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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-19 19:56:59 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-19 19:56:59 +0300
commit8b8a57a977a407dc1fda052d6a6289b5800f48e8 (patch)
tree596a7683290d7aa1a620573062040e3143439c17
parentd9cdef171a4e33da2d24508a222cb2ae0d32610a (diff)
SL-12896 BOM texture settings - replaced isRiggedMesh() call with faster check
-rw-r--r--indra/newview/llviewerobject.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 8fe5a55a4f..9c91cde09a 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4800,7 +4800,9 @@ LLViewerTexture* LLViewerObject::getBakedTextureForMagicId(const LLUUID& id)
}
LLVOAvatar* avatar = getAvatar();
- if (avatar && isRiggedMesh() && !isHUDAttachment())
+ if (avatar && !isHUDAttachment()
+ && isMesh()
+ && getVolume() && getVolume()->getParams().getSculptID().notNull()) // checking for the rigged mesh by params instead of using isRiggedMesh() to avoid false negatives when skin info isn't ready
{
LLAvatarAppearanceDefines::EBakedTextureIndex texIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(id);
LLViewerTexture* bakedTexture = avatar->getBakedTexture(texIndex);