diff options
author | Dave Parks <davep@lindenlab.com> | 2010-03-20 16:56:36 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-03-20 16:56:36 -0500 |
commit | 06e3d288e40e46204d84aed9c548a6ca529e78d8 (patch) | |
tree | eefa1c0d28da4593576131eb89f6d47c7f0b309b | |
parent | 08ae65fbd700646a5c2b6ed6764f372ef8b91082 (diff) |
Tweak detail settings and make graphics preferences widget enabling respect requirements.
-rw-r--r-- | indra/newview/app_settings/high_graphics.xml | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/low_graphics.xml | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/mid_graphics.xml | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/app_settings/ultra_graphics.xml | 9 | ||||
-rw-r--r-- | indra/newview/featuretable.txt | 38 | ||||
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 60 | ||||
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 39 | ||||
-rw-r--r-- | indra/newview/llviewerstats.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 13 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml | 80 |
12 files changed, 198 insertions, 91 deletions
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index c3fa2ab75e..93d39c8414 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -12,8 +12,6 @@ <RenderFlexTimeFactor value="1"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="9"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="1"/> <!--Low number--> <RenderMaxPartCount value="4096"/> <!--bump okay--> @@ -34,4 +32,11 @@ <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="TRUE"/> + <!--Deferred Shading--> + <RenderDeferred value="TRUE"/> + <!--SSAO Disabled--> + <RenderDeferredSSAO value="FALSE"/> + <!--Sun Shadows--> + <RenderShadowDetail value="1"/> + </settings> diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index 54320117fc..a300c8646c 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -12,8 +12,6 @@ <RenderFlexTimeFactor value="0.5"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="8"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="0"/> <!--Low number--> <RenderMaxPartCount value="1024"/> <!--bump okay--> @@ -34,4 +32,11 @@ <VertexShaderEnable value="FALSE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="FALSE"/> + <!--No Deferred Shading--> + <RenderDeferred value="FALSE"/> + <!--SSAO Disabled--> + <RenderDeferredSSAO value="FALSE"/> + <!--No Shadows--> + <RenderShadowDetail value="0"/> + </settings> diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index 422988498d..a1430a58f9 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -12,8 +12,6 @@ <RenderFlexTimeFactor value="1"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="8"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="1"/> <!--Low number--> <RenderMaxPartCount value="2048"/> <!--bump okay--> @@ -34,4 +32,11 @@ <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="FALSE"/> + <!--No Deferred Shading--> + <RenderDeferred value="FALSE"/> + <!--SSAO Disabled--> + <RenderDeferredSSAO value="FALSE"/> + <!--No Shadows--> + <RenderShadowDetail value="0"/> + </settings> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 68d759019d..520cbae15b 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7167,17 +7167,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderLightingDetail</key> - <map> - <key>Comment</key> - <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index 149aa32000..f741089ca2 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -12,8 +12,6 @@ <RenderFlexTimeFactor value="1"/> <!--256... but they don't use this--> <RenderGlowResolutionPow value="9"/> - <!--Sun/Moon only--> - <RenderLightingDetail value="1"/> <!--Low number--> <RenderMaxPartCount value="4096"/> <!--bump okay--> @@ -34,4 +32,11 @@ <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="TRUE"/> + <!--Deferred Shading--> + <RenderDeferred value="TRUE"/> + <!--SSAO Enabled--> + <RenderDeferredSSAO value="TRUE"/> + <!--Full Shadows--> + <RenderShadowDetail value="2"/> + </settings> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 7f13240e60..1913f52499 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -35,7 +35,6 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 RenderObjectBump 1 1 @@ -55,6 +54,9 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 RenderShaderLightingMaxLevel 1 3 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 // @@ -68,7 +70,6 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -80,6 +81,10 @@ RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // Mid Graphics Settings @@ -92,7 +97,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -104,6 +108,10 @@ RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + // // High Graphics Settings (purty) @@ -116,7 +124,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -128,6 +135,10 @@ RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 +RenderDeferred 1 1 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 1 + // // Ultra graphics (REALLY PURTY!) @@ -140,7 +151,6 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderReflectionDetail 1 4 @@ -152,6 +162,10 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 + // // Class Unknown Hardware (unknown) @@ -192,6 +206,9 @@ RenderAvatarCloth 0 0 RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 // // No Vertex Shaders available @@ -202,6 +219,10 @@ RenderAvatarCloth 0 0 RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + // "Default" setups for safe, low, medium, high // @@ -209,7 +230,6 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 @@ -217,6 +237,10 @@ RenderUseImpostors 0 0 RenderVBOEnable 1 0 RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + // // CPU based feature masks @@ -240,11 +264,9 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index f19683304f..2d23f848af 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -819,7 +819,7 @@ void LLFloaterPreference::buildPopupLists() void LLFloaterPreference::refreshEnabledState() { - LLCheckBoxCtrl* ctrl_reflections = getChild<LLCheckBoxCtrl>("Reflections"); + LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); LLRadioGroup* radio_reflection_detail = getChild<LLRadioGroup>("ReflectionDetailRadio"); // Reflections @@ -832,7 +832,7 @@ void LLFloaterPreference::refreshEnabledState() bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE); - radio_reflection_detail->setEnabled(ctrl_reflections->get() && reflections); + radio_reflection_detail->setEnabled(reflections); // Avatar Mode // Enable Avatar Shaders @@ -878,6 +878,26 @@ void LLFloaterPreference::refreshEnabledState() // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders); + + //Deferred/SSAO/Shadows + LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && + shaders) + { + BOOL enabled = ctrl_wind_light->get() ? TRUE : FALSE; + + ctrl_deferred->setEnabled(enabled); + + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + + enabled = enabled && (ctrl_deferred->get() ? TRUE : FALSE); + + ctrl_ssao->setEnabled(enabled); + ctrl_shadow->setEnabled(enabled); + } + + // now turn off any features that are unavailable disableUnavailableSettings(); } @@ -890,6 +910,9 @@ void LLFloaterPreference::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders"); LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors"); + LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); // if vertex shaders off, disable all shader related products if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) @@ -901,13 +924,22 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_wind_light->setValue(FALSE); ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); + ctrl_reflections->setValue(0); ctrl_avatar_vp->setEnabled(FALSE); ctrl_avatar_vp->setValue(FALSE); ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); + + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } // disabled windlight @@ -915,6 +947,16 @@ void LLFloaterPreference::disableUnavailableSettings() { ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); + + //deferred needs windlight, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } // disabled reflections @@ -932,13 +974,25 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); + + //deferred needs AvatarVP, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } + // disabled cloth if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) { ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); } + // disabled impostors if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseImpostors")) { diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 862e1de685..e13411442d 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -297,15 +297,6 @@ static bool handleWLSkyDetailChanged(const LLSD&) return true; } -static bool handleRenderLightingDetailChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.setLightingDetail(newvalue.asInteger()); - } - return true; -} - static bool handleResetVertexBuffersChanged(const LLSD&) { if (gPipeline.isInit()) @@ -574,7 +565,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2)); gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2)); - gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _2)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2)); gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index c15f93d9aa..a0d0b9d490 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -317,10 +317,16 @@ S32 LLViewerShaderMgr::getVertexShaderLevel(S32 type) void LLViewerShaderMgr::setShaders() { - if (!gPipeline.mInitialized || !sInitialized) + //setShaders might be called redundantly by gSavedSettings, so return on reentrance + static bool reentrance = false; + + if (!gPipeline.mInitialized || !sInitialized || reentrance) { return; } + + reentrance = true; + // Make sure the compiled shader map is cleared before we recompile shaders. mShaderObjects.clear(); @@ -368,15 +374,8 @@ void LLViewerShaderMgr::setShaders() S32 wl_class = 2; S32 water_class = 2; S32 deferred_class = 0; - if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") - && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) - { - // user has disabled WindLight in their settings, downgrade - // windlight shaders to stub versions. - wl_class = 1; - } - - if (LLPipeline::sRenderDeferred) + + if (gSavedSettings.getBOOL("RenderDeferred")) { if (gSavedSettings.getS32("RenderShadowDetail") > 0) { @@ -393,6 +392,24 @@ void LLViewerShaderMgr::setShaders() { //no shadows deferred_class = 1; } + + //make sure framebuffer objects are enabled + gSavedSettings.setBOOL("RenderUseFBO", TRUE); + + //make sure hardware skinning is enabled + gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + + //make sure atmospheric shaders are enabled + gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); + } + + + if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") + && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) + { + // user has disabled WindLight in their settings, downgrade + // windlight shaders to stub versions. + wl_class = 1; } if(!gSavedSettings.getBOOL("EnableRippleWater")) @@ -517,6 +534,8 @@ void LLViewerShaderMgr::setShaders() gViewerWindow->setCursor(UI_CURSOR_ARROW); } gPipeline.createGLBuffers(); + + reentrance = false; } void LLViewerShaderMgr::unloadShaders() diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 8059f866ba..045a5485ef 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -591,7 +591,7 @@ void update_statistics(U32 frame_count) } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail")); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail()); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles")); #if 0 // 1.9.2 diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5cfd6c3d38..26670351c6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -409,6 +409,8 @@ void LLPipeline::init() { mSpotLightFade[i] = 1.f; } + + setLightingDetail(-1); } LLPipeline::~LLPipeline() @@ -905,13 +907,18 @@ S32 LLPipeline::setLightingDetail(S32 level) if (level < 0) { - level = gSavedSettings.getS32("RenderLightingDetail"); + if (gSavedSettings.getBOOL("VertexShaderEnable")) + { + level = 1; + } + else + { + level = 0; + } } level = llclamp(level, 0, getMaxLightingDetail()); if (level != mLightingDetail) { - gSavedSettings.setS32("RenderLightingDetail", level); - mLightingDetail = level; if (mVertexShadersLoaded == 1) diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index e38ad01ff9..e6e7094847 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -242,12 +242,15 @@ control_name="RenderDeferred" height="16" initial_value="true" - label="Lighting Shaders" + label="Lighting and Shadows" layout="topleft" left_delta="0" name="UseLightShaders" top_pad="1" - width="256"/> + width="256"> + <check_box.commit_callback + function="Pref.VertexShaderEnable" /> + </check_box> <check_box control_name="RenderDeferredSSAO" height="16" @@ -257,9 +260,12 @@ left_delta="0" name="UseSSAO" top_pad="1" - width="256"/> + width="256"> + <check_box.commit_callback + function="Pref.VertexShaderEnable" /> + </check_box> - <text + <text type="string" length="1" top_pad="8" @@ -269,72 +275,72 @@ word_wrap="true" layout="topleft" left="10" - name="reflection_label"> - Water Reflections: + name="shadows_label"> + Shadows: </text> <combo_box - control_name="RenderReflectionDetail" + control_name="RenderShadowDetail" height="23" layout="topleft" - left_="10" - top_pad ="0" - name="Reflections" + left="10" + top_pad="0" + name="ShadowDetail" width="150"> <combo_box.item label="None" name="0" value="0"/> <combo_box.item - label="Terrain and trees" + label="Sun/Moon" name="1" value="1"/> <combo_box.item - label="All static objects" + label="Sun/Moon + Projectors" name="2" value="2"/> - <combo_box.item - label="All avatars and objects" - name="3" - value="3"/> - <combo_box.item - label="Everything" - name="4" - value="4"/> </combo_box> <text - type="string" - length="1" - top_pad="8" - follows="top|left" - height="23" - width="110" - word_wrap="true" - layout="topleft" - left="10" - name="shadows_label"> - Shadows: + type="string" + length="1" + top_pad="8" + follows="top|left" + height="23" + width="110" + word_wrap="true" + layout="topleft" + left="10" + name="reflection_label"> + Water Reflections: </text> <combo_box - control_name="RenderShadowDetail" + control_name="RenderReflectionDetail" height="23" layout="topleft" - left="10" - top_pad="0" - name="ShadowDetailRadio" + left_="10" + top_pad ="0" + name="Reflections" width="150"> <combo_box.item label="None" name="0" value="0"/> <combo_box.item - label="Sun/Moon" + label="Terrain and trees" name="1" value="1"/> <combo_box.item - label="Sun/Moon + Projectors" + label="All static objects" name="2" value="2"/> + <combo_box.item + label="All avatars and objects" + name="3" + value="3"/> + <combo_box.item + label="Everything" + name="4" + value="4"/> </combo_box> <slider |