterial", enabled); + } + else + { + gSavedSettings.setBOOL("UIPreviewMaterial", false); + } } //this is called when the parent is not cacheable. diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4eb934114d..354cc79036 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -196,6 +196,7 @@ LLGLSLShader gDeferredPostGammaCorrectProgram; LLGLSLShader gNoPostGammaCorrectProgram; LLGLSLShader gLegacyPostGammaCorrectProgram; LLGLSLShader gExposureProgram; +LLGLSLShader gExposureProgramNoFade; LLGLSLShader gLuminanceProgram; LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; @@ -980,6 +981,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.unload(); gDeferredDoFCombineProgram.unload(); gExposureProgram.unload(); + gExposureProgramNoFade.unload(); gLuminanceProgram.unload(); gDeferredPostGammaCorrectProgram.unload(); gNoPostGammaCorrectProgram.unload(); @@ -2127,6 +2129,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gExposureProgram.mFeatures.isDeferred = true; gExposureProgram.mShaderFiles.clear(); gExposureProgram.clearPermutations(); + gExposureProgram.addPermutation("USE_LAST_EXPOSURE", "1"); gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2136,6 +2139,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gExposureProgramNoFade.mName = "Exposure (no fade)"; + gExposureProgramNoFade.mFeatures.hasSrgb = true; + gExposureProgramNoFade.mFeatures.isDeferred = true; + gExposureProgramNoFade.mShaderFiles.clear(); + gExposureProgramNoFade.clearPermutations(); + gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); + gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gExposureProgramNoFade.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { gLuminanceProgram.mName = "Luminance"; gLuminanceProgram.mShaderFiles.clear(); gLuminanceProgram.clearPermutations(); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 57fc66ce0d..2502be6bb1 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -249,6 +249,7 @@ extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gNoPostGammaCorrectProgram; extern LLGLSLShader gLegacyPostGammaCorrectProgram; extern LLGLSLShader gExposureProgram; +extern LLGLSLShader gExposureProgramNoFade; extern LLGLSLShader gLuminanceProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAvatarAlphaShadowProgram; diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 7c16ee4f61..09b21e4e0a 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -75,12 +75,12 @@ LLTerrainMaterials::~LLTerrainMaterials() BOOL LLTerrainMaterials::generateMaterials() { - if (texturesReady(TRUE)) + if (texturesReady(true, true)) { return TRUE; } - if (materialsReady(TRUE)) + if (materialsReady(true, true)) { return TRUE; } @@ -123,27 +123,43 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType() { LL_PROFILE_ZONE_SCOPED; - const BOOL use_textures = texturesReady() || !materialsReady(); + const BOOL use_textures = texturesReady(false, false) || !materialsReady(false, false); return use_textures ? Type::TEXTURE : Type::PBR; } -BOOL LLTerrainMaterials::texturesReady(BOOL boost) +bool LLTerrainMaterials::texturesReady(bool boost, bool strict) { - BOOL ready = TRUE; - for (S32 i = 0; i < ASSET_COUNT; i++) - { - if (!textureReady(mDetailTextures[i], boost)) + bool ready[ASSET_COUNT]; + // *NOTE: Calls to textureReady may boost textures. Do not early-return. + for (S32 i = 0; i < ASSET_COUNT; i++) + { + ready[i] = textureReady(mDetailTextures[i], boost); + } + + bool one_ready = false; + for (S32 i = 0; i < ASSET_COUNT; i++) + { + const bool current_ready = ready[i]; + one_ready = one_ready || current_ready; + if (!current_ready && strict) { - ready = FALSE; + return false; } - } - return ready; + } + return one_ready; } -BOOL LLTerrainMaterials::materialsReady(BOOL boost) +bool LLTerrainMaterials::materialsReady(bool boost, bool strict) { + bool ready[ASSET_COUNT]; + // *NOTE: Calls to materialReady may boost materials/textures. Do not early-return. + for (S32 i = 0; i < ASSET_COUNT; i++) + { + ready[i] = materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost, strict); + } + #if 1 - static bool sRenderTerrainPBREnabled = gSavedSettings.get<bool>("RenderTerrainPBREnabled"); + static LLCachedControl<bool> sRenderTerrainPBREnabled(gSavedSettings, "RenderTerrainPBREnabled", false); static LLCachedControl<bool> sRenderTerrainPBRForce(gSavedSettings, "RenderTerrainPBRForce", false); if (sRenderTerrainPBREnabled && sRenderTerrainPBRForce) { @@ -158,28 +174,31 @@ BOOL LLTerrainMaterials::materialsReady(BOOL boost) } if (defined) { - return TRUE; + return true; } } #endif - BOOL ready = TRUE; - for (S32 i = 0; i < ASSET_COUNT; i++) - { - if (!materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost)) + bool one_ready = false; + for (S32 i = 0; i < ASSET_COUNT; i++) + { + const bool current_ready = ready[i]; + one_ready = one_ready || current_ready; + if (!current_ready && strict) { - ready = FALSE; + return false; } } - return ready; + return one_ready; } // Boost the texture loading priority // Return true when ready to use (i.e. texture is sufficiently loaded) // static -BOOL LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost) +bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost) { - llassert(tex.notNull()); + llassert(tex); + if (!tex) { return false; } if (tex->getDiscardLevel() < 0) { @@ -188,7 +207,7 @@ BOOL LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BO tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail tex->addTextureStats(BASE_SIZE*BASE_SIZE); } - return FALSE; + return false; } if ((tex->getDiscardLevel() != 0 && (tex->getWidth() < BASE_SIZE || @@ -209,23 +228,23 @@ BOOL LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BO tex->setMinDiscardLevel(ddiscard); tex->addTextureStats(BASE_SIZE*BASE_SIZE); // priority } - return FALSE; + return false; } if (tex->getComponents() == 0) { - return FALSE; + return false; } - return TRUE; + return true; } // Boost the loading priority of every known texture in the material -// Return true when ready to use (i.e. material and all textures within are sufficiently loaded) +// Return true when ready to use // static -BOOL LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, BOOL boost) +bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) { if (!mat || !mat->isLoaded()) { - return FALSE; + return false; } // Material is loaded, but textures may not be @@ -234,33 +253,39 @@ BOOL LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bo // *NOTE: These can sometimes be set to to nullptr due to // updateTEMaterialTextures. For the sake of robustness, we emulate // that fetching behavior by setting textures of null IDs to nullptr. - mat->mBaseColorTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); - mat->mNormalTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); + mat->mBaseColorTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); + mat->mNormalTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); mat->mMetallicRoughnessTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]); - mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); - textures_set = true; + mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); + textures_set = true; - return FALSE; + return false; } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull() && !textureReady(mat->mBaseColorTexture, boost)) - { - return FALSE; - } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull() && !textureReady(mat->mNormalTexture, boost)) - { - return FALSE; - } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull() && !textureReady(mat->mMetallicRoughnessTexture, boost)) + // *NOTE: Calls to textureReady may boost textures. Do not early-return. + bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT]; + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost); + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost); + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() || + textureReady(mat->mMetallicRoughnessTexture, boost); + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost); + + if (strict) { - return FALSE; - } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull() && !textureReady(mat->mEmissiveTexture, boost)) - { - return FALSE; + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + if (!ready[i]) + { + return false; + } + } } - return TRUE; + return true; } @@ -427,16 +452,13 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, S32 st_data_size[ASSET_COUNT]; // for debugging const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR; - // *TODO: Remove this as it is reduandant computation (first and foremost - // because getMaterialType() does something similar, but also... shouldn't - // the textures/materials already be loaded by now?) if (use_textures) { - if (!texturesReady()) { return FALSE; } + if (!texturesReady(true, true)) { return FALSE; } } else { - if (!materialsReady()) { return FALSE; } + if (!materialsReady(true, true)) { return FALSE; } } for (S32 i = 0; i < ASSET_COUNT; i++) diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index d59c0f95bb..73bfca6ed4 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -61,12 +61,16 @@ public: LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); Type getMaterialType(); - BOOL texturesReady(BOOL boost = FALSE); - BOOL materialsReady(BOOL boost = FALSE); + bool texturesReady(bool boost, bool strict); + // strict = true -> all materials must be sufficiently loaded + // strict = false -> at least one material must be loaded + bool materialsReady(bool boost, bool strict); protected: - static BOOL textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost = FALSE); - static BOOL materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, BOOL boost = FALSE); + static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); + // strict = true -> all materials must be sufficiently loaded + // strict = false -> at least one material must be loaded + static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; @@ -116,8 +120,8 @@ public: BOOL getParamsReady() const { return mParamsReady; } protected: - static BOOL textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost = FALSE); - static BOOL materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, BOOL boost = FALSE); + static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false); + static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false); BOOL mParamsReady = FALSE; LLSurface *mSurfacep; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 54e0a0113d..27d2e6af71 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5304,8 +5304,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); - U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; - U8 shiny = facep->getTextureEntry()->getShiny(); + const LLTextureEntry* te = facep->getTextureEntry(); + U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? te->getBumpmap() : 0; + U8 shiny = te->getShiny(); LLViewerTexture* tex = facep->getTexture(); @@ -5315,22 +5316,22 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLUUID mat_id; - auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial(); - llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(facep->getTextureEntry()->getGLTFRenderMaterial()) != nullptr); + auto* gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial(); + llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr); if (gltf_mat != nullptr) { mat_id = gltf_mat->getHash(); // TODO: cache this hash - if (!facep->hasMedia()) + if (!facep->hasMedia() || (tex && tex->getType() != LLViewerTexture::MEDIA_TEXTURE)) { // no media texture, face texture will be unused tex = nullptr; } } else { - mat = facep->getTextureEntry()->getMaterialParams().get(); + mat = te->getMaterialParams().get(); if (mat) { - mat_id = facep->getTextureEntry()->getMaterialParams()->getHash(); + mat_id = te->getMaterialParams()->getHash(); } } @@ -5340,7 +5341,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, if (mat) { - BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (facep->getTextureEntry()->getColor().mV[3] < 0.999f) ? TRUE : FALSE; + BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (te->getColor().mV[3] < 0.999f) ? TRUE : FALSE; if (type == LLRenderPass::PASS_ALPHA) { shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND, is_alpha); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 269b40a6c5..e3e2da3b30 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6779,11 +6779,12 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) } } -void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) { +void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history) { // exposure sample { LL_PROFILE_GPU_ZONE("exposure sample"); + if (use_history) { // copy last frame's exposure into mLastExposure mLastExposure.bindTarget(); @@ -6800,51 +6801,67 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) { LLGLDepthTest depth(GL_FALSE, GL_FALSE); - gExposureProgram.bind(); + LLGLSLShader* shader; + if (use_history) + { + shader = &gExposureProgram; + } + else + { + shader = &gExposureProgramNoFade; + } + + shader->bind(); - S32 channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_EMISSIVE); if (channel > -1) { - mLuminanceMap.bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR); + src->bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR); } - channel = gExposureProgram.enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) + if (use_history) { - mLastExposure.bindTexture(0, channel); + channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); + if (channel > -1) + { + mLastExposure.bindTexture(0, channel); + } } static LLStaticHashedString dt("dt"); static LLStaticHashedString noiseVec("noiseVec"); static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params"); static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f); - static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); - LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); + LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); - F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust); - F32 exp_min = 1.f; - F32 exp_max = 1.f; - - if (probe_ambiance > 0.f) - { - F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f; + F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust); + F32 exp_min = 1.f; + F32 exp_max = 1.f; - if (hdr_scale > 1.f) - { - exp_min = 1.f / hdr_scale; - exp_max = hdr_scale; - } - } - gExposureProgram.uniform1f(dt, gFrameIntervalSeconds); - gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0); - gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max); + if (probe_ambiance > 0.f) + { + F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma()) * 2.f; + + if (hdr_scale > 1.f) + { + exp_min = 1.f / hdr_scale; + exp_max = hdr_scale; + } + } + shader->uniform1f(dt, gFrameIntervalSeconds); + shader->uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0); + shader->uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max); mScreenTriangleVB->setBuffer(); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); - gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage()); - gExposureProgram.unbind(); + if (use_history) + { + gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage()); + } + shader->unbind(); dst->flush(); } } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 2937b1fa1a..fe00c52e6d 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -154,7 +154,7 @@ public: void renderFinalize(); void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst); void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst); - void generateExposure(LLRenderTarget* src, LLRenderTarget* dst); + void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true); void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst); void generateGlow(LLRenderTarget* src); void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); |