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authorleyla_linden <none@none>2011-02-24 15:01:14 -0800
committerleyla_linden <none@none>2011-02-24 15:01:14 -0800
commit095a321eb6eb1edb7125a7338b35b064ab6c3b06 (patch)
tree6c4e419fedbf6eeb4116933a815b0724130d2fb1
parentb0e64098ba7dabec0b14d0129efa87b5e5a29df2 (diff)
SH-1045
Mesh Viewer temporarily allows object scaling larger than 10m, then moves the object
-rw-r--r--indra/newview/llmanipscale.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index 683f455179..dcbf17e31f 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -52,6 +52,7 @@
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerobject.h"
+#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llhudrender.h"
#include "llworld.h"
@@ -89,7 +90,10 @@ F32 get_default_max_prim_scale(bool is_flora)
{
// a bit of a hack, but if it's foilage, we don't want to use the
// new larger scale which would result in giant trees and grass
- if (gSavedSettings.getBOOL("MeshEnabled") && !is_flora)
+ if (gSavedSettings.getBOOL("MeshEnabled") &&
+ gAgent.getRegion() &&
+ !gAgent.getRegion()->getCapability("GetMesh").empty() &&
+ !is_flora)
{
return DEFAULT_MAX_PRIM_SCALE;
}